Online game load balancing technology

xiaoxiao2021-03-06  14

1. Distributed computing architecture;

2. Reduce the multi-threshold state of the network bandwidth, the multi-threshold state, the (DR) algorithm.

In the same scene in the game software, there is often a variety of entity objects with a large difference in interest. Such as: General tanks may only have a few kilometers, while radar observations can reach more than 100 kilometers, so it is easy to cause certain nodes due to its broadcasted communication bottlenecks due to its large intestment. In order to solve this problem, we need to study multi-threshold state-of-the-tech (DR) technology. The DR protocol allows the entity data to have a certain error to reduce the network data transmission frequency and reduce the amount of communication, the maximum number of error is determined as a threshold. The current DR protocol uses a unique threshold, as long as the receiving entity of the data is in the responsibility of the transmitting entity, there is no difference in the transmission entity, and the transmit entity simultaneously transmits the same data to them. But in fact, in the same responsibility domain, they will have great differences in the requirements of the data, and the requirements of the farther entities will not be very demanding, the allowable position error is large, closer to the distance. The entity requires relatively strict requirements. Therefore, when the entity sends data, all entities in the accountability domain will undoubtedly increase the network overhead. The basic idea of ​​multi-threshold DR technologies is to treat long-distance entities and near-distance entities. For close range, due to the need to accurately describe motion state (such as satisfying collision detection), a smaller threshold is given to ensure close-range entities Has smaller distortion; a large threshold for long distance entities, thereby achieving the purpose of reducing system communication. Multi-threshold DR technology provides new ideas for communication issues of online games.

转载请注明原文地址:https://www.9cbs.com/read-49451.html

New Post(0)