The friend who wants to develop the game has just begun to choose a development tool, often for a tool to depress some days, and ask some people. I will introduce it to you here: Many tools that can develop games: VC , C #, VC.NET, Delphi, VB ... Gamemaker, GameFactory, 3D Gamestudio, Unreal, 2D Fightermaker, Mugen, RPGMaker ... or even Flash. So which of the so many development tools is better? You can determine the complexity of your personal ability, and your goals, etc. If you just want to develop a 2D fighting game, there is no content, or if the capability is limited, 2D Fighter Maker or Mugen will make you quickly enter the state to develop an excellent fighting game. Similarly, if you just want to develop a 2D RPG game, you can try the rpgmaker type software, you will spend the minimum price to complete your game. If you want to develop a game, it is like developing a lot of different games, but also uses Gamemaker or GameFactory, although it is a tool, but the development of the game is absolutely first class, including production 3D games, business games. Not here. (Interested, please see the Gamemaker / GameFactory column under the game development area) If you want to do a professional 3D game, then 3DGameStudio, Unreal ... is your choice. If you want yourself to develop games, then choose your most hand-made development language. But if you plan for a long time to develop game development, C is the choice you don't regret. what? will not? [EM06] Slowly learn, ensure that you don't regret it.
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