RPG game design

xiaoxiao2021-03-06  21

table of Contents:

Chapter 1 Overview

Chapter II Scene

Chapter 3 Role

Chapter 4 props

Chapter 5 Event

Chapter VI

Chapter VII Voice and Sound Effect

Chapter VII

Chapter 9 Interface

Chapter 10 Rules

Chapter 11 Named

Chapter 1 Overview

RPG game, Role Personate Game, player needs to play one or more roles in the game, and take risks in the virtual world. First, let's take the RPG game, from the form of expression and play, it can be divided into the following: RPG: Ordinary RPG game, there is a special combat screen. The combat screen uses a different perspective: use oblique 45-degree perspective, such as Taiwan "Xianjian Qi Chuan"; uses a parallel 90-degree perspective, such as the Japanese "Space Warrior" series uses subjective perspectives, such as Japan's "Dragon Dragon" series. A · RPG: Also known as the action (ACT) RPG, this RPG does not have a special battle picture, which means that you can sword in the sword at any time. Such as Japanese "Music Mystery Palace · Westlin", Japan "Creative", etc. S · RPG: Also known as the Simulation RPG, which uses SLG in battle when fighting. That is, a combat method that controls a set of characters, movable combat, such as Japan "Bright and Power II". AVG · RPG: The combination of puzzle adventure games and role playing games, such games will puzzle the puzzle in a very important part. Such as Japanese CAPCOM company "Bio Hazard" ("Resident Evil"). T. rpg: It is a combination of Tab (desktop game) and RPG. Its normal mode is running in a Tab environment, and the "virtual life" "virtual life" of Yingxida is F. rpg: is FGT (Fighting game) Combination with RPG, its combat mode is a fight. Other RPG: It is a combination of other types of games and RPG, but not a lot. In addition to the form of expression, secondly, the game background, can be divided from the background, which can often be divided into the following factions: European Middle Ages: The background of such games often occurs in the European Middle Ages (mostly written), in that age The ancient magic mage of the white robes, the murderer, beautiful and mysterious witch, British spear knight, the ancient castle as the main representative, none of the rich mythology, attracting the game producer It has made a lot of this game for the subject. Even if someone tries to break through this atmosphere, it is rarely jumped out of the magician, big wizard, and knight. Therefore, the European Middle Century Games play a pivotal role in the game content and style. Japanese style: From Japan, mostly in the background of Japanese folklore or national hero. Under the melodious Japanese style music accompaniment, the Warriors took the Japanese war knife and started their own adventure. Samurai, Ninja, Tsuen, all the style, eight-legged, grass, rain village knife also introduced, is a Japanese unique portrayal. Science Fiction Cosmology: Epotion background usually occurs in unknown planets, in such games, guns, guns, rockets, laser swords (guns), particle weapons, instead of magic and swords; time and space shuttle instead of crossing time and space; The spacecraft or huge deformation robot becomes basic transport and weapons; alien creatures replace traditional demon ghosts; small robots replace the elves; the protagonist has to get more energy, and no longer rush for the Magic book. Endless Starry, the changing nebula is a beautiful stage, and the game makers write a moving story on this background. China martial arts: originated in Taiwan, a "Xianjian Qi Chuan Chuan" is the first night, and I can't stay. The main reason is that it created a new style - this is the Chinese martial arts style.

With Chinese martial arts, Chinese color spells, martial arts, take you into the bloody and rumored rivers and lakes. Others: Most of the above two or more combinations. Writing here, the author discovered that there were many background themes never been used, such as: Chinese myth: In fact, you can't see China's unique mythical theme "Shan Hai Jing", "Journey to the West", "Search God", " Scriptomy, "Shenxian Chuan" ... so many themes, can you make a game? In our myth, there is a great god, big wisdom, Taoist, Hermit; the same is gold, wood, water, fire, soil five elements gossip Nine palace magic; also have magical speeds, wood, wooden beef horse; Longyuan, giant, the name of the sword like the soft country, the same, the country, the daughter country, the ghost country, this magical country; also have a monster such as punishment, 魑 charm, poor, and drought; Medium immortal hero. Why don't you make them in the game, let the world understand our culture? Modern War: "Anti-Japanese Bonfire", "landmines" these SLG games have introduced, and Europe and America also have "World War II Special Forces". If one describes the game, joints of the underground workers during the anti-Japanese period, collect information, sneak into the inside of the enemy (shifting clothes), the iron, and destroy the enemy's command. It can be said that the RPG game is used to express. Modern life: It is not much to describe the game of modern life. In addition to SLG, some simulation games such as "Simulation City", "Theme Hospital", "Theme Park"; "Same Studies", "Heartbeat Memorial" AVG puzzle game; or the "D Ze", "Seventh Visitors" this type of AVG horror atmosphere, and RPG living as a background with modern people, AVG games are almost blank, and they are waiting for game production. This subject. When I got the background, I can't talk about the content of the plot. Now the RPG game, the plot content is getting more and more colorful. The overall follow-up content is classified, which seems impossible. But in general, there must be a certain trajectory to be traceable, such as the brave fighting the dragon: This kind of plot is often from the resurrection of the devil, the devil (the evil, the ghost ... and all related evil spirits) Inadvertently, it is unintentionally released (unfolding the seal, releases the imprisonment ...), its ability is not very common, its appearance can lead to the destruction of the world (eternal darkness, people's suffering ...). At this time, the young Warriors (swordsman, knights ...) carrying the sacred fate (God's instructions, the master's order, the death of the father, revenge for the parents ...), started the difficult journey. His side often has a beautiful girl (Qingmei bamboo horse, secretly love his woman, inadvertently inadvertently fall in love with his woman ...), on the way, he needs to find some of the equipment (Warrior Sword, Deluman, Dragon God's blade ...), finally came to the world of the devil (the cave, dragon palace, a weird world ...), starting a desperate battle, this battle is often very fierce, the final devil is finally defeated (Warrior With the devil, the woman sacrificed the tragedy of the warriors, the big reunion saved the princess ...). The mystery of the person: I don't know my business, the girl (girl) begins to take risks to this mystery. On the way, people who met my beloved (people of my love), experiencing all kinds of bizarre (interesting ...), and finally knew their own business (God of God, Magic, ordinary people ...).

