[Original] Talking about Software User Interface Design

xiaoxiao2021-03-06  13

The quality of the interface directly affects the image of the company. For this understanding, I guess that some people will correspond to the "interface" and "interface gorgeous", "interface bad" and "interfacial". The quality of the interface is measured to a certain extent, but it is not absolute, but is targeted. For example, the music player for individual users, whether traditional Winamp, Microsoft's Windows Media Player, or "Alien" SoniQue, the development direction of their interface is as gorgeous, but another group of people have developed FOOBAR 2000, they think that the music player is focused on playing music (and the peripheral features), and other aspects are not worthy of spending effort, they have also won quite a lot of pursuit. This is for personal users, and software for commercial users is very different. For example, the Office series, why don't it be like some software, completely change the appearance of the window? The user will deal with these software, and everything that is unattling should not appear on its interface. (It is said) Office XP Mouse Housing Menu or Toolbar When images will float and plus shadow this feature proved to be undewage, so this function is canceled in Office 2003 (unconfirmed). For example, a higher-end commercial software, especially the software to run across platforms, whether the interface is gorgeous in interface design is more regarded as a secondary factor. For example, 3ds max, I even feel uncomfortable when I first contact it; for example, Pro / E, its interface is also very common. In some software developed using Java, these problems are more obvious, such as Borland JBuilder (I can't determine if it is developed by Java, but it is one of the common tools for Java development).

An important factor in determining whether the interface is excellent is the ease of use of the interface. The interface is a tool that is derived by the user and program algorithm: the interface is not easy to use, and the algorithm is not unimplete. In terms of ease of use of the interface, the layout of the interface is first considered. The design interface is unlike the design process before painting, it cannot be used in the traditional way :), but this does not mean the control of the control. Take Word 2003 as an example, click the settings on the menu | Options, the pop-up window is complicated, but the layout well is made, and the different function options are placed in 13 TAB (data may change depending on the components installed). ) The options for similar functions are also subdivided. Whether the interface is in line with the user is also a problem that needs attention. For example, users often see the property / setup window is like most settings the window in the control panel, a width is less than the high level window, and there is a Tab in the middle (even if this Tab is only one page), below is determined to cancel (possibly application). Also take the above Word example, its setup window is largely compliant with the user's habits, even to ensure that the window size is as good as possible, in the setup interface, it abandoned using the Frame control and use another way Group options (packet name plus a groove). However, I think this layout is too compact, which will bring a certain visual pressure to the user.

Some of the other small aspects of the interface also affect the user's evaluation of the interface, such as fonts. In the Windows environment, fonts suitable for Chinese software are No. 9 Song, while Tahoma is more suitable for English software. If the font is too large, it will affect the beauty of the software, because the font displayed below Windows is only that level, unlike the font to support fonts in Macosx (ie, font anti-aliasing, although this feature is added, but still not satisfactory) . Conversely, if the Chinese font is set to No. 8 Tahoma, the Chinese font display will be small in Win9X / ME, so that users feel uncomfortable. Anothertery, for example, the button size. The length of the usual use in VB represents the unit, the optimal height of the button should be 300. Let's talk about the new interface engine problem of Windows Longhorn. LONGHORN will use the "MyGame" engine to draw the user interface, "MyGame" is actually DirectX 10. I think this reform will be very good for some users. I have used the longhorn version leaked by Microsoft, and its interface is really gorgeous, but it runs slow on my machine. Maybe you said that MS is released for Longhorn, the machine is high to make your current machine sweating, but now, the situation may not be the case. My current machine is Pentium M 715 / 512MB DDR333, but I still feel that it is very slow when I use XP standard interface, and I am very slow, and now I have been released from XP for three or four years. I hope that the operating system will take advantage of the lowest possible resources. If you don't need some of the features that provide it, I even want to go back to use Windows 95, so I can let my computer limited resources do more things. Windows is getting more gorgeous, but Microsoft has never resolved Windows for a period of time after a period of time. I usually reload a system a week, even if I am using Windows 2000 with stability.

Windows becomes gorgeous, this is still for personal users. For example, the Weme service is disabled by default for the Windows 2003 of the enterprise user.

I have tried using pictures, using Flash, use HTML to do the interface interface, I think I have harvested in these processes, or the above is some experience, and if you have inappropriate, please advise.

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