Microsoft and 3D image (excerpt) Alan Akin with Nightmare Translations 1995 to 1996, Microsoft implemented a new plan to support games in Windows 95, and the goal is to extend the market to the field of games that were controlled by Nintendo and Sega. However, Microsoft does not want OpenGL technology that has been provided on NT. Microsoft acquired RENDERMORPHICS, LTD. And got his 3D API called RealityLab. After reintegration, Microsoft released a new 3D API - Direct3D. Microsoft, push Direct3D, freezing OpenGL! Microsoft refused to support OpenGL on Window95 at the time. In this way, Microsoft takes an abnormal means to recover support for OpenGL's MCD driver interface, so that hardware vendors have to abandon OpenGL drivers that have entered the last test. Microsoft's market departments began to sell Direct3D to game developers, hardware vendors, and press publishing agencies while excluding OpenGL. API battle! Silicon Graphics and many OpenGL users rely on OpenGL innovative and high performance technology. However, it is clear that Microsoft intends to replace OpenGL with Direct3D, although there are many problems with D3D and cannot be expanded by hardware vendors as OpenGL. Silicon Graphics decided to make a demonstration at the 1996 Siggraph meeting. The demo proves that OpenGL is at least as fast as D3D, thereby refutes Microsoft's marketing. Because OpenGL is the industry's recognized standard, it is much better than D3D, and the image quality is high, so demonstrates the intense battle in computer graphics and game development communities. Game developers ask OpenGL and D3D to stand in the same position! When the technology and market problems expose, strong support for OpenGL action begins. Doom Developer John Carmack declares D3D, Chris Hecker published two sets of APIs in the game development magazine, and the shift should be given to the conclusion. The game developers have submitted a petition to Microsoft twice. The first time was requested by 56 Chief Game developers to request Microsoft to issue OpenGL MCD drivers, but they were not successful because OpenGL will compete with D3D. The second open letter begins with 254 people, and the deadline is 1,400. Microsoft's answer is still reaffirming the old market position. Although the petitioners clearly ask two sets of APIs to promote development, Microsoft has more reduced OpenGL's investment in response to increased D3D investment. FAHRENHEIT - D3D combined with OpenGL? Silicon Graphics, Microsoft, HP, Intel reached an agreement jointly developed the next generation 3D API - Fahrenheit. But you can't, because Microsoft's intended to use OpenGL technology to D3D and remove OpenGL threats with this name. (Estimated DirectX 8 Graphics is the remaining Fahrenheit developed by Microsoft, absorbing many things of OpenGL.) OpenGL is not minus the year! OpenGL is still the only API that can be individually controlled with Microsoft separately, although Silicon Graphics is no longer to implement OpenGL in any Microsoft unacceptable. The game development is independent, and many key characters are using OpenGL, so hardware manufacturers are working hard to support their support. D3D still does not support high-end images and professional applications, while OpenGL dominates these land. In the open original community, the MESA project is providing independent of Microsoft OpenGL drivers.