Looking for the distraction: In order to find the lost relatives (father, mother, sister, sister, lovers, wife, neighboring little girl ...) began to take risks, experienced all kinds of bizarre (interesting ...), eventually found Friends (or have not found ... ^ _ ^). Looking for treasures: inadvertent treasures (treasure cup, treasure, treasure bill, sword, treasure, dragon ball), legends will have incredible things (dominate the world, invincible rivers and lakes, youth forever, long lives, rich The world, realizing three wishes ...), people have started from the given treasures for their respective wishes. One of the evil forces (the evil group, gang, organization), also extended the puzzle to the treasure. The protagonist gains victory (or jade burning) with the conspiracy of the bad guys, fighting, struggle. Create a world class: It can be said that this type of plot is an alternative. So far, the author only has seen a "Tianwei Creation". The story is also very monument, with the risk of the protagonist, has created all things in the world. The protagonist is afraid of a small action, and it is a terrible change to humans. Time and space shuttle: is also a unique type. It is characterized by the protagonist to shuttle in time and space. The travel point of the shuttle time is in the past, now, the future will inevitably. When changing the past, it will affect the present and future, even to protect their ancestors, thereby producing all kinds of play points. In addition to the above, there are many other, but it is not a series. In order to improve their products, manufacturers, in order to improve their own products. Players can enjoy the very attractive thing in the game, trial below: Join the game: In the big RPG process, add a small game, in Square "Final Fantasy VII" ("Space Warrior VII") In the middle, when the player controls the role to enter the entertainment city, buy a coin with money, not only can they be crazy, but also in front of the game machine, the author has earned a lot of money in the motorcycle game. Very nice props. In addition, in other games, there is also a rope slot machine to make a tandem, with a card, the dice to make money is unhappy. Nothing directly: With the development of the plot, or the completion of the hidden plot, in some games, there will be a role with the game without direct relationship, in Japan A · RPG "Created", players can go Similar to the island of Japan, visit this game production company. In another traditional RPG game, Spring Li ("One of the heroi of the street") The plot of the hundred cracks is not a ridicule. Add players to participate in the game's satisfaction: there are many RPG game protagonists and the name of the supporting role can be set by the player. In addition to the name of the game character, there are birthdays, constellations, ages ... so in the game process, the role in the game (especially beautiful heroine :)) is called the player's name, for the player It is indeed uncomfortable. More than the monarch who got in the plot, the business meeting can be named by the player, so that the player feels that the game is not designed by the game maker, but the real world of the person, the end, in Here, talk about the structure of the game, the general RPC game is a single-wire structure or olive structure, but there is also a root structure, a tree structure, and a mesh structure, let us take a look at the single-line structure game: this There is no branch of class games, and story structure is often compact.

The most typical is "Xian Xia Qi Chuan", which is planned to work closely with the meaning of planning. It can be seen that it can be like this: Li Xiaoyao gets up (game initialization) - into the kitchen and 婶 婶 Talk - Send a wine to the Black Miantian (get a apricot flower wine) - at the door and the wine sword (Using apricot flower wine) - into the kitchen and aunt (get money) - to the small town pier and fisherman talk - go to the village (play animation) - return to the room - the room encountered Black species (get a broken heater) -? ? ? The game is so step-by-step, completes a condition, generates the next condition until the game ends. This type of game is characterized by: one. Simple production: because there is no branch, it is more convenient to make and debugging. But it is precisely because of this reason, the storyline is particularly demanding. two. Low play rate: Because the game is such a single trail development, then play once and play again, there is no difference in the plot, in addition to deliberate nostalgic or plot, very little players will play many times in a short time. Olive Structure Game: This type of game is always similar to single line, one start, one end. However, in the game process, it has some branches, which do not affect the ending of the game. Here you can give an example, it is a typical, game, player playing role is a modern game teenager, entering the Jin Yong martial arts world, you need to find 14 books, you can return Go to your own world. In this process, players can decide which book will be used first, and you can decide who to choose who is your own partner, and even choose the different games of the Zhengxie. Solution, whether to turn the box on the cabinet, whether to be with the evil party Chinese people are Wu). But the final result of the game is the same, that is, the 14 books are found, and there are ten masters. Although it is two types of evil, it is generally an ending (different points are only different in ten masters). This type of game is characterized by a slightly complex, playback rate is higher root-like structure game: Such games can be as well as the name, like a tree root, one start, multiple endings. A variety of branches in the game will affect the ending of the game. There is no doubt that this type of game is often the most attractive player. One of my favorite games is Japan's SFC (Super Nintendo) game "Time and Space", "Time and Space shuttle"), and the story is roughly a modern teenager. Partners have mastered the ability to cross time and space, in order to save the world to collapse bad luck, it will have a heavy responsibility of changing history. In fact, the result of the game is not outside the ultimate BOSS, but because some of the plot branches in the middle, make the player can play the game ending in different ways, and there are many changes. The characteristics of such games are: Very high requirements for planning logic, never novice can be competent. But for the player, the playability is also very high, which can make the player's discourse to the grounds, to appreciate different endings. Tree structure game: Similar to the root-like structure game, you can imagine the structure of the tree, there are multiple beginnings, but Wanyuan returned, only one end. The so-called multiple starts can be different main characters, or the primary character is different from the initial experience.

