Online game development management

xiaoxiao2021-03-06  18

In our project, it is improving the following progress management: online game development management scheme Mini-Project Management

Regulations

[Tap Project] 1. Firstly divide the Milestone developed throughout the game, and organize the current Milestone functional point requirements list 2. Confirm the function point of the implementation process as a small project, and equipped with the corresponding developer 3. Members of each project will come from different groups, planning, procedures, scene art, UI art, etc., which is combined into a temporary Team4. Each project is not more than 10 working days, otherwise need Divided into smaller items 5. Each project has different weight values ​​to identify importance or difficulty 6. Different project implementation time is overlapping 7. Troning projects need to pass demand certification and technical certification

[Main Practitioners] 1. Each project has a master's role. The main person is the core role of the project. It is necessary to oversee the progress of the project, responsible for the progress management, resource requirements, and testing of the project, and test group only comes from The test requirements of the main people, the main push people are usually taken by the implementation planning.

[Project failed] 1. Projects have not completed the time point, immediately account for failure, and reopen new items 2. Each project has a check point in time, acceptance by the main push people to do this at this time at this time point. If you cannot pass QC, the project immediately accounts failure and reopening new items. 3. Any correction of the project If you change the check point in time, the project immediately accounts to fail and reopen the new item 4. All failed items will be regularly Review to reflect the rationality of functional points, the ability of project members, thus hooks with performance appraisals

[Overtime] After the project is linked to performance, overtime will be arranged by the main push to arrange the project needs, and all mandatory overtime is not implemented.

[Long-term project] Long-term project refers to the completion of some major gaming functions, with time, new features, there is a problem with the new features or need to add new interfaces. At this time, the responsible person will not be clear Maintaining inefficient problems requires maintenance teams for these long-term functional points. It is also arranged for the maingueling.

[Applicable description] Subsidist in the middle and later periods of game development, mainly solving planning and program communication, demand confirmation, supervision, progress control, at this time, the art sector is more in conjunction with project implementation, management mode is more simple. Maximum Features is to emphasize the responsibility and power of the main people, and allow a considerable number of item failures to reflect the problem.

[Web Management System] 1. Adding, modifying, deleting, querying all items, adding a detailed description, illustrating the details and tasks for each participant when adding items 2. Project participants must be The location check-in of the project is confirmed that it has been clear demand. 3. Everyone can query your own projects and progress. All progress is managed by the mainguell. 4. The properties of the project include: Number Name Classification weight detailed description Start time Check time overtime record failed 5. You can statistical list according to numbers, categories, main push people, failure, weights

[Refining Rules] Demand Certification Technical Certification Weight Midway Correction Failure REVIEW Performance Sign in QC

转载请注明原文地址:https://www.9cbs.com/read-43619.html

New Post(0)