Author: Panic March 14, 2005
Computer games are a very complex entity that contains graphic images, artificial intelligence, virtual reality, etc. Many other fields existing technologies. In other fields, in order to achieve the effects you need, you can sacrifice the time, sacrifice money, but in the game, this is not valid. In order to render a complex movie scene, the movie maker can use multiple professional rendering machines, run for several weeks or even months, just for a few minutes in the movie, in the game, no matter how complicated and important in the scene, you must not Do not keep your 30FPS theoretical frame rate. AI master, you can use a large machine, even a giant machine to analyze a difficult problem. In the game, you can use it, only the player's computer has been in the CPU that is not overcrowd because of the overclocking CPU, and behind this, You have to constantly face players picky eyes and meet their growing demand. It is no longer one person, or several people can make a era of selling games. In order to complete a game, each game company uses a lot of human material, after a few years, it is not possible to ensure that the last product has a good market prospect, like Jinshan Company, the game "Tianshi" to buy 3D engine, seems to have died, " "Jian Wang", known as the art workers, 4 years. Some old game companies are also closed by various reasons. This includes some worldwide companies such as 3DO. The rise of online games realized that some people's pockets suddenly drumped. Everyone seems to have seen the new way out of the game industry, so they swarmed, and the market suddenly flooded a lot of domestic online games, and most of this is like a flower, Then disappear in people's memory, this developer's heart is also followed by investors to pay the drama ~ From playing games, to change the game, then to make games, many people have similar experience, but eventually There are few days in your own game market. Modern games are no longer done by personal power, planning, art, market, procedure, every department has finished work, everyone has a problem. A large number of private development teams eventually disappeared because of such a reason for the sound, this excellent development talent is also forced to enter other industries for the livelihood. To be an estimate: for a normal game, the development cycle is generally two years (of course, like Blizzard, no more than 4 years of hard work will not easily launch your own game), need 2 to 3 programs 1 to 2 plan, 3 to 20 or so, there are other producers who make music, sound, etc., these two years, investors need to pay all developers' salary, site rental fees, equipment use and The cost of loss, waiting for the game, but also pay the expenses of advertising and promotion. Even a game that is not expected, the total investment will be more than one million, which is not the developer of private or small teams. Even if you have enough funds, because of the final product, there is no exact grasp to make money, this risk is not a general investor wants to bear. From a technical perspective, a person's energy is limited, and it is difficult to use the technology that needs to be used in the game. It is necessary to have an artwork, understand graphic production, and understand the development, you have to understand the story planning, but also to analyze the market. Demand, this is impossible for this kind of ordinary person (not excluding a few talents have this ability).