Like the tree, from the top, after a number of branches, finally gradually returned to the summary. Some SFC game "Romantic Shaka 3" (also known as "Romantic Devil Tower 3" is the case, players can choose different characters as the main character. Every role has a set of plots, some branch plots are shared, but no matter who chooses who is the main character, the total BOSS that ultimately needs to play is inevitable. The characteristics of such games are: It is also a high planning requirement, various characters or routes, and difficulty to achieve balance, it is never easy. For players, it is also highly playable rate, and you want to experience different feelings with different identities, different routes. Net structure game: Finally said that the topic is coming, it can be sure that the RPG game of this structure will be the trend of future games, what is the concept of this? Let's say it, like a network, players can start with any place, can also develop in any direction. Suppose this network is infinite, this game will be unlimited. Some comrade said, "God, how much will this game? How many art will consume? How many procedures will you consume?" Oh, don't worry, listen to me. In fact, this is not a problem, have you played a network MUD? In fact, it is a multiplayer version of the network RPG, but the plot is very thin. What does that mean? It is a virtual set of environments, which can be shared by many people, that is, support the network. The player needs to do, it is in this environment to interpret your story. What is even more, you can generate new plots due to different processes, different plots. It can be imagined, between NPC and NPC, can automatically marry and produce students due to factors such as their character, gender. When one day, you accidentally killed the old NPC in this family, and the little NPC will find you around you to kill you as the ultimate place. At this time, another player logs in to this game, maybe he will play this small NPC role, start to find you around. You can also imagine that you come to a strange city, you can learn any one or more skills, such as medical treatment, when you have sex, you can open a clinic. The first place came to see you, it is an NPC, or it may be another player. You know this, and finally develop to get married, even a strong son. After a certain time, your son may play by another player. Well, what is this feeling? It is a virtual society that is really close to the reality. Of course, this society does not matter in which the era can be a medieval, it can be ancient Rome, can be present, or even a false mythology background. But important is the maturity of this rule, and the murder is on a certain probability that it will be sanctions; theft will also be sent to the prison in a certain priority; how to be subject to rules will be punished, the opposite will receive any good deeds Some compensation. When the player enters, place him (she) at any point. The distance and difference between players and NPCs reduce the degree of can't see. Oh, thinking is a bit of a horse in the morning, and it has been indulging in the future of future games for more than two hours. Or just the collateral is correct. In fact, whether players are playing RPG games, or when the game makers are making, RPG has a factor nothing more than: scene, role, props, event, white, voice and sound, music, interface, rules, named ,Process. Below our chapter makes an explanation for these factors.

Chapter 2: What is the scene? It means the site that the master role running in the game can reach. In other words, if there is no role, the game itself is connected by many separate scenes. What is the scene to do? OK, let's talk, if you read the movie, you must know the concept of movie's lens. For example, a group of lenses occurred in a family, a piece of sighted angle with a wife, and anger anger. This is a group of lenses, now you need to continue to shoot a thing happened in the second place behind a one, just in the corridor meets a B. Then the home in the game is a scene, the front of the door is a scene, which is connected to each other. The scene is a one stage. The same thing is running in the game if the two scenes are not connected. A A and his wife have happened to the mouth, then you control a role to leave home this scene, will not go (oh, of course, do not rule out the window connection, but if it is the eleven floor ...), Then this game is caught in the dead end, it is always easy to play, always play the game. That is, the scene is a stage, then when it is arranged in this stage, it is of course the next effort. First of all, you have to control the atmosphere, and you can figure out what the game you have to do is. Is it romantic or realistic? Romanticistic atmosphere, but more or less add some exaggerated factors; and realistic is to close. Is it a cartoon Q version, or is it horrible? Cartoon Q version can make the cute hilarious scene design; horror is not easy to add bright tones, making it dark. The effect needs to be taken according to the specific scene and the effect you need to be designed, this is like a movie lens. If you want to express a world-fairyland, the odd flowers are certainly less. The background of the sky can be blue, a small stream is flowing, and the whole feels is clean and brightened and a mysterious. OK, when you design the role, add a plum deer and a meditating old fairy; Zuo Yuan's music, your scene is probably designed. Of course, if you want to have a beautiful game, only a skein pepper on the wall of the people, the front of the door, is the little thing of this bit, constitutes a harmony of a scene. How is a scene made? I will tell you, first you need to draw some materials, if you are some grass, land, road, stone, trees, houses, etc. If it is, there are some tables and chairs, stoves, cabinets, beds. With these materials, do handle in a dedicated editor and then build it. When building, it is like a building block for our hours, you can make a variety of scenes according to your will. When it is confirmed, some factors can do not deserve it, like a bio-role (horses, cats, dogs, horses in the stables), non-bio-role (in the fountain, fire, can open box), scene Export links are not considering first, first put static things well. OK, then you can draw an unreachable area, use your scene editor, put your housing, trees, river water, etc. You don't want the player to arrive. So your scene is when you are giving, you will have a place where you have played other games, and you can achieve the effect of simulation. In the last step, the scene is stored in a fixed format. Generally, the C language does not support 8 or more file names, so reasonable naming is important. Chapter 3: What is the role? During the game production process, the characters are large, and the first category refers to the characters in the game.

