http://www.flash8.net/bbs/dispbbs.asp?boardid=38&id=183016&page=1
Flash game tutorial highlights ~ ~ Making games have doubtful first here to see ~~ People who come here are love games. The Flash game has high starting point, less information, and producers must have a comprehensive understanding of animations, and are often tired of various restrictions on Flash. For those who begin to learn Flash games, the most painful thing is too quiet. The most interesting thing is that even if they don't know how to start learning, the issues mentioned in the forum tend to answer. Long time is ignored, and high enthusiasm will also be abdicated. Everyone asked repetitions over and over again, but the desperate is that our Flash game version doesn't have FAQ! Seeking a variety of tutorials here, especially for novice tutorials, as long as they meet the requirements! Requirements: It is best not to use Flash4 and previous grammar, such as setProperty; note case sensitive, because the current 2004 is sensitive. Novice tutorial: It must be concise, the code is best below the code, but the operation and description must be detailed, it is best to match the picture: Many people do not understand the attachment of Attach, how to set the text variable. Continuous tutorial: From the simplest start, step by step to teach you how to create a complete game. The key is to disperse the difficulties and points, and every step is added. Advanced Tutorial: It can be discussed how to achieve some kind, such as mice, or a complete game production. If it is too complicated, the tutorial can focus on explanation principles and specific algorithms, or hide the principle, make a library, only to explain the use of the library, can also explain the process of ideology and architecture. If the discussion of a connection is doubtful, please reply in that post ~ Please don't discuss this post ~ This post will be adopted, it will delete ~ Play to make a difficulty description: 0: Suitable for the basics will not be AS . If you don't know how to use buttons, dynamic text is also dynamically loaded, then take a look at this class of difficult tutorials. 1: Suitable for AS, but there is no presence of experience. Such tutorials include a large number of simple game manufacturing processes, including a large number of simple technologies. 2: Suitable for people who have written games, but those who have insufficient production; or this article only discusses simple and important technologies 3: Generally, discussing some specific problems, and only dissensibial and does not necessarily give a complete example. Suitable for experience, or need to be applied to people in the game immediately. 4: Discuss the practice of specific problems, in general, involving complex mathematical knowledge, or involving algorithms and complex data structures. A detailed tutorial or solution is given, which is suitable for need to read or directly borrow. 5: It is difficult or complex technology. And the tutorial is incomplete, (only a small number of tutorials, or only the original file) - -b this powder NB 咚咚 tutorial does not mean ..... Not suitable for reading .... But must go see oh ~~
0 How to archive universal knowledge? How to make a leaderboard? MovieClip's use, copy enemies, bullets, props, roll screens, mouse control ... no matter what game is important. Everyone will learn basic knowledge and techniques here. Exterior, everyone knows that where is the best Flash tutorial and original document? The answer is - is the help file and example of Flashmx, they in the Flashmx's own installation folder. For example,: D: / program files / macromedia / flash mx / samples (depending on your installation path) is classic. Many people, for example, I am here to learn most things. One thing to remind everyone: more mobile. Just look do not do it, could last even can not remember how to write keyword oh ~~ Flash ActionScript 1.0 programming forum of the original Post: Shining ferocious difficult to get started: Flash ActionScript 1.0 programming forum of the original Post: Shining ferocious difficult to get started : 0 Tutorial Type: Basics [e-book] It is a complete textbook, - -b is strong ... Super patience If you want to learn another system AS syntax, then look at this Los ~~ btw, uufeng mistake this prime 1.0 tutorial, but there is a simple graphic AS series of tutorials 2.0 preface only flash: the small role Shanke difficult to get started: 0 Tutorial Type: Basics Thanks Little Role Flash Give We bring the wonderful tutorials brought! Those who started AS, finished this series of tutorials, there is a considerable understanding of the Flash's AS World. This series of tutorials covers the main parts of Flash practical AS: 1 AS grammatical foundation: condition judgment, cycle, custom function 2 MC usage: Play Control Play series, incident (especially OneNterFrame event, this is the foundation of the game) , MC drag, copy, collision detection, AS drawing function, simple color control (color.setrGB), sound control (Sound Object) 3 Button's use 4 dynamic text usage, and external reading TXT file method Blue ideal color, natives AS series of tutorials: classic natives difficult to get started: 0-1 tutorial type: Fundamentals full game a total of four production process, a detailed explanation of the game require knowledge of flash, and finally a simple little game .
