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http://www.9cbs.net/develop/read_article.asp?id=11401
Using Proxy mode in fast counterattack, you can greatly improve the quality of the counterattack. First, the total station is standing in the front field, not participating in defense, is too big, and it is easy to be anti-dead, so you can use a speed fast avanda to do proxy Assisted, after cutting off the other party, he came to quickly taking the ball through the midfield, but not from him to score, but attracting the opponent defense, passing to the real score. RealSubject to complete the shoot. The advantage is to reduce overhead, increase power :) The code is as follows: Class player {public: virtual ~ player ();
Virtual void counterattack () = 0; protected: players ();
Class scores: public players {public: scored (Const char * number); Virtual ~ scored ();
Virtual void counterattack (); private: // ...};
Class Assistant: PUBLIC team members {public: Assistant members (Const Char * Number); Virtual ~ Assistant ();
Virtual void counterattack (); protected: scored * pass to score (); private: scored * _ scored hand; char * _ number;