There are two characters, one is the characters you are controlling, we call it the protagonist; the other is an uncontrollable role, we call NPC, which is divided into walk roles and stand roles. The second category refers to an object with an animation attribute in the game, such as burning fire, sprayed fountain, and more. The third category refers to the blank role, that is, there is no transparent role, which is used to temporarily block "road". Its overall classification method is this: character role: controlled uncontrollable: walking standing standing gland role blank role first tells the characters in the game, according to your script, designing everyone can be said. Just like shooting movies, everyone has his occupation, personality, and professionalism will affect his exterior, apparel or even weapons. Therefore, in the design of the person, a small jade, a small gold can play a key to the role of painting dragon. In a specific design, each character virtually a basic information, so it can be based on whether painting is still written. Such as: Name: Male Age: 18-year-old occupation: swordsman geography: Longhua Sword Pieces Weapon: Changjian character: good heart, cheerful, like to open a joke, blow Buffling. Resume: This is an orphan, his parents are ominous, and since child was adopted by Longhua. From a small study, Longhua Swords, now 18 years old, the swordsmanship has been greatly. This Shanlonghua really learned that heaven and earth will begin, and he will take responsibility for the rescue world. Shape design: long hair and shoulders, red satin bunch, swordsman load, back the sword "plum blossom blood", the sword is five feet three inches. This role of "Mei Fei" is more mature, according to his character, when writing to white, you can add some jokes and bragging. When writing the shape design, there is a planned mind to have this character, do not write too detailed, the rest can be played by artists. This is the role that can be controlled. If your engine supports multiplayer, other protagonists can be designed. Let me talk about NPC roles, such characters are not controlled by you, which is roughly divided into walk roles and standing characters. Walking roles refers to the role of the role to run on a few points you specify, including some animals (what is the kitten, what is the puppy). It is simple to stand a relatively artistic requirements, such as sitting on the ground, selling vegetables. When designing the NPC role, pay attention to the matching scene, the role appearing in the harem is the emperor, palace girl, can not be Zhang Qi, Li Cairo? What role is standing, what role walks, according to the actual situation, it will be in the future. It is an example: emperor is certainly impossible to walk, let her rest in the honestone; palace girl, except On the side, you can add a few walking on the corridor. Well, simply talk about an object with animation attributes, like a fountain that will sprinkled, burned flame, etc., in the production, we usually make them role. Such a role has the following characteristics: First, they are object roles and are distinguished from unreachable areas on the general scene. In this way, you can control the main character, you can trigger a sentence (such as: "This is a sprinkled fountain."), Or get props (such as "you find a coin in the fountain.") Second, they can have animations or disappear.

Take a group of burning fires as an example, for the first time you come to this scene, use the fire toilet, you can ignite the burning, then this group of flame is the object character; and when you come to this scene next time, this group of flames Maybe it is ash, of course, this is another object character. At this time, you may be able to find items such as "roasted white potato" in the ashes; and you will come to this scene next time, maybe even ash, this is the so-called role disappeared. Ok, let's finally say blank roles, what is the blank role? The so-called blank role is to place a transparent manner in the way in the scene, and the player enters this scene to see a blank role. So what is the role of blank roles? Its role is no more than two points, namely: one, blocking: When in the scene A, there is no plot, or if you don't get some props, you can't go to the scene B. But what if the player gets on the entrance point of the scene B? At this time, this entry point needs to place a blank role, tell the player, such as "You don't get a certain props, you can't enter here." "You should leave with a certain one." Wait. " When the player's plot is completed, or when you get a proportion, add a blank role (of course, you want to name) disappear, so that the player should be able to pass. Second, use or give props: I remember that there is a plot of fishing when doing "mirror". One area on a small bridge made a blank role. After using the fishing gear to the blank role, play the animation of fishing, then get fish. This is the use of blank character and get props. Chapter 4: Props This chapter, let us say props, the so-called props refers to the items used or equipped in the game. The props can be roughly divided into three: use class, equipment and plot. Use the class: The feature of use is used after it uses it. It is divided into two kinds of edible and throwing. Edible type means that in the game process, you can eat to increase the items that an index increase. It is generally a drug or food. What is herbal, Jinchui medicine, after eating, the physical strength of the injured can be restored; ginseng, after eating, the roof, etc., can increase the values ​​of the role (such as spiritual power); the big cake, frozen strip After eating, it is absolutely no longer hungry. :) Throwing props refers to the throwing items used on the battlefield, such as darts, gold needles, bodhi, and fight against the enemy to damage the HP (physical strength) value; poisonous, snake egg, vandra, play The enemy can make it toxic; other, um, other as long as you can think of the pictures, you can do it out. ..., if you are a edible props, you should pay attention when designing, how much value can be added once, some are limited, and some are randomly added within a certain range. There is also a food, but it can be eaten once, so there is a number of eating. Equipment class: Solid names, of course, it means that you can equip it! Take a knife in the right hand, the lid of the left hand, the sun hat wearing on the head, the T-shirt wearing, the foot on the foot, the belt on the waist, the belt on the shoulder, the sheets shaped on the shoulder There is a magic marriage ring, what can be used as an equipped props. If your role has a different line, the equipment props between each department should be not large, just like men's clothing and women's clothing can't be mixed.

Design such props, to specify the level, weight, or size of the props (there is a negative value of the game to consider the props is lightweight, there is a video of the game to consider the size of the props), value (plus offensive, agile and other data) ), Special effects (more resistance to a magic, double the enemy effect), price (price at the time of buying, the price of the sale), other materials (wood, copper, iron ...), durable value , Ammunition, accuracy, etc. Episode: This type of props is the most indispensable in the operation and development of the game. What is a plot props? It is like a key such as a key, an indispensable props in the process of episode. The purpose of this type of props is to determine whether the player's game process reaches a ruler of the designer's requirements. Such as keys, waist, badges, and a certain letter, etc., are important judgment factors in the game. With it, the player can carry out the next process. How is the props get? We are all or less playing some RPG games. In the game process, we know how to get the props, there is no such thing as the following: First, the plot: Talk to the NPC role, when you complete a plot, Will give you props. This type of props is mostly props, or is a need for important props. Second, money purchase: use Money in your hand, to weapon shop, armor shop, props shop, this type of props are mostly equipped with items. Third, the battle acquisition: After a battle, the trophy obtained, generally divided into two kinds of random and fixed, and randomly is more equipment and use props; fixed is more plotted. Fourth, the boxing rewind: Enter a new scene, first in the suspicious box, cabinet, furnace table, etc. It is possible to place a props, which is almost a common problem for each RPG fan. Despite the real life, this behavior is theft, that is, the legal criminal act, but in the RPG game, people are not tired. Fifth, unpacking the puzzle: This type, it is also a lot, playing a song before the piano, open the dark door to the left, get a sparkling treasure. Six, yourself smelted: use ore or other materials to smelt your favorite props. When you make a very powerful sword with the original material, this sword is even with magic, this pleasure, far better than you get props. In actual production, there are some details to pay special attention. Do other designs based on your system. A game is good and bad, mainly whether its system is new, moving the rules of the game of others, and reorganizes a set of stories, it is better to play "RPG factory". Chapter 5: There are two incidents in the game, one is trigger, and the other is random. In the RPG game, you can trigger. The so-called event, that is, the circumstances, monomeric plots, according to the design idea of ​​the game plan, complete the conditions of judgment; there are also interactive plots, will make different reactions according to the players, to generate new events . From the main trend of today's game, the interactive plot has become more and more favored by players. So how is the event triggered? There is a possibility that event 1 may be triggered. Do you have someone? You can find the language identity or look up the keyword.

