[Translation Original] Follow XNA
I didn't know how Microsoft shouted XNA. Some people said that since 2002 began, the existing literature with exact time was in March 2004. However, no matter what, there is a year, but it is not widely known. I also know this thing before, I know this thing, I don't know if I will have a little more than some things like Microsoft. Let's track it together.
The following is the content from the XNA home page:
Quote [Source: http://www.microsoft.com/xna, translation: lover_p]
> XNA is Microsoft's game development platform. Its task is to help developers reduce costs when creating more excellent, fast, and cross-platform games. By integrating Microsoft's best innovation and the best innovation from the industry for game development, XNA is designed to reduce a large number of development costs and allow developers to build Zall.
> From the strategy, XNA covers three areas of promotion: content creation, product processes and game technology. XNA is a long-term commitment of Microsoft's gaming partners; in order to enable everyone to enjoy new technologies and new technologies from these three areas, we have been committed to continuously resolving problems in this hard drive.
> The demand for high-definition and rich game content will bring higher complexity to the creation process of next-generation games. The game team has begun attacking to growing content needs, larger and more professional teams and global distributed resources. XNA Studio is the main new product on the XNA game development platform, which is committed to overcoming the above difficulties.
> XNA Studio can enhance collaboration between content creators, programmers, managers, and QA supervisors to accelerate the game production process. Based on Visual Studio 2005 Team System - The latest innovation of the flagship development platform --Xna Studio will become the "Visual Studio" for game development: an integrated, a team-based environment, a development environment that is tailored for the game product.
> XNA Studio will provide robust version of key product tools, including: asset management, defect tracking, project automation, and work list. These tools will be seamlessly synergistic to automate public development process and present the interface that is tailored to different functional amounts of the team. The XNA Studio allows team members to quickly and effectively by using familiar technology and tools, even if team members are geographically separated - this is increasingly common in game development. All of this makes the developer's time can be used to generate unified content, and there is only a little time to process the flow.
> The core principle of continuous development of XNA is to strengthen industry partnerships and provide excellent technical support. Many companies in the game industry think so. We have found that developers from various fields from game products require XNA, especially XNA Studio. Microsoft is in a unique location in the industry partners - he provides them with the challenges to be facing next-generation game development and provide them to them in the hard drive.
It is not difficult to see from the above introduction, XNA is another platform, a platform dedicated to the development of games. This can't help but remember DirectX. DirectX is also a historical stage with a "game development technology", but because DirectX is only specifically used to handle graphics issues, it has also been widely used in other fields that require high quality graphics outside the game. Accreditation. The XNA is no longer specific to exhibiting high quality pictures in the game, while focusing on a more profound area: content, process, and core technologies. The success of a game, does not have to have a very beautiful picture (of course, DirectX has been pretty good), and "game sex" is often the most concerned issue. Therefore, after addressing the image, how to create a more rich game content will become the greatest challenge of game developers. At the same time, it is often necessary to have excellent AI, even online games, even in this area, there is no organization, but there is no organization, the company officially assembles, I don't know XNA. It is not the ability to successfully take this step. Finally, like any other software, the R & D team required by the game is also increasing, the R & D process is also more and more complex, and the "life cycle management" in the game will not be ignored. XNA is committed to handling all these issues, which is undoubtedly a good idea that will play a huge role in the development industrialization of game development. However, can Microsoft achieve this goal, we will wait and see ... More information about XNA, Microsoft offers a FAQ on the XNA site, is now extracted and translated, I hope to help you:
Quote [Source: http://www.microsoft.com/xna/faq.aspx, translation: lover_p]
> Q: What is XNA?
> A: XNA is Microsoft's next-generation software development platform, which is committed to helping developers develop better games faster.
Our XNA strategy is divided into three phases:
u Wise adjustment: Collecting the best software development tools on Windows and Xbox;
u Team Collaboration: In XNA Studio we will release a universal file format, build processes and integration tool sets to optimize processes and workflows for all team members;
u Plugible components: This is our commitment to the entire hard disk era, improved all aspects of cross-platform development, including the creation of a game framework to discard better, integrated test tools for the industry.
> Q: What is XNA?
> A: X represents X represents a powerful software tool that enables cross-platform between Windows, Xbox, and partners. N means "Next-generation", a represents "Architecture". Once the Windows, Xbox, and Middleware tools are integrated, XNA will become a next-generation architecture, which can make the game more powerful and more entertaining.
> Q: What is Xna Studio?
> A: XNA Studio is Visual Studio for game development. This is an integrated, developing environment based on the team's product. Today's game team is working hard to challenge the increasingly complex content needs, increasingly large and more and more special teams, increasingly complex workflows and growing external procurements. XNA Studio will release a modified build architecture driven by a unified file format and to solve workflow issues. This build frame consists of an integrated tool set that optimizes the game production process for all team members. > Q: Does XNA Studio differ from XNA?
> A: Yes. XNA Studio is the preferred development tool on the XNA platform, and will be the first product released in the XNA brand.
> Q: Is XNA STUDIO necessary?
> A: Now is a hard drive era, and the development of the game industry is changed. The increasing special role in the game team has brought huge complexity to the overall production process and the overall tools, and the integration of data is very difficult. Developers are constantly looking for a better way to create a game. Today's artists and programmers work separately, and the creation of the content and the writing of code are rarely combined. XNA Studio provides a reliable, controllable approach to manage and create content as the core link of the game development process. It provides a separate, integrated pipeline and streamlined data and content in the production process, saving time and money for the game studio.
