I used to like to explore some games, and the secrets let us experience the happiness of the game from another angle. I just started playing games when I was young, it was exactly because of a curiosity of new things. This kind of curiosity is also reflected in the secret of a game. In addition to BUG, other people are carefully arranged by game makers, that is, the hidden elements I have to say. The hidden feature is not or can only explore the hidden content by the player by the player himself by very little prompt information. This definition is less accurate, in the analysis of the specific game hidden elements, it can reflect the meaning of hidden features. The hidden elements are for a game, and there are several benefits: 1. Improve the play of the game and extend the game time. Although the game's play is the most fundamental or gay, the hidden feature provides a fast playing method for a game, which is important for some lack of competitive games, such as: RPG, AVG Class, etc. 2. The hidden feature reflects the quality of a game. The quality of hidden features reflects the quality of a game to a certain extent, indicating that the game producer thinks about the game's thinking, and has the degree of love for players. 3. The hidden elements increase the topics caused by a game, which in turn triggers certain attention, and has a crucial role in the formation of a game culture. Think of that there is no big discussion of the finale due to the "Sword Qia" tragedy, you can know the importance of hidden features on an RPG game. "Fire Chapter" Because its unique hidden feature loves countless players, cooperate with "fire" high quality production, so that "fire" cultures are very different. "Machine War" has a large number of fans, they like those robots, especially for those hidden firms, in order to explore their favorite body, experience the charm of those body, every generation of "machine war" they must start. It is such a series of unrealistic and high-yielded works, but has maintained a higher sales. Can I imagine RPG without hiding elements? Without exploration, there is no suspense, there is no intimate sense, and even people feel that the producers will do this game at all. Recall the RPG game that I have played, it seems that there have been no hidden elements.