The script is used by the person who uses the mouse to the left hand.
Alias D0 "Developer 0" Alias D1 "Developer 1"
Alias W1 "Wait" Wait "Wait; Wait" Alias W5 "Wait; Wait; Wait; Wait; Wait" Alias W0 "W5; W5" // Fast Buy Pharmacy Hand Thunder Gun Alias Pak_quick "Buy; Menuselect 4; MenusElect 1 Menuselect 3; Menuselect 2; Menuselect 1; Menuselect 4; Menuselect 3; Buyammo1; Buyammo1; Buyammo1; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Slot10; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Slot10 "// Fast Buy Pharmaceutical Handle ALIAS PAK_FULL" Buyammo1 BUYEQUIP; MENUSELECT 2; MENUSELECT 1; Menuselect 4; Buyammo1; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; slot10; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Slot10 "// big jump alias cjump" jump; Duck "alias -cjump" -jump; -duck "// jump, buy East and Washing, Buy Alias Buyjump" Jump; Duck; Pak_Full "Alias -Buyjump" -jump; -duck "// single ALIAS SEMI" Attack; Wait; Attack; "Alias-Semi" Wait; "// Weapon Switch Alias Weapon_prev" Invprev; attack; wait; -ttack "alias weapon_next" infnext; attack; wait; -attack "// AWP gun is dedicated, shot Automatically switch to pistol A LIAS AWPFIRE " attic" alias -awpfire "-attack; weapon_usp; weapon_deagle; weapon_glock18" // AWP shot, ordinary electric shift alias fs4 "bind mouse1 attack; bind mouse2 semi; bind INS fs5; d1; echo [Auto | SEMI]; D0 "Alias FS5" Bind Mouse1 awpfire; bind mouse2 attic2; bind INS FS4; D1; ECHO [AWP Fire]; D0 "
/// mouse left button shot, right-click single Bind "mouse1" " attic" bind "mouse2" " semi" // one button to buy gun MP5, DEAGLE, USP, pliers, AK / M4, SG552 / AUG , AWP, Clothes Ammunition, Clothes Hat Ammunition, Hand Thunder, Flash, Smoke Bind F1 "Buy; Menuselect 3; Menuselect 1; Buyammo1; Buyammo2; Buyequip; Menuslect 1; Menuslect 2; Bui_1; Bait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Menuselect 1; Menuslect 3; Buyammo2; Buyammo2; Buyammo2; Buyammo2; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Slot10; Wait; Wait; Slot10; Wait Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Slot10 "Bind F3" Bui; Menuselect 1 Menuselect 1; Buyammo2; Buyammo2; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Slot10
Bind F5 "Buy; Menuselect 1; Menuselect 3; Buyammo1; Baiammo1; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Slot10; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Slot10 "Bind F6" Buy; Menuselect 4; MenusElect 2; Menuslect 4; Buyammo1; MenusElectr 4; Buyammo1; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Slot10; Wait; Wait; Wait; Slot10; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Slot10 "Bind F7" Buy; Menuselect 4; Menuselect 6; Buyammo1; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Slot10 "Bind F8" Buyammo1; wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Slot10 Wait; Wait; Wait; Wait; Wait; Wait; Wait; Slot10 "Bind F9" Buyammo1; Buyequip; Menuselect 2; Menuselect 2; Menuselect 4; Buyammo1; Wait; Wait; W Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Slot10 "Bind F10" Buyequip; Menuselect 4; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Slot10; "Bind F11" Buyequip; Menuselect 3; Menuselect 3; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Slot10; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Slot10 Wait; Wait; Wait; Wait; Wait; Wait; Wait; Slot10;
