Since 2001, there have been more than two billions of 2002 in 2002, the PC online games have made China too many people in the past two years! At the same time in China's online game high-speed development, another similar industry is low-profile super high-speed development, and hundreds of pc online games have succeeded. Some people fail, and this industry doesn't care what kind of company can make a fortune, one year The output value is more than a few times in the online game, and it is not known to be high-profile development. It is still a lot of money every company, and all the companies in the industry are hiding at home. - Yes, this It is the SMS industry! If it is not its so huge market, SMS is almost not commended as an industry. Originally Run, WAP and IVR voice, etc. I must take the old way to send text messages, but China began to strengthen management at the end of 2004, making this industry finally ushered in winter. However, under the losses of the street robbery, there are no billion people's losses, it is estimated that there is no investment in China, because so much money is spread to each mobile phone users in China, but hundreds of pieces, China is too young people will play. 1 penalty law! For an existence of such an industry, the author is really difficult to describe the insider, only unable to call, don't let money be conscientious!
The huge benefits of mobile phones and online games undoubtedly stimulate the germination of the industries that have recently received capital attention, this is mobile online game! Open web search "Mobile online game" will find that the search 99% of the result refers to the mobile phone SMS online game, which is equivalent to the text MUD on the phone, and the author now is like a PC online game, allowing 100 Thousands of people simultaneously interact with entertainment mobile phone graphics online games, the graphics application on the phone will only start in 2002. There have been hundreds of companies in China. The 2004 report in China has shown that this is the Korean game last year. Develop the fastest industry and set mobile games as key development goals. And the domestic situation is different. In the mid-1990s, China's PC game stand-alone development company has been conceived, which is obviously leading than South Korea, but in a few years, China has come behind to unable to describe, the development company that is not capital support is the ability to survive. of. China actually has a lot of good development team, but why only Netease, Jinshan, Grand Can develop, capital's role and strength is undeniable! All the bets in the "World of Warcraft", although the blizzard is not suspicious, but now there is too much an agent operation company that has no development capabilities, holding the original excellent products in Korea, in front of the powerful plug-in development for the Chinese people, encounters failure Case! Let the author, but not only the first first, but also the world's first, China's current mobile phone online game development is not obviously lagging behind the world, whether "the" World's first mobile phone online games "three legend ", Is still the real first mobile phone online game Zhandamon" Three Kingdoms ", no one does not reflect the beginning of the country in this respect! Recently, the visibility of the "Qingyu Friends" (Japan's famous friends online games) has used its visibility to impact the market, but it is still not comparable to its online games in the connotation, and the other aspect of the same period of the people's Fans "two people "It is to strive from the game to impact the market, but how the results must also be demonstrated! Due to the excitement of mobile phones and online games, there are many companies in China to develop nine cities, Jinshan, Shanda-digital red, Tianqing, and NetEase and other domestic games, five giants. Mobile online game plan, there are currently online game products, Mintong, Fan, Daoolong and propaganda are good but the player still can't see the product's feather snake, Tian Soft, Yu Feng, etc. must suffer from the impact of those giants. challenge. Mobile online game development is undoubtedly much higher than the mobile phone stand-alone game threshold, there is no powerful mobile phone development company involving online games, definitely being a self-cultivation road! The market is cruel, and there is inevitable that the company will fall because of the strength, but the author gives these industrial pioneers with unlimited respect. Although the five game giants entered this industry early, only Jinshan released a few pictures of friends. In the 2004 mobile game year-end selection, Jinshan's "Love Planet" has not started internal test, and is rated as fifth mobile online games by players. It is believed that in 2005, it was launched in 2005. The world of people "becomes the first mobile phone friend online game, it should be not a problem! Although the first "three legends" game itself is good, only the serious flaws of E680 models have made this game will become the first mobile phone online game product that officially ended. The current mobile phone graphic network function has the following games: 1. Simple upload points to the web server, with digital representatives, almost uninhabited people's interaction;
Second, 2 ~ 8 people online game, the "tank" and numerous red "Regional Town Soul" in Wei Shi Technology, have a certain interaction, network delay is more serious about such an instant game.
Third, the chess class 2 ~ 4 people connect to the server, have more users, and the delay of the network has no effect on such games. It should be the type of easier success, so the competition is most intense, but the charging of such games is not recognized by users, only companies that dare to die for long-term free sacrifice can last success! However, the capital market is currently not passionate about the full profit model of this. Fourth, dating mobile phone online games, currently in the "two-person world" of "Two World" in the "Two World" of the "Two World" of the Village, such games are not easy to be influenced by network delays, interactive, simple operation, more suitable for ordinary Players, but the playability is not as good as the next MMORPG!
V. Standard MMORPG, this is a representative of "Unlimited Qiankun" in the current Moro's "big words" and Daolong, is a recognized future development direction. The current network restriction can only be done, and the difficulty is relatively high. There is no successful product that can occupy the market.
to sum up:
Looking back in 2004, China's current PC online game development has quickly recovered half-Wanjiang Mountain. Although the product technology is unable to match Korean Japan, the operation strength is much greater than any country around the world, so China's game industry is worthy of recognition. China's mobile phone value-added industry is also the world's premier, although in the 3G field, the large number of users is full of base, enough to ensure that it is strong, 2006 must be China's 3G year! China's mobile phone online game development, currently in the same running line with the world, as long as the government and capital market support, the leader of the world is a matter of remembering!