1. What is game planning? Our theme today is the game planning. Therefore, we should first understand a problem, what is the game planning? I used to have some of my stories to find us, I feel that my story is very touching, if the game will be very sensational. So, is it written some touching stories? As far as our own example, we feel a good story is too far from a good game. Our "Water Margin Heroes - Fire Soul" is based on Chinese classical masterpieces, in order to integrate modern people's views and tastes, the original adaptation is very large, as far as our own story script, you can say it all. agreed. But after making a game is another thing. And not to say players' comments, order we all feel that there is no complete expression of the script. It is not good to make a good dish with good raw materials. This is not to say that our level of production is caused by the difference between the thinking and feelings between people and people. For a story, not everyone has the same feelings and comments. Even a TV series, different people will have different comments. It is not necessary to say that a story gives a story from different different kinds of different persons, let them make a story that makes thousands of people appreciates, and the result is an ideal. Speaking of these is to make interesting friends who are interested in notice a little - a story is just the first step in the Long March. Of course, there are some games that are not on the side, such as analog class, sports class games. There are some friends holding a thick and queues to discuss with us and make their scripts. There is a detailed story in their scripts, menu design, game rules design, and very comprehensive on the surface. They manage this called game planning. That is to say, they think of a story, designing some menus, formulating some of the rules of the game, is the game planning. If this is true, things become more simple. I believe that friends who look at this article are holding various mentality - curious! Look at the insider of the game! Or I want to try it yourself. Others' games are more playing, I always feel that I have some good ideas, I can definitely plan a good game. But if you really want to plan a game, and really want someone to make it, then, we have a very important fortee ---- Who will do this game! ! ! Don't expect to count your story, menus, and rules, you have a good job. If so, you must not get your own work, when the program and the art staff have completed the work, will give you something completely different from you. You will see ---- that is not the same game. Repeatedly, these words, I want to tell friends who are interested in this, don't think that game planning is just a story, formulate rules. So as a game planner, what kind of quality should you have? What kind of talents are eligible to become a game planning? 2. What conditions should the game planner should have? how about it? I was scared by my front. This is not, that is not. What kind of talent is the game planner? Now I will tell you again, an ideal game planner should have the following conditions: a. Playing more games and has a study for each game. Because only this is, you can fully design to your own games. I only have enough games to understand some of the doctrine of the player, such as Yes, no buttons who are on the left? Who is right? If it is, some players will often operate. B. It is very proficient in the production of procedures, proficient in game graphics and music programming and artificial intelligence.
In this way, you can fully play the role of the program, making the game more interesting without increasing the workload. For example, there is a small man who has a mess in the street. If you don't consider more artificial intelligence, these people are just simply randomly, and one hundred people and two people are almost handled by the same procedure. But if two people are in the case of one person, in a certain condition, it is necessary to go to the publishing, which will increase the amount of work than an increase of one hundred. And the final test of the game has added a lot of work. You have to create the necessary conditions and see if he can't go to the pub. And if this condition is randomly, you may not wait for the next day. C. It is very proficient in the art, proficient in various planes, three-dimensional and animated software, and has a very solid art foundation. And have a full understanding of photography and lens splicing. If you really have this, you can make more artists who participate in the game fully understand the overall feeling of the game. You can tell them that the color of the entire game is warm or cold. If it is a cartoon, is it the style of Cartoon cartoonist in Japan? You can design the characteristic positioning and scene renderings of the main role of the game, so experienced artists will fully understand the game atmosphere you want to express. Is a cheerful and lively taste or a fashionable horror style. D. It is very proficient in music, proficient in music, and good at various style music in ancient and modern Chinese and foreign countries. Since people have strong feelings and understanding of music, an atmosphere scenario should cooperate with the same atmosphere. Or use a special music effect to express a special atmosphere. We have tried to make a music producer understand why we want to combine Chinese classical music with modern rock music, but finally did not succeed. E. There is a deep literary skill and rich Chinese and foreign historical knowledge, it is best to understand some knowledge of psychology. This way you can design the character's role dialogue --- a most important magic weapon with moving plots, which also helps you have a background of the game. If you want to design a game of science fiction, you must also be familiar with some of the knowledge and trends of future technology. Perhaps this is a standard talent of a game planning, but such talents have never encountered. Because a person's life is limited, it is impossible to achieve sufficient development in all aspects in a limited time. No way, you can only rely on our own solution. Fortunately, we may be very prominent in the above points. Then let people like you and I plan to plan. But we can succeed, because we have two festivals ---- modest and unremitting efforts. Let us start now. 3. How to start a game planning? Starting a game plan, in a sense, it is to start a game's production process. First of all, you must understand that your time is limited. If you want to be a profession, what you always remember is that you are making a commodity, it has a cost, and it is risky. The most effective way to reduce cost reduction risk is to firmly control the time, and take advantage of this in the planning phase. If you are a happening, you don't forget, if you spend two years to make a good game, two years later, your game may be rotten. This example is really too much. Not to mention, because your own energy and time limit, you have to waste you in half. So at the beginning you have to have a plan and goal, the game is completed eight months? Twelve month? Eighteen months? In short, you must have a clear schedule, on the basis of this timetable, you may have to abandon or change some ideas. Now let's get started, planning the game requires a pen (preferably pencil), a draft paper, if necessary, one calculator.
