Action game style

xiaoxiao2021-03-06  41

On the action game, we should start from the game created from CAPCOM. The action game of Capcom is usually the following characteristics. 1. Extremely weak protagonist: from the human weapon on the FC, Lock to PS2 is devil, blame Hunting. The protagonist is very fragile in front of the powerful enemy. The owner of the human weapon is only 3 blood, our Locke is often going to fight more than the enemy. But Ding also can't resist The enemy's continuous attack, and the owner of the strange hunt, the thin body is in front of the huge monster, and the contrast is more strong. The weakness of the owner has increased the difficulty of the game to a certain extent, which has increased the difficulty of playing the player. We all know that all players will like high difficult challenges. But we can't deny that there is a considerable number of players have a strong challenge and psychology. This game will get their active support .2. Difficult to die: If you play the Rock series, you will have a strong impression of those nasty staples. I have been considering that such a organ will lose some players to lose patient, lose the power of the game. In my subjective will, I would rather be less like this in my game. Of course, such agency has become a sign that CAPCom has become a lack of markers. For some players, it is already less challenged. Target. This way is obvious. 3. Extremely difficult or challenging BOSS: BOSS is the least lack of elements in action games. No BOSS or no characteristics, there is no difficulty BOSS will make a game become garbage People who have played Devil May, see the first BOSS, there will be a feeling of going to start with the spider. The overwhelming power makes the players can't reflect the Over. After repeated challenge, we finally summed up. Method. In general, BOSS should have difficult to overcome, but there is a feature that can overcome. Capcom has the characteristics of "difficult to find weaknesses" in this regard. This is designed to encourage players to repeatedly challenge and have fun from repeated challenges. On the one hand, the style of the game has also been inherited. 4. Require high jump: The articles that you can do in the action game can be done. We can talk about it later. Now let's take a look at the jump of CAPcom. CAPCOM jump still emphasizes these two words: repeated. Very strange, a platform, you can't jump from this place, you must come from another place. This can be attributed to the level of the level, and the distance between the two platforms is determined. Of course, we can also think this is the interpretation of CAPCOM on jumping rules. 5. Traditional perspective: This is a problem after 3D technology. Capcom's action game, the perspective has a strong biochemical style. That is to say that the player is in a 3-dimensional environment that cannot be freely free to rotate. At the same time, this perspective is not changing, but changes with the position of the owner. Such a viewing angle is initially the restriction of technology, and it has gradually formed a style. . It can be said to be extremely suitable in an action adventure game in biochemistry. Used in the action game, although the style is inherited, there are also some inconvenience shortcomings. It is better to be relatively fixed in such views, and it is not a problem that the dead angle or the scene is blocked by the scene due to the adjustment of the player. Write such an article is no longer a game theory, this is some experience I have long played. Among them, I want to let everyone know the style. Now I am playing games, I can tell this is Capcom, this is Sega, this is Nintendo. The style is really important, not only in the TV game.

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