Introduction and classification of mobile games

xiaoxiao2021-03-06  41

In fact, it is simple, the mobile game is the game that can operate and perform on the phone. In early mobile games, "Russian square" and "greedy snake" scenery believe that I don't need me to introduce you. However, with the advancement of scientific and technological level, the vast number of mobile phone users have long been unable to meet the status quo. At this time, various types of mobile games will be delivered! Mobile games can be divided into two types of text games and graphics games according to the game itself. Text game class class game is a game that is swapped in the form of a game. This kind of game is generally the game to reply to the corresponding information through the player's prompt to send your mobile phone according to the game itself. To give a simple example, the "virtual pet" that has been unlimited is a typical text game. In the game, the game service chamber will give you some SMS tips. For example, the service provider may send you the following SMS "Your pet hunger: 70, hunger: 20, fatigue: 20, feeding, please reply content for numbers" 1 'information, feed water, please reply to the information of the number' 2 ', rest, reply to the number' 3 '... ", then, after you reply to the number" 1 ", the game will give you a message" you The pet has been fed, your pet's hunger becomes 20 ", so you can make a game through the method of SMS. Text-class mobile games are mainly divided into two SMS games and WAP games. Important. Important. For details, please see how WAP games are almost in 1999, and each mobile phone after the factory will have a wireless application protocol (WAP) browser. WAP is essentially a static browsing vector, very like a simplified web, which is specifically optimized for mobile phone small features and low bandwidth. To play WAP games, you can enter the game vendor's URL (usually by a link to the mobile operator portal), download and browse one or more pages, select a menu or enter text, submit data to the server, then browse Multi-page. WAP (1.x) version uses a unique tag language WML, allowing users to download multiple pages, i.e., card groups. The new version of WAP (2.x) uses a subset of XHTML, pass a page at a time and allows for a better control display format. Both version of WAP provide a more friendly interface than SMS, and more cheap, as long as the payment is paid according to usage time, not based on the number of information. But it is a static browsing carrier; the phone itself does not need to do any processing, and all games must pass through the network, all operations are executed on the remote server. The mobile phone will continue to have a WAP browser, and developers may find that WAP is conducive to greater more detailed help information or rules than the game application, because most of the games are still limited by limited memory. However, WAP has not reached the goal of high usage (in Europe and North America, only 6% of mobile phones use WAP), and mobile operators and game developers are staying away from WAP technology. The disadvantage of text class games Layout text game, which has a common feature, that is, the game is made by text description. During the game, you need too much imagination to make the game relatively monotonous. Although there are already special services such as MMS, such games can make such games more user-friendly, but their essence is still unable to change. Moreover, for text-class games, its low price threshold is still a bottleneck that restricts its development. Graphic game graphics mobile games are closer to our "TV game", players to develop plots through animation. Since the game uses a more intuitive and more exquisite picture, the gameplay and generation of the graphics game tend to be higher than the literary class game. Therefore, it is widely welcomed by players. Graphic mobile games mainly include embedded games, kjava games, Brew games, Uni-Java games.

But everyone is more understanding and touching a little more than the first two games: embedded games, kjava games. Embedded game embedded games are a game that cures the game program to the chip on your phone. Since all data for this game is pre-cured in a mobile phone chip, this game cannot be modified. That is, you can't replace other games, you can only play the game already existing in your phone, and you can't delete them. The "Greedy Snake 1,2" in the Nokia's early phone is a typical example of embedded games. Many people have been obsessed with this, and they are sighing that there is such a powerful function in mobile phones! Kjava Game Java 2 Micro Edition (J2ME, Kjava) is a Java language for small devices such as mobile phones and PDAs. Most mobile phone manufacturers are urgently hoping that JAVA mobile phone can be promoted. Although J2ME is still a big limit compared to Java in the desktop, it has greatly improved the ability of mobile phones to support games, and there are interfaces that are better controlled than SMS or WAP, allowing the use of sub-graphics animation, You can connect to the remote server via a wireless network. J2ME is not the only interpretation language configured on your phone, but it is a business standard supported by many manufacturers. Some dedicated interpretations have good performance in some areas, such as North American Qualcomm Brew (Binary Runtime Environment for Wireless, binary operating environment for wireless applications) and some Korean mobile operators supported by GVM Standard. At present, Kjava games have been in full swing! Foreign mobile game development status and prediction According to research companies, the income brought about by hardware, software, and services of mobile phone wireless game business, in 2006, will reach 4 billion US dollars in 2006, but also don't say there is a bigger mobile phone wireless Japan, South Korea and China, such as Japan, South Korea and China. It is estimated that by 2006, the global wireless game market will reach $ 17 billion. From the industry's current situation, the market's backbone is mainly concentrated in the following types of manufacturers: one is the traditional and new game developers, the most active role in the market, is roughly divided into two geography of Europe and Japan and Japan. For example, Sci Entertainment, UK SCI Entertainment, United States Jamdat, THQ, Japan Sony-Ericssion, Sega, South Korea ZIO. Its second is the mobile phone manufacturing giant of the near-water building first, such as this year announced the establishment of the Flow Communication Forum (MGI), aimed to develop a network server operating specification for wireless games, NOKIA, and SIEMENS. The third is the old name and emerging mobile telecom operators, such as NTT Docomo, the United Kingdom, AT & T, QUALCOMM, UNPLUGGED, CINGULAR. Finally, it is the proud of the electronics industry, such as Intel and South Korea's LG. According to the research report of the ADDSYS LTD of the British Market Research Institute, mobile games will be explosive growth in the European market in the European market in the next five years. It is expected that the 2004 Euro mobile game market is 500 million euros, and will increase to a huge scale of 3 billion euros in 2008. Domestic mobile game development status and forecasting mobile game content service providers in China Mobile's mobile game content providers have more than 15, which have been taken from the scale; also disclosed by Unicom's related person, one of ordinary content service providers working with them Monthly arrival account has millions of dollars, while large content service providers such as portals can reach 10 million yuan. Of course, in the industrial environment of mobile phone wireless games in China, content service providers don't seem to be the protagonist, and mobile operators occupy the hub of the entire value chain. For mobile operators, due to many small-scale game developers upstream of mobile phone wireless game value chains are generally in the "weak" status, there is no sales channel to share sales downstream, so their profit is very huge. At the same time, the mobile phone wireless game has also played a lot of pulling on mobile operators' wireless data business.

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