SAPPY method

xiaoxiao2021-03-06  43

Use it ~ reproduced at gbgba posts, author: Liu tears Preparation: the first ready software sappy, author of the software has not been updated for a long time, the latest version is 1.6. STOS, a auxiliary software, developed by unknown author ... In addition, it is best to prepare a 16-way editor, it can be, but it will trouble. 1. Run sappy, point File-Load ROM, load the ROM, if you can start playing, all the steps are not available, directly point Export Song to .mid, pay attention, stop playback when exporting MIDI, otherwise it will be wrong . If the ROM does not support, you can continue the following steps. Second. Take the Milky Warrior - Zero Mission as an example, run STOS, load the ROM, point Search, some numbers and letters will appear after a while. Then open the sappy.lst file in the Data folder in the SAPPY program with the 16-en-editor. Oh, what did you see? Yes, all supported ROMs are here, what we have to do is to add unsupported ROMs. Take this line as an example, ESPN Final Round Golf 2002 (U), SAPPHIRE, Blank, Blank, & H5C0B48, 0, 0 AGRE is the letters displayed in the first line of STOM, this is the code, pick up the ROM It's the name of the game, the next "SAPPHIRE, Blank, Blank," Don't take them, directly watch & H5C0B48, this 5c0b48 is one of those 16-based code searched by STOS. As so, I need to try it. So, the code of the Galaxy Warrior can be written as this: BMXE, Metroid - Zero Mission (U), SAPPHIRE, BLANK, Blank, & H8F2C8, & H0, 0 & H1 is the first beginning (seemed that the first music of the game is Blank). In the official help document, the description of the format is like this: Romheader, Romname, Romtype, Songlist, instimap, Tableoffset, SongStart, SONGEND, you can take a look at the official help documentation. 3. After adding the support code of the game to the sappy.lst file, you can try to open the ROM with sappy to try. If you fail, replace the data of the TableOffset segment until you can play. However, it is generally the first data to play. Click on the add-to-date next to Play to play before and after. Choose music, then stop playing, then point File-Export Song to .mid can be exported to MIDI. Note: SAPPY is not all of the games. Add ROM support code format romheader, romname, romtype, songlist, instimap, Tableoffset, SongStart, SONGEND 解: romheader segment is AGRE, it is to identify ROM, must don't be wrong with the romname paragraph is the game name, you can use it casually The ROMTYPE segment must be filled with the SAPPHIRE SONGLIST paragraph is where the music list is written. Refer to several LST files such as Advw.lst under the Date folder, you can know the exact format. If you are too lazy to use the Blank bar instimap paragraph It is the most important place for GXB, and tears have not been understood, and now it is.

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