The first storm in 2005 - domestic network tour Tengfei

xiaoxiao2021-03-06  20

Since the birth of the 2001 online game, the domestic game market has solved the problem of piracy in the development of the game industry, and the long-term depression market has suddenly outbreated, and the effect is like a blowout. In one fell swoop, it has created a huge industry in the year of billions of yuan, and the industry has developed rapidly with high growth rate, and has become the most dazzling Chaoyang industry in recent years. NetEase President Ding Lei once laughed in the online game: "Lying in bed and make money." Playing online games is one of the major leisure entertainment methods that are gradually become the broad masses of the people. Online games are becoming a huge cultural position.

Of course, behind the online game, there is a hard injury and anyone can't avoid it - that is, the game currently occupying 80% of the domestic online game market is introduced abroad. The development of online games requires a deep cultural foundation of China. In such a good opportunity, the next model has a deep Chinese flavor, technology leading domestic online games are in the market in an unprecedented high posture. Write a beautiful "Chinese praise song" in the online game field. If 2002, 2003 is the online game year, 2005 will be the era of domestic online games.

Said that 2005 is a domestic online game year, not a hole in the air. Although I have just been in the past for more than a month, there is a masterpiece such as "Xuanyuanjian 2" and "Tianjiao 2", and recently, there is news, general software merchants Hongne transition online game, perfect time and space is about to launch independent research and development "Perfect World". In addition to the Chinese traditional martial arts legend, domestic online games have formed a prosperous situation in which Chinese traditional cultural themes is mainly coexisting. According to statistics, all online game products listed in 2004 have accounted 40%, which will continue to rise in 2005. On the product quantity, the game domestic online games have been able to fight against foreign products. Just achieve the advantage of the number of game products, not enough to explain the real thing for domestic online games to the leaders of the online game market, and the real market share and the recognition of the majority of players can be real success! In 2005, although there are several internationally renowned masterpieces listed in the introduction of the game. However, except for the World of Warcraft, other masterpieces seem to have seen the expected hot scenes. The improvement of players is the reason for this phenomenon. Only those products who do not pay attention to the content can only be embarrassed. And domestic online games seem to show vigorously. In addition to "Xuanyuan Sword 2", "proud online", "Sword Online", a group of game players who have been renovated by long-term prestigious single games are also enthusiastic, and the online game products and online game products and online game products that are still surrounded after the mysterious veil. Other domestic studios also have a lot of expectations. China's online games are gradually obtaining market initiatives with excellent technology development, good game quality, and profound cultural connotation. In addition to achieving good results in China, some of the national gates have returned to the national gates and made an indelible contribution to the Chinese culture of Hongyang. South Korea produced online games occupying the Chinese market that there is no short time, and the online game made by Korean game development company uses the Government's unified purchase game engine, so the game content is unprecedented by PK and endless leveling. Such games must have caused the players' boring, and most of the domestic online game background content is familiar to players, naturally easily appreciate the sense of identity. However, in addition to the myth theme game represented by "Westward Journey" and the martial arts theme game represented by "Swordsman Love", the work of domestic fantasy themes is not much. The reason for causing fantasy works is that although the fantasy theme is more beautiful than martial arts, it is more powerful than my myth, but because the background is often very grand, the content is very popular, and it is very imagined. If the planning strength is less, it is difficult to grasp the essence, it is difficult to grasp the essence. It is not so easy to develop excellent fantasy works. According to rumors, the "perfect world" that is about to launch is the background of ancient Chinese myths, which combines the fantasy elements. I don't know if I can fill this blank of domestic games. Another important guarantee for the rise of domestic online games is those game agents who have a rich channel expansion experience and resources in the online games of proxy, have also seen the huge market prospects of domestic online games to promote domestic online games. Shanda has launched the "legendary world" of independently developed and has achieved great success. The goal of "proud online" has caused a lot of attention, and the perfect time and space has been investigated for three years. The online game is about to float. With these experienced agents, the development of the developers help, and the domestic online game must further take a hundred feet. A large reason for the development of the development of domestic online games is the technical gap. The picture is poor, the system is weird, and BUG is mad this is the overall evaluation of the players for domestic online games. In the past, due to the lack of development experience, many domestic games did not have a rigorous test, and the BUG was flying, and it could not be played normally. After many years of market experience, the fact that domestic game developers is getting stronger and stronger, and the technical gap between foreign counterparts is increasing. The "Nautical Century" of the snail electronics has won a variety of praise in the industry in its outstanding picture. In order to develop "Swordsman Online", Jinshan did not hesitate to turn elite concentration power from Jinshan word tyrants. The perfect time and space development team is nearly more than 200, including a member of Zulong studio that has been committed to domestic 3D game development.

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