The principle of the preparation of the game plug-in (5)

xiaoxiao2021-03-06  15

(6) Add the header file declaration in ActiveKey.cpp "#include" wsock32.h ". Select" Settings "from the Project menu, pop up

The Project Setting dialog box, select the LINK tab, enter WS2_32..lib in Object / Library Module.

(7) Re-build the ActiveKey project, generate an ActiveKey.dll file, copy it to the Simulate.exe directory. Run simulate.exe

Start the global hook. Activate any application, press the F11 button, run this program in this program to call the MessageBoxa function, see if the information box is

Change. Similarly, such a program is receiving a network packet, you can implement a package function.

Sixth, conclude

In addition to the technical techniques commonly used above, the game data modification technology, game acceleration technology, etc. are used in some plug-in procedures. In this article, it will be introduced.

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