Game plug-in production VB

xiaoxiao2021-03-06  51

Why do you want to make an external

Learning and making plug-in, in fact, learning a network technology, not just a game!

We play games, game companies play us, can you endure the game's imbalance? You can endure the game

Bug, are you willing to pay for buying out (sometimes you may be deceived after being deceived)? You don't want to do it yourself.

Is it? Are you not willing to do a few more than a friend? Are you not willing to experience the fun of making plug-in? you do not

Willing to have a lot of money, very good equipment, very high level? Seeing that others are hung up everywhere

Born, do you psychological balance? So, we have to make our own plug-in and do your own plug-!

Learning to make plug-in, not a complicated thing, why don't you spend some time to learn to learn?

3 points hanging outside:

1. Learn a technology (about the network) 2, you can play games better, 3, you can use plug-in to earn RMB

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Production of plug-in feasibility

First, let's take a look at the working principle of online games:

Online game is working this:

1. Save all user profiles by the server record, all information modifications are completed by the server

2. The server accepts the necessary information to the client to send the player's normal game.

3. The server receives the information feedback of the client, and modifies the game account according to the feedback information.

From the above simple introduction, we can see that online games can be considered to work like this:

Operating the service server computer by the client computer, modify the game account information!

It is easy to manipulate the local computer, so it is entirely possible to display all the information you have obtained from the server, which can do the following features:

1, the game is not afraid, because the map is in the local, all display is completely available!

2. Automatic adding blood is no problem,

Because the blood has also been sent to the local computer, it can be used to detect, and if necessary, add blood, the blood itself is just a mouse action, it can be handed over to the plug-in. Similarly, automatic magic, automatic gas, automatically return to the city, automatically blame, automatic mining, then automatically go back to pick, automatic leveling, etc. can be done!

3. The process of selling things is very classic: When you sell things, it is actually telling the server computer.

You have sold a thing, the real process is: You send a package package to the server. If this package is correct, the server adds a certain amount of money to your game account, then feedback to you some information, if The package is incorrect, and naturally, it will not sell money. Therefore, we can use the plug-in to send a package. As long as the server is correct, then the server thinks that we will sell things, even if we don't sell, the server will continue to give us money. The so-called brush money. If the package is not encrypted, then this feature is very easy to implement. If the package is encrypted, it can also be done, just to decrypt, it is more complicated! Similarly, you can realize what to buy things with fake money (no money). Attack, defense increase, the principle is similar!

The above explanation, everyone should understand that in fact, the plug-in can appear every game, as long as someone wants to do it, then there is no way to hang up! Unless this game can't play! ! ######################################################################################################################################################################################################################################################################################################## ###################################################################

Do you have difficulty in making difficulties?

The production of plugins is easy, and it is also difficult. To make simple plug-in, it is nature, if you want to make a functional metamorphosis plug-in, it is more difficult, followed by the tools for the production of plug-in, for example, it is very simple to use WPE production, as long as there is junior high school Culture can make quite powerful plug-in, if you use VB to write plug-in, it is very simple, and you can achieve almost all functions. It is the best tool for learning and production, the VC is the same, the difficulty is Delphi Such development tools are more difficult to C language, the most difficult thing is to assemble language, almost think that because it is too difficult to master and not suitable for development.

This tutorial mainly tells the preparation knowledge of WPE and VB production, production methods, production skills, instance explanations, is very simple, gradually intervention, learning is very simple, detailed, rich in information. From beginners to advanced plug-in producers, they have been in detail, so that beginners can get started to get started, allowing advanced plug-in producers to master more external production methods and information! It can be said that it is the best teaching material that makes an external entry to the proficiency!

There is very little teaching materials on external production, generally only a brief introduction of WPE, and there is a common phenomenon on the basis of VB. This is a common phenomenon. Many people use WPE to follow the instructions. I can't find it. It is a textbook that can be referred to, this textbook is written in such an environment. I hope to let the people know how to make plug-in, understand the frontier of this frontier! ######################################################################################################################################################################################################################################################################################################## ###################################################################

What is hanging? Nowadays, online games are based on Internet access client / server mode. The server program runs on the game server. The game designer creates a huge game space, and players from all over the game can be logged in to the game by running client programs. . Simply put, online games actually provide a game environment by game developers, while players are relative free and openly in this environment. So since there is a server in the online game, we used to modify the game method for power. Remember that we have changed the various properties of the role in a single-machine version of the game, which is invited by memory search, which is not used in the online game. Because the various properties and various important information we played in online games are stored on the server, on our own machine (client) just displays the status of the role, so through the modification of the role in the client memory The species is unrealistic. So, don't we do any way to reach our modification in online games? The answer is "No". We know communication of Internet Customer / Server Mode Generally adopted TCP / IP communication protocols. Data exchange is implemented through the transmission of IP packets. Generally, our clients send certain requests to the server, such as mobile, combat and other instructions. It is switched through the form of the package and the server. Then we call the local news called Send, meaning to send data, after the server receives our Send, feedback the relevant information to the client, such as moving coordinates, and the type of battle. Then we collect the information sent by the client from the server called Recv. I know this truth, the work we have to do is to analyze the data between the client and the server (that is, the package) so that we can extract the data to us, and then simulate the server to the client. Or the simulated client is sent to the server so that we can implement the purpose of our modification. In addition to modifying the game packages to achieve the purpose of modifying the game, we can also modify the client's related procedures to meet our requirements. We know that the calculation capacity of each server is limited, especially in the game, the game server wants to calculate all the players in the game, so there are some operations to rely on our clients to complete, this is given We modify the game to provide some convenience. For example, we can detect the client program to find some programs to discover the branch. We can remove some of our unfavorable judgments to meet the needs of us to modify the game. ######################################################################################################################################################################################################################################################################################################## ###################################################################

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