Level 60 sacred sacred sacred experience (transfer)

xiaoxiao2021-03-06  20

The 60th level of the sacred sacred sacred sacred sacred sacred sacred sacred sacred sacred sacred sacred sacred sacred sacred sacred sacred sacred sacred sacred sacred sacred sacred sacred sacred knight, facing the monsters equivalent.

You have to say that he is a tank, it is to say that he is a small strong (repost: it is a cockroach).

But this is not a holy ride.

All of the scholars, the main task of the Paladin is to make the overall team stronger more and more, so

The knight has a lot of radiopes, Holy print, also has the ability to treat and resurrection, can also be in the team

To serve as a mission of assisted treatment, the low attack power of the Paladin is full in his growth experience.

If you want, choose this profession, you must be a bit patience.

There are many Pakistani to our server asking me that the Paladin's gameplay, honestly says that the Paladin has changed in the aura and blessing, because there is no attack skill, mainly there is not much magic monster mode, which can be directly hurt, is a more engraved. Therefore, there is no way to propose any good suggestions, but the talent change of the Paladin is very big. Three pages are quite useful for the Paladin. Very difficult to go is very controversial. For example, the Lian Wang blessings of the discipline. People are not open, I would rather I don't have any use, but I have played hunters, I know that the king blessing all-around power 10% Lang Wang blessings are relatively high in the later family, give the team The sum of the attribute point is still very visible to me, agile more than 30 points of attack power, but it is not so useful to other professions, and I am not very satisfied with my own talents. But it is really not good, if there is a big good suggestion, I hope to share everyone discussion, the following is a little bit of the younger brother to play the Holy Knights 60, I hope that there is a player to be used, but it is suitable for my gameplay, not necessarily It is suitable for all players, pure personal experience is for reference only. what

※ Ethnic choice ※

dwarf:

I. Shi status (active skill)

20 seconds to immunize poisoning, disease, bleeding effects, armor 5%, moving speed by 30%

Second. Firearms specializing (passive skills)

Gun skill 5

Third. Frost resistance (passive skills)

Frost resistance 10%

Found for the treasure (active skill)

Show the position of the treasure chest on a small map

Humanity:

I. Insight (active skill)

Increase the scope of the increase of sneaks for 20 seconds

Second. Human spirit (passive skills)

Spiritual attribute 5

Third. Sword system specializing (passive skill)

Sword and double-handed sword skills 5

Four. Hammer Series Specialty (Passive Skill)

Hammer and double hand hammer skills 5

5. Diplomatic (passive skill)

Camp point or speed 10%

Birth attribute:

Dwarf: Power 24 Physical force 23 Agility 19 Intelligence 20 Spirit 23

Human: Power 23 Physical force 22 Agile 21 Intelligence 21 Spirit 22

Dwarf HP is high, and human MP is more than the dwarf, although human beings have a sword hammer

Skill 5, but strictly, if it is the ultimate goal with tanks, it should still be dwarf more favorable

, But which race is not too big, it can be reinforced back by equipment in the late stage.

In order to choose which shape you like, let's order.

※ Weapon selection ※

Both one-handed weapons and two-handed weapons must be available at the same time. It is best to take a two-handed weapon in practice, but the speed of the weapon is, the faster, it is recommended to use the hammer and sword weapons, because the low attack power of the Paladin In order to make a generous blame, if the speed faster two-hand weapon cooperates with the defensive radiop, the strength is blessing, the Crusader is still in the middle. If you have to take a single-handed weapon to cooperate with the shield, it is necessary to use Disciplinary aura, good strength, the Crusaders, Saint print, Talent care week, you may only be very prominent in a certain aspect, because the talent point is only 51 points, not so much to strengthen the talent you need, you will be able to use the incomplete MP to place an Exorcism and the sacred shock (HOLY SHOCK) Suck a little monster, help the team assists is the most favorable help for the team. After some more than 50 copy tasks, it is recommended to make talents to the main sacred self-protection will have a good equipment and weapons because they are practicing. Haven't been there, so my weapon is very spring. ※ Equipment ※

The Paladin level 40 can only wear reloading, 40 can learn from the tutor's super-load skill, which is reloaded (Mail) or the Plate Mail, it is definitely a super-load Because he has better defense and additional properties, additional attribute individuals choose equipment-based equipment, because the temple is anemia, choose high physical equipment is necessary, the spirit mainly accelerates the speed of the magic .

Several major properties affecting the Paladin

Physical strength: HP

Intelligence: MP

Spirit: MP reply speed

So try to use these three attributes when choosing equipment.

※ Natural talent and practice point selection ※

Once you reach 10 level, you will start with the number of talent points. Each level will get a little, you will get a total of 51 points until the 60th level can be added. Many occupations are quite difficult to choose, and the practice is faster. It is good to match the talent, because the monsters are unspeakable to keep up with non-dead system, so put the practice point and tell the talents, personal is not satisfied, in the last 60 level of talent choice changes to the main punishment (31 Point), deputy defense (15 points), sacred is only 5 o'clock, the 60th level should be heavy, maintenance, maintenance, deputy division, but considering that I am in the PVP server, PK is also entitled Therefore, he is mainly repaired, I hope that Bay Friends have better point to provide sharing.