2. Is there a props (number)? 3. Do you kill (or defeat) a NPC? 4. Is the primary characteristic value value <(or =,>) ??? (number)? 5. Is the primary character value value <(or =,>)?% (Percentage)? 6. Whether this NPC is a value value value <(or =,>)?% (Percentage)? 7. Have you been to a scene? 8. Is there an NPC (or auxiliary role) followed? 9. Is the main characteristic occupation is a certain? 10. Is the master color master for a certain NPC? 11. Whether to come to the current scene for the first time? 12. Do you use a props? 13. Is the current task time be ??? (number)? 14. The current system time is ??? (number)? 15. What is the current main character? 16. Is it hitting this NPC? The condition triggered, depending on the content of the game, there will be some differences, but in general, the change does not leave the Zone, and there is no more than this. OK, now we have triggered judgment points, followed by the results of the triggered results according to the plan. What is the result of triggering? Try to list: 1. Open a scene! 2. Disappear! 3. Get or lose a props ??? (number)! 4. Enhance the primary character with a property of a property or decline? (Number)! 5. Make the main character with a property of a property or decline?% (Percentage)! 6. Get money ??? (number)! 7. Get money?% (Percentage)! 8. Make the main characteristic attribute reply ??? (number)! 9. Enable the main character with a property reply?% (Percentage)! 10. Enhance the NPC to improve or drop ??? (number)! 11. Make the NPC a property increase or decrease ??% (percentage)! 12. dialogue! 13. NPC follows the main character! 14. NPC becomes auxiliary role, following the main character! 15. This NPC or other NPC will kill or hit the main role! (If it is not A · RPG, it tends to cut the battle mode) 16. Get the task (if there is a task bar will be recorded) 17. Switch scene 18. Play animation (or music, or entering a small game) 19. Escape 20. Make the main character. The game ends an ordinary RPG game, which is constructed from the countless trigger points. This doesn't feel very wonderful. What happens when we click on an NPC? Maybe, you give money, will have a life.

Perhaps, after you press to kill this NPC instruction, it will provide you with an important information, or give you a great props. Do you still remember the "Xianjian Qixia"? Come to Xianling Island, what is the palace in the first time? Going forward, there will be prompts "You are going to go, a strong will push you out", here is an empty role to block your road. of. And when you steal Zhao Linger taking a shower, after the big paragraph of the key air animation is over, the result of the triggered trigger is to make the empty character in front of the palace disappeared. do you understand? Oh, the event will talk about it first. Chapter 6: Due to white in RPG games, the contrast to white often accounts for a lot, and the white is also the most direct and smart confession. How is the quality of the game, and it can be directly manifested from dialogue. When you write your game to your game, it is undoubtedly to highlight the character, feelings and cultural background of roles. Highlight character: If you set it as a high-altitude man, like "Hey, I said friends, ...", "Sorry, I am a big old, I said something wrong, I will give you a gift", "friends, Don't pass, we will have a period! "This is very compliant with the character of the role. On the contrary, if you set the little girl as a shy, then the same meaning is "um ... um ... this son please stay, ...", "Well ... Sorry ...... Please ... "," Well ... "Be son, can the slaves are going, can you see you again?" Highlighting the feelings: Your role will have all kinds of emotions such as joking with your plot . All this, in addition to the related animation, music, and sound effects to cooperate with you all this, the most important way is still dual white. This is like writing a novel, and the contrast is the most intuitive way to have the most vitality of your role. A touching white, even a famous sentence, a famous example, "剑 传 传", Lin Yueru said to Li Xiaoyao: "We eat old, play old, forever I don't separate ", I don't think it's awkward, but when Lin Yueru died, Li Xiaoyao recalls, then this dialogue, giving people a feeling, I can't say sadness and regret. Highlighting cultural background: This should have a general feeling when you design the role. It's easy to say, what is it? We should consider their cultural background when we design to the role or NPC design. It's hard to imagine a slaughter who kills pigs will say "the road is long and the road is long, I will go up and down". "It is also difficult to imagine a Jiangnan talent that is full of poetry, will say" thief straight " "The killing" is such a thick mouth. Another point in the cultural background is for regional dialects, preferred proverbs, customary language, professional terms, historical language changes.

