What did online games bring to teenagers (transfer)

xiaoxiao2021-03-06  42

Don't I play games often? And playing is very crazy, isn't it yet?

Playing a game has brought me a lot: such as flexible thinking, agile, and learned a lot of knowledge - and so on.

There is a natural selection, the survival of the adults - can eliminate someone who is weak with some willpower through the test of online games.

I think so now by touching some young people playing online games.

Now the temptation of online games is hundreds of times the temptation of the game when we are young. This is because: the game equipment, the network is more advanced, and the more critical is that the game producers know more about the mainstream players - youth, and better to deal with children in the IQ, and finally add more unscrupulous means - seize teenagers Adolescents are attracted by yellow content, such as Some of some SPs that have been listed in the United States to make a mobile dream network value-added business. Now online games are more killing for young people. Because the standard for measuring whether a online game is the highest online number and the game's profits, the manufacturer of online games will inevitably try to make players often play, and have a long time. Social society is now in a rapid development, competition is fierce, so young people's mastery of knowledge is more urgent, but online games will inevitably take up a lot of time energy. Young and adults are different, not only the difference between the experience and resistance of temptation, but more importantly, it will never return from the teenage period. Unlike adults, playing for two or three years, online games, no late, anyway, the skills of learning in the past, are still there. But young people are playing for three or four years (or longer, because their willine is weak), and I am afraid that I am too late to finish. I am afraid I only use some very means to live in the social life at that time - such as stealing, grab, and the result is faster.

Online games have to bring a lot of benefits. If you are willing to think, I don't think of it. But there is a bad thing to be enough - he can make a person sinking and decadent, becoming a waste.

It actually selection, the adaptive survival. This is like this. Online game is a test, you can pass the test must be the best. But don't forget, "the thing is a natural selection, the survival of the survival" is the result of the macro perspective, which is reflected in the use of human evolution of hundreds of thousands of years. If now let the online games listen to, then I believe that there will be more than 50% of youths that are eliminated, then the other less than 50% of the excellent molecules of the test will be killed in adults who have not passed the test after adulthood, or Take a lot of time and energy to resolve the resulting social problem. - Of course, this phenomenon will not appear. But it is not the reason why "Actually, there will be a lot of people, but there will be many people to stand out to resist teenagers to play online games, so the final young people will not have serious social problems will depend on how many people stand out. To resist this phenomenon.

Finally, I want to show that I don't have to boycotten or ban games. In fact, I am a game creator and go to work in a game production technology company. Just, I think it is necessary to think about yourself when making a game, and the other is best to sell the tempting game to abroad, not to foreign countries to buy - especially bought Koreans. Haha, talk about it, I believe that China's domestic company has no one to do, because the money is first, it is best to earn the money in the Chinese market - see grand, see the SP of mobile phone value-added business in the unscrupulous means.

In addition, the government's power will play a dominant role. In fact, the Government can use the game time when the game operation is strictly in the ban, the Government is allowed to enter the game. It is simple, but I believe that the government will never do. Because we want to support the game industry.

This is my first time I heard the dangers of online games in the industry. Although I am very clear, such a boycraft will hardly receive any effect. As I have said, "first destruction, post-governance" has become the mainstream of China, all societies use admire, watching the business success, you question their business morality, immediately Accredited to combat national industries, do not patriotic, and so on. What kind of results can you still appear under such a social environment and the people's psychology? So among the people, the government is also the same. Each government department hopes that you can have some field of money, if not, you will find a way to compete. The Press and Publication Administration and the Ministry of Culture are governing online games, and the right to approval. It has been a lot to be happy. Let me look at the flat-headed people. Representing advanced productivity, it is easy to interpret to represent more money. So, one side is Tao Hongkai, I have a call, while the government is constantly incurring various policies that support online games.

Therefore, Zhang Jun grabbed hundreds of thousands of deaths, and online games grabbed billions of heroes, this is the difference between illegal robbery and legal robbery. Do one thing, only a few victims are crimes; do one thing, there are thousands of victims, is the economy. Online games are already online, we oppose, is it under economic construction? This problem is really difficult to answer.

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