This demo is how to use BSP / PVS to quickly render interior scenarios, the techniques involved are: 1. Based on BSP / PVS fast spatial segmentation, polygon sorting and visibility judgment, BSP map can be changed casually; 2. frustum Culling: Currently only on the characters; 3. Bump mapping. Only a single channel EMBOSS BUMP MAPPING in this DEMO (I originally want to use dot3 Bump, but considering that many computer graphics cards are not very high, it adopts fast EMBOSS BUMP, although there is no DOT3 ). Due to the use of MultiteXture extensions, only the graphics card supports this extension to see the effect. 4. Simple collision detection; 5. Loading and control of the MD2 model; 6. Display of the font. This Demo is only three: rabbit girls, monsters and warriors. When you approach them, they will respond.
For details, please see: http://data.gameres.com/showMessage.asp? Topicid = 24561