Speaking of this, in fact, in the category of linguistics, an excellent plan, you should understand many knowledge, literature (poetry, novels, prose, etc.), art (music, art, architectural aesthetics, etc. Wait, language (dialect, sound rhyme), society (history, geography, philosophy, economy, etc.), folklore (myth, civilian style, apparel, custom, etc.), medicine (Chinese medicine), metaphysics (easy, scale, etc.) And even some of the hetero-hetero-eight knowledge ... (Oh, there is self-advertised, hit!) Another point mentioned, it is dialogue, usually to be named, some is a pair of white file names, some is a set of white to one File name, its role is to leave an interface for speech in addition to the subtitles of the screen. Another role is to use these file names instead of the identity. That is to say, when you trigger an event, the principle is to determine if the main character is said, this is the file name of this sentence. As shown: Scene CJ02DB02007 -> Mai Machine Old Man: See the Peacock God, just say my name, she will give you the key. File name speaker content (CJ is the abbreviation of the scene, 02 is the second scene) (DB is the interparation of white, 02 is the second scene, 007 is the 7th sentence) ------------ - Scene CJ04DB04009 -> Peacock God: It is the old man to let you come, ok, the key is given to you. DB04010 -> Peacock God: This is not to meet you, why do you give you the key? DJ024 = Temple Key: A golden shiny key can be used to open the door of the Temple (DJ is the quilt abbreviation, 024 is the 24th prop item) Y combat rw12 -> Does the white DB02007? -> Tune white DB04009 / Get props DJ024 | NV Dial White DB04010 (RW is the abbreviation of the character, 12 is the 12th role, the peacock God) The point you need to mention is the material naming, named your process Must be the same. With the name, and process, I will do a special introduction later. Chapter 7: The voice and sound effects have felt the feelings of the context before the start of this chapter, and the content of this chapter is not much, so the voice and sound are merged into one. Now let's take a look at the voice. With the improvement of game development technology, many games are required to be speech, even full voice. When recording speech, it is often a professional dubbing person to complete. I remember that when I did "mirror flower edge", I invited the four broadcast college dubbing students, because the game is a full voice, so every word requires voice. Such more than 80 characters are all completed by four people. Our producer also thought of addicted, one person picked a role, and the thrive is worthy. As a result, he listened to the sound, all the things, almost everyone in the recording equipment for more than two hours of exercises. Result Who is picking with more than white, who will practice longer :) In the production, there are some details, in the previous chapter, we see, each dollar or every set of dialogue, have its own number , Important, when we record a voice, you should give each voice (WIV) file.

In this way, when the system calls the text of the word (or a set), the voice file will be simultaneously tonged. Although full voice or intermittent speech is a big trend in the future. But I personally don't be optimistic, the main reason is that the quality is too bad. The reason for the poor quality is because the cost is too high, please professional dubbing actors, even reach a few hundred yuan per minute. Even a general dubbing actor, 50 to 80 yuan per hour, is very high for the development of the game. In general, a full voice game, the dubbing fee has to reach one to 20,000. And the professional game dubbing actor, there is no in China, so I remembered Japan that the game industry is very heavy, from this point, there is more advanced. Talk again, the sound is extremely important in a successful game, it is difficult to imagine what the world is like. In the "剑 传 传", when fighting, the whip of the Lunyu Ru, the scream of the sound of the sound, and it is indeed an immersive feeling for players. Some sound effects can even be popular, remember the "Warcraft" soldiers, with an extremely cute tone to answer "O?", "Yes, Master!" Although this part should be voice, here, I will It is still possible to look at them with sound efficiency. In planning sound, it is extremely important to match the scene and atmosphere. Mingshui Show, Liangchen Scene, Lake Lake Mountain, with one or two birds; the wind whistling snowwood, faintly about about the wolf; moon jungle, I can hear the laughter of the owl; craft , 当 当 打 声;;;;;;;;;;;;;;;;;; 铁 铁 铁 铁 打 铁 声; These are all in order to meet the atmosphere. In general, the sound effects in the game, appears in three forms. Background Sound Effect: At the same time, simultaneous playback, uninterrupted play, such as craftsmanship, 当 当 打 打. Random sound: In a scene, play it randomly, such as the lake in the lake, even one or two birds. Custom sound: The sound of playing with the player's operation, if you use the sword to cut the enemy "唰". Or hit a dog (NPC), it will send out "Wang Wang". When you open, when you turn off the interface, the "" is issued. Flexible movement puts your sound, put it in the game, makes the game more colorful. Chapter 8: Music Music is a very important factor in the game. Very likely pictures, rules, plots, and programs are great, but ignored music, and lose a large number of players. It is a planning, there is no need to master professional music knowledge, but at least there is almost much sense. When your music instruction document is written, it should be clearly listed. The music that appears in the game (you can get a name, like Yunshan arrogant, all kinds of trace), file name (what kind of scene or what What music is called, the identification name used is the name and atmosphere of music, such as: YY01, a foreign fairy, and music highlights the quiet scene of the landscape, feels Shanghai outside the small, colorful, fairy. Requirements, can be looped. YY02, group magic dance, music during battle, highlighting the haze atmosphere, and also have a fierce feeling of fighting. Requirements, can be looped. YY03, Swordsman's song, main melody, highlighting rhythm, and has a style. There is a climax stack in the gentle, the end of the end, and it feels melodious. You can play back.

...... This, the requirements of music are basically almost the same, and when the music producer is completed, then review it, it will be. When synthesizing, you need to write the scene you want to sound. Such as: Scene One (file name): Playing music yy01 a scene battle screen: play music yy02 piece music: play music yy03 ... Remember my friend LY (also planned) The music of the game is extremely picky. Songs from his mouth, are music in the game. Once is the "Three Kingdoms of the World", later "the key", then "...". (However, he is very difficult to listen, I swear) So I think so that "taste" very high players should be less than the game music. I want to write more topics about music, but I will find that my music is really known. Helpless, finally dedicated the theme lyrics in the "Mirror Legacy", everyone can learn to sing. : D "Mirror Flower Edge" tab The song is looking forward to the constant autumn water Cang Sang, and the endless country is in different places. Mo Dao Qi Wan Water Road is vast, and who is a parent-skinned shirt full of wind. It is unclear inch to break the slanting, and you can't get a faint cool. Why do you have a tear into tears, and it's more hurt for it. The night is long, longer, people are not in the mountains. Dreaming in Gaotang, the world is impermanent, but it is a beeled terabyce. A few a few months, and a few were Chu Chao Xiang. Poor songs and tears. Termly, Penglai is late. A few have lazy stickers yellow, and they were a few more morning makeup. And to Yan Song Yan Dance Jintang, Mo Zhenzhi Jinxiu Huihua is fragrant. The night is long, longer, people are not in the mountains. Dreaming in Gaotang, the world is impermanent, but it is a beeled terabyce. Chapter 9: This chapter tells the interface of the game, the interface of the game, of course, is not planning, but the function button on the interface, the index of the menu, the jump relationship between the interface and the interface, etc. But it is true that it is finished by planning. Even in the picture, the position of the button should tell the art staff. Talk about the concept of interface and menu. Function button: Here is the role of each button during the game. This is also a key point that is easy to get started, that is, the operation. Sign a button, then pop up the sub-interface, then play one, then click ... Do you think it is very cumbersome. As a plan to do, it is to make the menu as simplified, and functions are as concentrated as possible.