How to delete a drag on the timeline MC author:? Ox_thedarkness difficult to get started: 1 Course type: basic technology in general think, is dynamically created mc can removeMovieClip deleted, while on the scene can not be as mc Delete. In fact, the scene dynamically created mc mc and the only difference is the depth, do not believe you --Shared_Object achieve the easiest save of: ox_thedarkness difficult to get started: 1 Course type: basic technologies easiest save usage. The best example of MM save or help to find a Chinese version of the document to help look flash2004 ~ Shared_Object achieve saveShared_Object realize save Author: kingryu difficult to get started: 1 to 2 tutorial type: the basic technology is another SharedObject the save, write more detailed and formal, to achieve a safe Save, but the code a little dizzy ~ using the camera to the player head attached to the main character who use the camera to the player head attached to the main character who author: comicfish difficult to get started: 1 Course type: advanced technology weird since the stuff ~ ~ MM announcement headset and camera, a lot of weird ideas ohhh said that there are ways to be able to analyze the camera in action figures it ~ ~ = = Q go to talk about some of the core syntax of the flash: ox_thedarkness To get the difficulty: 2 Tutorial Type: Advanced knowledge system introduces Flash grammar, but it is too complicated. If you have a considerable understanding of Flash AS, for some concepts: such as NUL, custom objects, arrays are not very clear, then this article should be taken. ACTIONSCRIPT Optimization Tutorial Author: Shining ferocious difficult to get started: 2 Course type: Advanced knowledge in most cases, as is fast enough. But in the face of complex algorithms, such as dynamic maps, search, 3-dimensional premises, etc., AS tend to be stretched. This article introduces some methods for AS optimization, and actual tests compare the differences in various similar methods efficiency. If you have already encountered an AS efficiency bottleneck, you should look at this article. Say a lot of optimized methods, but the method is not absolute. Optimizing the efficiency is not necessarily high, and there is a possibility of oily. The consumption measured by the FLASH measured by our Flash is a real standard. TileBase (based on split tile) game maps define and generate Author: AOL difficult to get started: 2 Course type: Advanced technology is simple to use 2D arrays with how to define and generate a map. TileBase game development tutorial series <1 to 12 in English latest revision> <2004,9,3 Updates> Author: tonypa difficult to get started: 4 Course type: Advanced Technology http://oos.moxiecode.com/eBase explain in detail the author's home game TileBase development tutorial series
The highest completion of the completion seems to be this QHWA, translated half, after reading, you should make a pretty good game. Thymecd has the original file package download, everyone looks at the tutorial, the effect is good. In addition E-wen good is best to see the original author terrific ah, but still struggling, efforts continue to update the production method of the production of ~ ASP Flash scoring charts: oonnee difficult to get started: 3 Course type: Advanced Technology A lot of people have asked How to make a leaderboard, a lot of games that are born as a leaderboard. Thanks to Oonnee to bring us a detailed tutorial. Production Method of making Flash ASP scoring charts: oonnee difficult to get started: 3 Course type: Advanced Technology A lot of people have asked how to make the list, many are asked to make a living with a list of the game. Thanks to Oonnee to bring us a detailed tutorial. Create a game components, packaging, application of the whole process: AOL difficult to get started: 3 Course type: Advanced knowledge of the game engine needs to encapsulate the component is a very good way. This article tells us that the basic knowledge of the component is created and used, and the article has a bit for a long time, but it does not affect reading. 1 Getting Started Tannam This game is played with Flash, the simplest is to shoot. Here collected some entry-level game production tutorial shooting game shooting game based foundation to make the full version of the second episode produced: Ling-wing difficult to get started: 1 Course type: Complete game based on a simple shooting game. Take a little understanding, know what is dynamic text and copy MC, but I don't know how to write a game, see this post ~ The first version introduces the basic technology; and the second edition shows a fun game. Ling-wing "Boxing vent 1.0" Game of the original file: Ling-wing difficult to get started: 1 Course Type: A famous game source files only, not the original file collections? You can look at how simple Drag and Hittest make up a small game.
