In MSN, I recently addicted to a friend of "World of Warcraft". He has risen to level 60 in the US server of the game, and it is also a president of a small union created by domestic players. Talk to the trivial matter in the game, he laughed to continue some habits of the original Dark official battle network, such as many medicines in the bag, and hitting other players on the road, first giving the other party to enhance the magic of integrity, Give some medicines; I still have the friends who don't need to use the friends in the baggage. I see a novice player with too bad equipment in the bank gate in the iron furnace. Give each other. I asked him that he would not come back after China's official operation, after all, 100 yuan for more than 100 yuan of monthly card spending and even if the agent software is very less than 400, it is difficult to make people feel happy. He did not hesitate to reject this proposal, because "I am afraid I am not used to" ...
The habit is a very wonderful thing. If I am playing a online game now, the stranger runs over to trade with me, saying something to give me, I will doubt his motivation. Because it is used to being cheated, being raised, hurt, I can't get used to care, help, warmth. Habits is the accumulation of lessons, habits are also the collection of experience.
A good game should help players develop a good habit, reduce the unnecessary friction and dispute between players, and encourage the spirit of fair mutual assistance. "World of Warcraft" has some things worth learning from this. If you kill the equipment, there are a variety of allocation methods, which can be only the captain to pick and then assign it, or you can decide between people who need this equipment, you can also pick it up, or First get your hand. After you have selected a rule, each member must strictly abide by the rules, known for the individual's personal destruction rules, is called "ninja looter", which will not only be shameful, famous, and the reputation is spread. There will be no one will find him. Players who have lost the team are difficult to survive in the game alone.
There are many more games in China to incite the players as an obsessed with the "provocation of the altogether", which not only allows the free PK between the players and the players, but also encourages players to compete for a rare item through the way to balance the equipment. It's going to be regenerated, and the mighty fight. In such a context, the loosely union consisting of various places, the local union of the Internet cafes, and the big practice locations in the game have the "Mountain", the war, the war, the people and the monsters. The war has been more fierce, more lasting.
The game is like a white paper, the drawing above is drawn by the player. But do you have a variety of responsibility for art teachers?