Bind "1" "slot1" bind "2" "slot2" bind "3" "slot3" bind "4" "slot5" bind "6" "slot6" bind "7" "slot7" bind "8" "Slot8" Bind "9" "slot9" bind "0" "slot10" bind "-" Timeleft "Bind" Capslock " VoiceRecord" bind "escape" "Cancelselect" bind "` "" Toggleconsole "Bind "~" "ToggleConsole" // Adjust star color Bind "K" "Adjust_crosshair"
Bind "Tab" " Showscores" bind "z" "Radio1" bind "x" "Radio2" Bind "C" "Radio3"
Bind "M" "Chooseteam" Bind "Y" "MessageMode" bind "B" "Buy" Bind "O" "Buyeuqip" Bind "," Buyammo1 "Bind". "" Buyammo2 "Bind "f" "Impulse 100" Bind "T" "Impulse 201" // Fast Radio Message Ibind "W" "Radio3; Menuselect 4; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Slot10 Bind "V" "Radio1; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Slot10; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Slot10 "Bind" E "" Radio3; Menuslect 2; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Slot10 "Bind" S "" RADIO2; WAIT; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Slot10; Wait; Wait; Wait; Wait; Wait; Wait Slot10 "D" "RADIO3; Menuselect 3; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Slot10 Bind "a" "Radio3; MenusElect 1; Wait; Wait; Wait; Wait; Wait; Wait; Wait Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait Wait; slot10 "Bind" N "" Radio3; Menuslect 8; Wait; Wait; Wait; Wait; Wait; Wait; Wait;
Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Slot10 Bind "alt" " strafer" Bind "Ctrl" " Duck" bind "shift" " speted" bind "enter" " relevoad"
Bind "pause" "pause" // AWP, ordinary electric shot BIND "INS" fs5 // DROP weapon bind "home" "DROP" // Weapon Bind "PGDN" "PGDN" "Lastinv" // Weapon Second Features BIND "PGUP" " attic2" // Previous weapon bind "end" "weapon_prev" // Next weapon bind "Del" "Weapon_Next"
Bind "uparrow" " forward" bind "Downarrow" " back" bind "leftarrow" " map" bind "RightArrow" " Moveright"
// Great Bind "KP_INS" " Cjump" // Display score bind "kp_home" " showscores"
Bind "KP_PGUP" "snapshot" Bind "KP_LEFTARROW" " VoiceRecord" // Discovery enemy Bind "KP_Plus" "Radio3; Menuselect 2; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Slot10 Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Slot10 // Bomb, Burrow Bind "KP_END" " USE" // Hyper Hind "KP_Enter" "Radio3; Menuslect 3; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait; Wait Wait; Wait; Wait; Wait; slot10; Wait; Wait; Wait; Wait; Wait; Wait; Slot10
Bind "*" "quit"
// Client Settings // reduce the quality cl_pitchspeed 5setinfo cl_pitchspeed 5console "1" con_color "255 155 50" voice_modenable "1.000000" volume "0.500000" sensitivity "2.40000000" drawradarscr_conspeed 9000gamma 3brightness 5hud_capturemouse "1" hud_fastswitch "1" hud_centerid "1" hud_classautokill "1" hud_saytext_time 5 // Mouse action filter m_filter "0" // Display network status NET_GRAPH "3" net_graphpos "3"
Setinfo "DM" "1" setInfo "LeftHand" "0" setInfo "AH" "1" setInfo "VGUI_MENUS" "0" setInfo _ah "1" setinfo _vgui_menus "0"
Hisound 1
mlook
// FPS TWEAKFPS_MAX "72" // Quality cl_drawnames "1" cl_dynamiccrosshair "0" r_drawviewmodel "1"
// cl_highmodels "0" cl_bob "0" cl_bobup "0" cl_bobcycle "1" cl_download_ingame "1" cl_allowdownload "1" Cl_allowupload "1"
GL_CULL "1" GL_CLEAR "1" GL_LIGHTHOLES "0" GL_MAX_SIZE "128" GL_PLAYERMIP "1" GL_PICMIP "2" GL_ROUND_DOWN "10" GL_SMOTHMODELS "0" GL_WATERAMP "0"
MP_DECALS "60" max_smokepuffs "0" max_shells "40" r_Decals "40" r_dynamic "0"
Violence_Ablood "0" Violence_Agibs "0" Violence_HGIBS "0"
Console 1
ZOOM_SENSITIVITY_TIO 1.6sensitivity 5.3