2 ACT ACTION GAME Action Games For the street, the ACT represents the happy golden age. One-handed wolf, refreshing fight, and friends' cooperation make people unforgettable. Do ACT with flash, is a difficulty in difficulty. If you have a more comprehensive understanding of the flash, you can try to make the basic settings for the act ~ Author ACT invented a game: The Ling-wing difficult to get started: 1 Course type: the most basic technical knowledge base act: to get rid of comments, 14 lines of code Get the button and attack action control. 3 STG Shooting Game Flight Shots and 2D ACT, STG belongs to that downs. Caijing is dead, and the days of the split in the rain can only become the memories of fading. Do STG with flash, which is the easiest game of the game except for the target game. As long as you know how to use dump or attach, you can start it. Aircraft game enemy fire bullets and bullets of diffusion: ox_thedarkness difficult to get started: 2 Course type: Advanced Technology If you made a simple demo, now start making Boss role, but making that kind of shotgun sky Take a headache, look at this. Ling-wing "Smart Legend" Game of the original document discloses Ling-wing "Smart Legend" Game of the original document discloses Author: Ling-wing difficult to get started: 3 Tutorial Type: A famous game source files only, not the original file collections? I have said before, the real engineering document is not suitable for reading, especially if it is not suitable for beginners. The document covers all resources and details, and the core is submerged in the details. To read him, you have to have the same level and even more advanced skills. The tutorial file is read through the words, and the project file should be browsed repeatedly. The key ideas, the author's big concept, how to define, allocate, and control massive resources. 4 ECT Other Types (Squares, etc. The small Yizhi game) The square game is the most game made by the programmer. The core of this game is to process an array. > V 5 3D GAME 3D For Flash, it means that the picture effect of 2D is unable to enter, and the unbearable high functional requirements. Are you interested in 3D? 3D on a pure 2D software, and achieve subtle balance in the effect and efficiency, not an art ~ real-time calculation 3D Game map technology has two: z-mapping mainly used to make floor; double map technology Mainly used to do polygons. They can be used to make perspective 3D games, and the speed is barely acceptable (there is also a relatively long-term 2dsprite technology, often mixing with the technology described above) Www.gotoandplay.it The article above 3D is quite a lot, and I can look at it, recommend it. Tutorials of 3D Z-mapping 1: How to generate a 3D map of: ox_thedarkness difficult to get started: 3 Course type: Advanced technology, detailed tutorial source file even do 3D games, game add to your 3D floor looks It will be much better. Imagine a 3D flooring airplane game .... Simple translational background requires less knowledge, and learning the second lesson. The first basic type of 3D technology. 1 The art of scriptable skew2 Rotating a 3D cube 3 Rotating a 3D pyramid 3 Rotating a 3D pyramid1 The art of scriptable skew2 Rotating a 3D cube 3 Rotating a 3D pyramid 3 Rotating a 3D pyramid 4 Rotation around a 3d (x, y, z) axis 5 Rubik cube engine oF: Eric Lin difficult to get started: tutorial 4 type: text E, advanced technology, detailed tutorial type source file where the second 3D technology: parallel projection of double mapping basis. The algorithm is better than my brief (my original post can be found in the Empire), and this technology is here to see the simplest code is here. Source files are there, but some pictures on the tutorial are broken. Taiwan EricLin author seems to be a surgeon, full of strong, strange Nirvana ~~> w 6 Online game online game is difficult to Flash, is a server. There are very information ... Everyone is best to have a language foundation in VB / Java / C / C . However, in turn, flash online games do a great advantage, and is an unexplored virgin oh ~~ flash production through XMLSocket monitoring system 8 footprints, rapid development, rapid development. Many people understand the program but the headache is a beautiful work, then the Dongdong here is useful. Emu-Zone's GIF area of domestic GIF material is absolutely authorified, GIF, characters, backgrounds of various games, especially arcade. To find the material first go to EMU-ZONE to see it ~~ Tianda scenic view provider: Elfsoil chart is quite, enough to make a game. Partially compressed, there are many pictures, there are NPCs to be cut off ... = = b If enough class can try PS itself