My 1-50 level is after

. Holy 13 points

Spirient concentration 5 (Spiritual Focus)

Strengthening Shengguang 3 (Improved Holy Light)

Strengthen Intelligence Blessing 5 (Spiritual Focus)

. Protection 10 points

Improved Devotion Aura (IMPROVED Devotion Aura)

Strong Tough 5 (Toughness)

. Disciplinary 18 points

Strengthen strength blessing 5 (Improved Bless Of Might)

Strengthening the Crusaders Saint-Find 5 (Improved Seal of the Crusader)

Command Holy Print 1 (SEAL OF Command)

Deflection 5 (Deflection)

Revenge 2 (Vengeance)

50-60 This level is short. It is short. This level is definitely not dead. It is the fastest. So I changed the talent, change the division, and put a double-handed weapon. The aura, the intelligent blessing plus the Crusaders, the monster is dominated by Exorcism and the Holy Shock, and the speed of being unsatisfied is not absolutely other careers. Smart blessings, so don't be afraid that MP is not enough, almost all are full, if MP is dry, change the Crusaders to Shengyin, Sepal of Wisdom, and make a blame, it is full.

My 50-60 talents are after

. Holy 31 points

Spirient concentration 5 (Spiritual Focus)

Strengthening Shengguang 3 (Improved Holy Light)

Strengthen Intelligence Blessing 5 (Spiritual Focus)

Improved Seal of RightEnse

Sacred Smart 2 (Divine Wisdom)

Holy Aura 1 (SANCTITY AURA)

Strengthening the bright sacred print 4 (Improved Seal of Light)

Holy Power 5 (Divine Streg "

Holy Shock 1 (HOLY Shock)

. Protection 10 points

Improved Devotion Aura (IMPROVED Devotion Aura)

Strong Tough 5 (Toughness)

. Punish 10 points

Strengthen strength blessing 5 (Improved Bless Of Might)

Strengthening the Crusaders Saint-Find 5 (Improved Seal of the Crusader)

Level 60, look at your own holy riding, where is it to be re-configured

. I am 1-60 practice point

1-5 is almost 5 levels after the birthplace of the birthplace

6-10 Tielide (Ironforge)

10-17 level from Tielubao's right side of the cave to Loch Modan practice (with bird points)

17-25 Level to Duskwood Cemetery is not dead (with bird points)

25-30 level to Duskwood Map is the top left, and from the stormwind.

WESTFALL is more close to the right (with bird points)

30-35 level to StrangletBorn Vale, bird point in the bottom of Booty Bay neutral port

35-42 to Badlands, from Loch Modan, this map is non-bird point, and

And there is an orc village in the upper left, and practice is careful.

42-45 Level 42-45 to Badlands

There are two places in the 45-50 levels are good choices, there are birds, no tribal villages, one is

The Blasted Lands, the monsters of this map will fall with this map NPC

The gem of the treasure bag, the equipment that often comes, is still good, another practice point is

The Hinterlands

50-53 level to Western Plaguelands can't die, this map has bird points, but only from

Hollsbrad Foothills flew over, the birds above the road to the right are the practice.

In this practice, the Alliance's Paladin is gathered in this, strange enough.

53-60 Level to Western Plaguelands Map Eastern Plaguelands is not dead

Department, this map also has a bird point, can only fly from the bird point of the Hinterlands map

Come, this map tribe has bird points, practice is careful

※ I don't think there is no need to open talent and reason ※

. One-handed Weapon Specialization (One-Handed Weapon Specialization)

5 points can improve the damage of one-handed weapon, for example, your single-handed weapon attack power, point

Go down into attack power 105, so this 5 points feel that it is more, unlike the warrior, you will add single-handed weapons to Skills

. Two-hand weapon specialization (TW-Handed Weapon Specialization)

The reason is the same as one hand weapon

. Insights the first machine (Anticipation)

5 points can increase 10 points of defense skills, just a very ordinary 40-level hat shoulder can

Add 20 points, the armor can even add more, so this is very wasteful, increase 10 o'clock

The royal skills adds to where someone doesn't know, it is the defense of Skills that appears in K.

※ About PK ※

The Paladin is strong or both hands, but it is not strong in him has a strong destructive power.

Instead, he has a super-sufficient battle, almost all hard to die, and use the aura.

The timing of printed invincible blood, the paladin is called the small strength, which is not dead, is not uneven.

At present, there is a PK that makes my headache. It is a pastor. I have seen the pastor running, otherwise it is

Directly surrendered, the chance to win can be said to be zero, and there is a hunter, the stronger of the Paladin is him.

The continuation war, the continuation is 80% from MP, but the hunter is really no longer, put two arrows suck

Magic skills, run to you to play with pets, you can't catch up, turn back after 20 seconds.

You are dead, because MP is all sucked, although the paladin is hard like a turtle, but walking

It is also as slow as the turtle, can't run away, and personal feelings is also good, and the job is good.

If the industry is full, the temple is not weak, and the seat is not used, if the speed will be destroyed again.

For the temple, then other professions I have no one to play.

※ Riding a pet ※

Level 40 can have a ride, but don't stay 90g to buy a race's ride pet, holy ride

It is free, as long as you go to the storm city, you will learn twice with the Paladin trainer.

Summon Warhorse, release time 3 seconds, speed increase 60%

※ Remote weapon? ※

Don't ask people everywhere, the Paladin can't use remote weapons, except for the deadline

How do you don't want to die? If you don't want to die, I personally use a bomb, learn

Engineering can do, but the bomb has a range drip, don't be lost, see it is lost, otherwise it will be lost.

It will be very fun, don't be lazy, you are a great knight, no hunter, rush to play

More practical, this is called the knight, huh, huh

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