Game developers start online games

xiaoxiao2021-03-06  20

For large multi-person network role playing game (MMORPG) game designer [URL], it is a big problem in which a game world gives them to their players is a big problem in the work. The MMORPG designer has two big directions in this regard, one is to provide a broad world to adventure on all players in the same map, and the other is to instantly generate a small world to enter the adventure. Among them, the former has always occupied absolute mainstreams in the MMORPG field since the "Network Genesis". We are now designed in a way that is similar to this. The game designers are generally called "the world of the world". PersistentWorld; the appearance of the latter in the MMORPG field is started with "Anarchyonline", which divides a mission-specific small world for players and his friends in various servers, can not be disturbed by other players. Inside the freedom of adventure (ie, the so-called "private sector"), the game designer is generally called "instantatedworld). On the last day of this year's "Game Developer Conference" (GDC), the General Assembly invited many famous game designers, and the design differences in MMORPG games have been related to "constant to instantity: important discussion on online games". (PersistentVs.instantiated Spaces: The Great Online Game Debate).

The lineup of participating in this debate can be described in the "luxury" two-character, all the famous designers in the world online game industry, including the original Originsystems employees, the current NCSOFT STARRLONG; SONY Network Entertainment (SOE) is responsible for online games "Star Wars The raphkoster made by the galaxy; developing "Hero City", CypticStudios Jack Emmert; Developing "Dark Age Ofcape", MythicEntertainMend Manager's Mark Jacobs; from the ElectronicArts to VerantIntaActive, participate in the "Endless Task II" development work Anthonycastoro, etc. At the beginning of the debate, the first "constant world" and "instant world" and the disadvantages of the general nature were conducted, but the peaceful discussion did not last until it began to tend to heat, and each developer is due to their own product background and development. The problem encountered is not the same, which has been a fierce discussion around this topic. The Game Developer Conference Due to the industry's large annual rally, the previous discussion is mostly about the vision of the product or market. The topic of this meeting focuses on the relatively narrow MMORPG market, and is still a more specific topic. Participants are all likelihood and vibrant game developers, and the integration of debate has achieved the most incorrect of GDC! In response to some of the other players in the online game, there are other players to play, destroy the rules and regulations of the game world, and to see other players' angry, a bad player (generally called Griefer in Europe and America online game), support The discuctor set by "Instant World" provides "How to effectively solve this phenomenon" to support the "constant world", although the other party does not provide effective means, it is very ideal. " The world is the future development direction of MMORPG. "" Indeed, the world can enter the mission private map through the same world, eliminating other players' harassment. Ncsoft is under development, "War" is close to the "Diablo" model as "an instant world" type game, and the game will become the player's evaluation will become The focus of the industry concerned. Whether it is "long-lasting world" mmorpg, or "instant world" MMORPG, how can effectively suppress the disturbance of malicious players to other players, and promote players in a virtual online gaming environment to be game designers [URL The problem that needs to be carefully considered while planning, I hope that their discussion can wipe out sparks with each other, inspiring more new thinking, developing more, more exciting online games. From: Sina

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