Game production initialization (2002.7.20 - 2002.7.31)

zhaozj2021-02-11  227

This is the result of my recent research! Very sharp, absolutely original! Haha! just kidding! The game is not easy! It is not simple to do! ! ! However, many people have to do such a few things after playing games: First, how do TMDs pass? Is there any Raiders! ? Second, still TMD is too difficult, there is a Raiders, there is no cheat! ? Third, the real TMD is ghost, how is it so long, have there any modifier an archive every level! ? Fourth, I kao, I don't play, don't play, the ending is different, I don't feel uncomfortable, I don't feel uncomfortable, the operation is not smooth, the hardware requirements are too high, the conversation is like the robot, this animation is also 3D .... ............! ? ? ? Ok, there is such a few things after you found it, you will slowly make a game yourself, of course, this is just a programmer who loves to play games! I am also a one of this, so I also want to do games, so now I will talk about the programmer I don't know from one, and I will slowly understand the production and major knowledge of the game, and My study notes - saying, I will not call notes at all, pure belongs to let those who like to come, every day, ask how to do games, see those books, what knowledge needs, Don't know how to understand the language, what language is best, and you should first look at the books, these books are the nonsense, but every time these things will lead to a lot of reply. Why is it because those people don't know how to start, or if it is a sales, or it is up, or if it is gz, it is not that the truly satisfied answer is not, because this problem is not May answer! Said so much, I am not thinking about the situation in the forum, nor I want to criticize some people's remarks, I just want to tell you how I started, how to see the book at all! And the most important thing is that I still can't make a play, but I have seen some simple source code, very well understood, and there is a certain rule.

So this article will slowly deeply in-depth, I have a deep and slow in-depth of the knowledge of the game programming, that is, every article published on behalf of this, I have some gains to think with you, and I want to consolidate myself. Things have been learned, they have been organized at the time, and the summary! When I say this, I will start my history. The first step in my game is the first step: I know how the games around you are there. How is it - in fact, this seems to be a bit of a problem, but you think about it, you want Even what you need, what you don't know, it is better to learn about these people first, you may not find what kind of tutor you need! What I found, I certainly didn't stay in the forum asked, because the forum was used to discuss problems, not to be used! So I went to the search engine www.google.com and then found "Game Programming", Haha really has a lot of websites, so I have entered a few, and finally I found out that China's existing game production (amateur) is still in 2D. Aspect, of course, there is 3D, but it will never come out of Quake, why! ? I also said that it is unclear, but no matter what, I still have to find some new things, and each game programming website will have their own original things - basically have their own game planning. The project is also in the implementation, and you can also look at the progress of their steps, and there will be one or two programming good hands (just good hands!)! And some websites mainly develop game engines, this type of website, I think that belongs to that is there is no creative programmer - I want to explain, I don't say that they don't have the ability, but they will only write the engine, but they Maybe I feel that the game engine is very important, and there is a game of playing or say that I will have a game script that turns the countless people, I also agree with this, because many big games will have The powerful engine supports, and a generation of generations have changed again, optimize and optimize (it seems to have been the old soup, haha)! I will continue to say, that is, now China's game program is still more focused on the RPG class and slowly tend to network RPG, no matter how much, I know this, I am sure that I am the least to learn. Some programming in 2D - RPG!

The second step: I have found the goal (I personally, you can also go to yourself, don't take me this road, or it is very competitive!), Then I have to find something, Of course, I don't want to find a high-level book. Let's take a look at what to write this game. Since it is a game, it is definitely under Windows, then I want to play games, or write the game. Used in DirectX, just playing the game is the version of DirectX, while writing the game to use DirectX's SDK. You may sometimes be very strange, why do some games don't feel a little software, that is, even the simplest saved file (record) does not show the red menu under Windows! ? But use this very successful means to achieve, and what kind of game map, how to implement the task, these countless problems! So I also put these doubts on a DirectX's SDK, then started my exploration, I don't know how to use these SDK things, I have never used VC, C to write things, but I know some Basic this kind of grammar, and the package of classes, how can you have to point, or you still have to write a note of the CC, C ! Here I want everyone to recommend a stupid network book, see him basically understand how the game is used in the game and the DirectX SDK's usage, you can go to http://www.kanepeng.com Downloading, it is, the webmaster of this website is also the author of this book. The name of the book is called "Game Programming Guide" and it is a version of the version. I see 1.07 but now I have 1.08 (how do I feel StarCraft) After I saw it, I would like to see the following section!

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