After a few days of water-ink painting, it was initially pondered out a relatively fast ink style rendering method. Its core or hook, with the artist's ink style, to achieve a certain ink effect, although not the best ink effect, but basically has a feeling of ink style. First, the loaded mesh is designed, and then determine the number of edge arrays near the edge normal and video camera, then calculate each of each to spread, add two The vertices generate a set of new mesh, then draw the map on this MESH, get the following effects:
There is a more important question to connect the problem. The calculated side directly connects to have a relatively heavy turn, resulting in a relatively distinct angular corner. So after Silhouette is spread, you need to close the two vertices to be close and the apex is not large.