For example, when the combat screen, the button's function should be like this: attack -> Ordinary attack magic -> (pop-up magic list) props -> (pop-up props list) Escape, for example, in the ordinary picture, The function of the button should be like this: magic -> (pop-up magic list) props -> (pop-up props list) Equipment -> (pop-up equipment interface) Information -> (pop-up intelligence interface) function-> sub-interface : Music Switch -> (Out of the Music Switch Select button, point "OK" Return to the previous interface) Sound Switch -> (Out of the Switch Select button, point "OK" Return to the previous interface) Speed ​​adjustment -> (out " Speed ​​adjustment slider, click "OK" Return to the previous interface) Storage progress -> (out of schedule, click "OK" Storage point bright bar, return to the previous interface) Loading progress -> (out of progress list , The stripping section "OK" enters the progress game) Y Exit Game -> (Inquiry I really exit, the default is set to not) -> Return Windows | NV Exit Inquiry Interface This is an example, In the design interface, it is important to note that the first-level interface jumps to its subset interface, must leave the path to the player returned. Imagine that after the game is just installed, the player just wants to look at the interface, and come to the layer interface of loading progress. The game is just installed, of course, there is no possible progress, but the planning has not been added to the button, and the player will return two difficulties, only forcibly shut down this window. (I haven't played yet, I left a bad impact on the player: () There is also a thing worth mentioning, I have recently seen many games, giving the function button, the ancient quirky name. What plum opened two degrees ( Loading progress), Wake-up time (exit game) ... make the player's foggy. In fact, give the function button to the relevant nice name, this is a good thing, but doing the players can't understand Sound, I have done it. As a plan, it is important to move to players (adapt to players), not let players move to you (let players adapt to you), this is crucial. When you have a new action After the system has already come, let a rookie-level player give you comments. The main view of your game is the first player, so the more simple game operation is. Of course, it is not rough, and it is not a weakening. Chapter 10: The content of the rules, although it is essential, but there is a good thing, it is unable to pass. What is rule, it is to play, creative. A creative is not easy, even like writing poems, write Like the prose, it is necessary to suddenly burst into flames. When I came to Beijing, I just did planning, the end of 1996. When I arrived, I was full, and I settled a game called "simulated hunt". Player Starting funds to buy a shotgun, four seasons in spring, summer, autumn, and winter, according to the season to different places (South America Amazon Forest, China Northeast Xing'anling, Russia Siberian coniferous forest, African tropical grassland, African tropical rainforest, North America American Grand Canyon hunting.

The all kinds of preys can be sold separately, such as tiger skin, bear palm, ivory, crocodile skin (how to deal with meat? Eat it?) And so on. (The "Wildlife Protection Law" is greatly violated, this is just a game, if you really do this, you have to take a prisoner) After selling money, you can buy a more advanced equipment, such as high-time look, protective vest, record There is a tape, thermal tracking detector, etc. with animals. The perspective is the subjective perspective, three-dimensional scene. This is a large game, but the decision makers in the Gold Plate Game Development Department will continue to develop patriotic education as the theme of the subject. This project is stranded, but after a year, a game called "Hunters" has gone, and it feels uncomfortable. A creative of hunting the theme is also scrapped. At the beginning of 1998, a "Simulated Restaurant" creative, because there is no time to do, and the "Simulated Western Restaurant" launched in 1999 has been scrapped. In fact, the "Simulated Restaurant" is quite new, instant business game, can rent different grades, you can also buy it. The previous service life can be less, until later, high-quality waiters need high-quality service students, but also need guards, security, welcome. According to the master of China's eight cuisine, there is also a chef level. A new recipe will be developed every time. These recipes are entered into the system, and the player can simulate the cooking according to the recipe. On the interface, then prepare, the fire (the size of the fire), the taste (more adjustment of the seasoning), it is needed to master, the last color of the vegetables are on the table (one every dish, The same picture as real vegetables). As for the arrogance of the god, there is not enough for small ideas such as Kawr Challenge. Well, what do you say? These are extremely ideas before there is no "Hunters" and "Simulated Western Restaurant". But people have come out, and these don't do have to discard it. This maybe it is an opportunity. How did you say this? The above is a big creative, whole, macro idea, now returning to what we said. The idea of ​​RPG, the general situation can be thought of from these points. One. Episode: The story of the story sometimes has a decisive role, "Xianjian" from playing, operation, etc., there is no innovation, but just because of its story, and a long time. two. Play: Usually the system and the two major blocks of the battle, for example, Shikwell "FF VII" (also known as "Space Warrior Vii"), magic stones is a relatively new idea, breaking through traditional game magic Vietnam, but the magic cartridge itself has a level of magic, and can be attached to the weapon, which belongs to the system game. It is like "romantic sand plus 3" (also known as "romantic magic space tower 3") At the time of the battle, the "array" between 2 ~ 5 people came, and every array has a very cool end of the battle, which belongs to the battle ideas. It is important to pay attention to whether the game is new, is not whether it is a game another game, which is like it is hard to imagine that the combination of Doom-class games and chess class is a truth. three. Performance: refers to the performance of the game, and is more closely related to artists and programmers. For example, each trick has a unique one or a 3D perspective of one or several 3D perspectives when fighting in "FF VII". When creating, it is often considered whether it is mature from a few angles. the first. System balance: When a creative is coming, it will involve global.