After we played a lot of Western simulation, we suddenly produced an idea. What would the housing in the game all our own national buildings? Then we have the most basic elements of a game. ★ In a mighty desert, maybe a national characteristic house on the empty space of the grassland. Below we need to set some obstacles and rewards for players, which is one of the important means of making the game to make human brains. By the way, not all players like moving brains. But you will never expect a game to meet all players' preferences. The historical background of the game is the second question. This problem is very easy to solve, and the Beijing now is a very suitable geographic and historical background. Building ancient emperors in Beijing. A very attractive theme is not? We have the second element of the game. ★ Both Beijing build as its historical background. Construction needs money, manpower, material resources and time, players must find these necessary foundations to get the final success. This forms the third basic element of the game. ★ Players must get enough money, human resources, food, building materials prepared for manpower. Below we combine these basic elements to make them a relatively complete system. This system is basically as follows: Classifying the building, used in obtaining money, population, food, building materials, etc. These buildings with specific functions were finally defined as the business name, household, grain station, and government. From the business activities of the business, it is a natural thing to get money through tax-based methods. And the population is also a choice from the people. The concept of the grain station is completely dependent on the background. The ancient food useful food has always rely on the water through the waterway and land transportation from the south, so we may not have to consider the problem of seeds, but thus triggered a new element - - Road and transportation, so we have added two facilities: roads and canals. As for the government to obtain building materials, it is mainly because the building materials of the ancient palace are mainly collectible through the government. In order to express the concept of ancient Beijing, we have joined the temples, therapenses, etc. in our buildings. In order to express the characteristics of ancient Beijing lack of water, we have added water factors and build water buildings - well. It seems that a prototype of a relatively complete game rule is generated. But before you want to continue, you must answer the following questions. 4. What is the problem in one problem is your scene or how much is the map? This is related to the following questions: a. In a limited scenario, you can only place a limited building, and how many of the limited buildings are the business? B. How much money can you use so much? How many buildings can you build with these money? C. How much is a building, how long can you cover the building? D. What is the size of each building? What you may not think is that a part of the question answer is configured from your game end user. If you ask the programmer, he will tell you that a size of a 640x480x256 color chart is 300K. The calculation method is 640x480/1024 (1K) = 300. And one of the same size 24 bit is in memory, which takes up 900K space, just three times the 300K. If your target operating environment is 486 / 16m, it is clear that the DOS system is a target operating system. In 16M memory, in addition to the program's operational part and the data part may account for 3-4M space, even if it is graphically, you can only place a picture of 640x480x24 bit size. This means that only 3X4 full-screen size is too poor. You can feel it with a 1920x1920 size figure. If you use a hard disk as a virtual memory, it may increase the scene, but the running speed may be considerable. If you consider using 256 colors, your artists must face a more severe problem - palette, this is a problem that has made countless hero's headache. It not only means the serious decline in graphic quality, but also means the multiplier of workloads.