> Q: When will XNA Studio released?
> A: Our goal is to release it next year.
> Q: What benefits can you get from XNA Studio?
> A: XNA Studio greatly reduces all the content of the game environment for technology, and shovels in addition to the obstacles of creation. In the next generation of production tools, such as improved asset management, workflow, BUG tracking, and build systems, content creators are stably improved to "first-class citizens."
> Q: How do Windows XP and Longhorn and how to adapt to XNA?
> A: Microsoft's next-generation platform will enhance the threshold for game development. In the hard disk era, interconnected, personalized and high-definition experiences will become the greatest needs of consumers, which increases complexity for the game development process. As a platform provider, we realize that our success will come from allowing partners to develop the best games on Windows and Xbox. With XNA, Microsoft worked on the development of the development, providing developers with the tools they need, release their creativity. XNA Studio provides a universal file format and workflow system that reaches seamless integration between art, producers, and programmers - this makes partners to "develop as fast as possible". "
> Q: Who is the development of XNA in Microsoft?
> A: J Allard is Chief XNA Architect, while Chris Satchell is General Manager. Chris in the past is the engine executive of Microsoft Game Studio, in his new role, he will supervise the development of the XNA software platform and is responsible for communicating with industry partners. Overall, this new leadership structure will be committed to building a continuous development of integrated strategy and innovation from partners and development communities.
In Chris Satchell, the XNA team is divided into many Xbox and Windows games and image teams to ensure cross-the company's collaboration and is committed to establishing more cooperation between the company's departments of XNA. > Q: What can Microsoft XNA do?
> A: Microsoft XNA is the industry leader, and it is the foundation in the software ecosystem. On this, developers, tool creators and middleware providers can benefit and prosper through better games faster. . XNA armed developers enable them to properly deal with a variety of development expenses, consumer demand and lengthening the list of features. XNA is developers to focus on game design, rather than writing ordinary, duplicate template code.
> Q: What did Microsoft XNA bring to players?
> A: Better game, better experience, faster speed. Microsoft XNA has a improved foundation, more unified experiences, including a universal controller that can be shared by Windows PC and Xbox.
> Q: What did Microsoft XNA bring to developers?
> A: Microsoft XNA has reduced developers to create code, and increase their time to create games. Microsoft XNA can:
u allows developers to put innovation into practice;
u helps saving a wide range of overhead;
u Provides opportunities for cross-equipment development;
u It is easy to create a blond game because Microsoft XNA is based on familiar development tools;
u Make developers to focus on game design, and reduce time in processing hardware complexity;
u Provide real images, sounds, and movements;
u allows developers to simultaneously design a game's Windows and Xbox versions.
> Q: Why do I need Microsoft XNA now?
> A: Developers have been looking for a way to create better games. They often get inspiration from new ideas, but they are often limited by technical, commercial tight agents and prices. As a result, the more the research and development funds are getting more and the profit margin is getting smaller. The XNA software development platform makes it easier to handle hardware, and developers can pay more attention to the design of the game, not the so-called "concrete detail" template code.
> Q: Does Microsoft XNA mean the increase in the development of game developers?
> A: No. The XNA does not have this table today's way to get tools from Microsoft. The process of existing acquisition DirectX SDK and Xbox SDK is still constant. The cost of Microsoft XNA technology, tools, services and support is also the same as before. Microsoft XNA enables developers to spend money to how to create a great game.
> Q: Does Microsoft XNA drive the next generation Xbox and next generation Windows?
> A: We believe that fundamentally said that software defines "next generation". This is all of XNA. XNA is our next-generation development platform that drives games on a wide platform. Software is constantly innovating, we have released DirectX and Visual Studio in this generation of Windows and Xbox, while XNA is just their next level.
> Q: What tools can developers get from XNA?
> A: XNA Tools will include DirectX and High-Level Shader Language (HLSL), XACT, PIX, and XAUDIO APIs, and other development tools such as Visual Studio. > Q: Does developers must use all of these XNA tools?
> A: All XNA tools are a dish in a recipe, which means that developers can choose any part of the tool to complete their work. These tools allow developers to focus on writing code related to their game, without having to waste time on the basic code that just let the game run.
> Q: Is Microsoft XNA's name of the next generation XBOX?
> A: No. Microsoft XNA is the name of Microsoft's new software development platform, which will dramatically improve game production.
> Q: When is the next generation XBOX?
> A: Here I talk about the next generation Xbox is some time. Microsoft XNA will drive us in front of Sony in the next generation game competition, because future games are software, not hardware. You may see some of the possible situations in the GDC. We constantly listen to the expectations of users and strive to shorten the distance between the developer group, so all things on Windows and Xbox will get better and better in the next few years.
> Q: What is the difference between Microsoft's XNA and Sony CELL?
> A: The next generation is software rather than hardware driving the game industry. Microsoft XNA Software fundamentally collects chips and OEM partners for collaborative work, posted thousands of integrated digital entertainment equipment, and brings huge choices to consumers. And Sony threatened to cure hardware worlds and asked everyone to buy all of Sony. SONY's Cell is a hardware solution. But this is a software revolution.
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