For an alteration, in your rpg, if you involve your career, your profession is strong and weak, it is a system balance problem. For example, the balance of the upgrade system, the player needs to accumulate how Experience can be upgraded, which requires NPC corresponding to this level (ordinary NPC for this level player exercise, so weak; BOSS-level NPC should be with this level The gamer is similar to the same, etc.), this is called the upgrade system balance. In addition, if there is a number of characters, there is no role in the battle, in the later period, if you want to debut, it is impossible to win. (The player does not practice it. At this time, we can't force the players to go from the lead. It can only think that the way is impossible to win, but it is very difficult, this is to move the players, not to play, you want to play you). For this, "FF VII" (also known as "Space Warrior VII") is doing this, and the role of participating in the battle can get all of Experience, and other roles that do not participate in the battle can get a 50% Experience of the battle. In this way, if it enforces a role that has not participated in the battle, it is not enough to play. second. Artistic workload: One creativity, consider the possibility of its implementation. The implementation is the power platform for program platforms and art. The program platform can be developed, and the artistic work is not caracted, and a large number of art will be needed. This is equal to a lot of investment. When you are very easy to design an NPC role, you have to make a model for you, draw avatars; when you open a set of animations, you mean a frame of frame, one frame, one frame. So, when designing the game, this is a factor that must be considered. third. Play point: The so-called play, is where the player thinks fun. A idea is new, but it is always based on fun, otherwise there is no vitality. Creative and new, players don't like it too. It is: Where is the player who does not love? What is the planning? delete! Fourth. Pointed: In the beginning of a creative, it is necessary to consider that it is to start, so-called starting, it is to let the player start the game in the easiest way. Think about it, a player may be a new player who has never touched the tour, facing your cumbersome operation, complex system, I don't know how to make a button, is he willing to play? Hey, he will not recommend it to other people. If you don't recommend it, there will be no more people to buy. No one can buy a company, you can't earn money, the company does not earn me money, no money, I have Switch to find a job, one says this cumbersome, complicated, I don't know how to do it, I don't have any company to do ... Of course, a creative can be encountered, often an accident, a inspiration, she Talented to it, and you are going to think about it. And a complete maturity of creativity from prototypes is required, sometimes a year, sometimes it is a few years, in this process, there is no shortage of people who have used your creativity, which is also inevitable. A mature plan, not just a new creative idea, but more importantly, in the process of perfecting this creative process, dare to deny yourself. (This is what LY said, very reasonable) Chapter 11: Name this chapter, just talk about the name of the game, one is the name of the game itself, two is the name rules of the game internal file. Let's talk about the name of the game itself first.

In fact, the name of the game is similar to the name of literary works. The name is so bad, will directly affect the initial impact of players to a game. Let's take a look at the naming of many other games. Hui History: Taking this part of the game work, its name is often relatively realistic, taking the game of the three national themes as an example, such as "Three Kingdoms", "Three Kingdom Romance", "Shenglong Three Kingdoms", "Three Kingdoms Jie Chuan", "Three Kingdoms Biography", "Three Kingdoms Heroes", etc. "" ""), Like a series of a series, or there is still a successive work. In fact, there is no name, I have to say it is difficult to say. In addition, there is also the name of "Kong Ming Chuan", and "Guandu", "Chibi", "Jingzhou" is named, and there is also the title "Red Man", "Water Margin", "Journey" , "Mirror Legion" does not matter, it doesn't matter. RPG: We temporarily throw an American RPG, such as the "Magic Gate", "Borden Gate" rpg, also throws the Japanese RPG, such as "Space Warrior", "Time and Space Key" "Romantic Shaka" is also an RPG without background or custom background. Single said that China (including Taiwan) is named, such as "Xianjian Qi Chuan Chuan", "Jin Yong Qun Xia Chuan", etc., is really 'this time, how to "pass" words'; then, 要 是The name of the work of the martial arts novel is not hurt, which is neither hurt, and it is not expensive. Others, the role of the name also seems to be not only from the highlights, there is a big wider resignation, the crowd is suspicious, the "lion lion ~~ defend China" (blood word blood, lion " What is even more exciting is that I have to defend China, and I don't know that it is a typical example of the game.) Is a typical example. However, some game names feel good, "Item Liu Ji" in Chu Han; "Take the" Wolf and White Deer "with the theme of Genghis Khan;" Too Sight "with the theme of Japan Fengchen Shiji; The "Social Walk of the Society" in the theme is the topic of the agency, which can be loaded into the history book, not much good name. From the perspective of the name, my personal feeling is still awarded the theme, but I haven't mean what it means to "three countries XX biography". Mainly, for the content or connotation of the game itself, a unique name of the unique self. Let's talk about the naming rules of the internal files. There are thousands of files inside the game, placed in different Curre, like a role library, scene library, prop store, music library, sound library, white library, animated library ..., when the game is running, Start up to the useful files from these libraries. In thousands of files, how can I guarantee that when the call is called? This requires a reasonable naming rule. When you are named, you should not only clearly separate roles, scenes, music, etc., sometimes you need a file plus identification. For example, please, for example, a naming item naming rule for items: DJAC05, first, two DJ is the abbreviation of "props"; the third bit is a and b represents two ways, and A is held , B represents the fourth representative type A food, B treatment, C nutrient medicine, E-head equipment, F wear equipment, H foot equipment, I weapon, J book, K grocery, l-story props any prop The file name is based on this.

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