Java game

xiaoxiao2021-03-06  13

The first time you design the chess game, because I haven't seriously studied design patterns before, there are many unreasonable places in the design of the mine-mine game. This time I want to complete this game while learning. But there is still no idea, I hope that experienced bloggers are unreasonable place in my design, I don't want to point out, thank you!

Folding Quest Basic Rules (Rules Rules): 1) Divide the red black two sides, all parties have a chess piece; 2) Guess the two sides, turn around, and go to one party to win or and chess; 3) If there is one The chess pieces are connected to a straight line, then the party wins; 4) When one of the two sons have fallen on both ends of the same word, if the other party falls the chess pieces on the edge of the word. It can eat the two pairs of the enemy (called a charcer); 5) If a child (called A) is falling (or outside), when another party (called B When the chess pieces fall in the three-way lines, the mast can fall on the side of the three coupons (or inner), eat the chess pieces (called bar); 6) When a party falls more than XX seconds, the party failed.

Project Plan: 1) Implementation of Interface Design and Game Rules. Time 2005.3.3-2005.3.9, a one week; 2) The design and implementation of falling species. Time 2005.3.10-2005.4.6, four weeks; 3) Take a vocality design and implementation. Time 2005.4.7-2005.5.7, for a long time; 4) Documentation and papers writing. Time 2005.5.8-2005.5.15, a one week; 5) Deadline of the first draft: 2005.5.28;

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