Jinle group newcomer guide [toxin]

xiaoxiao2021-03-06  41

Basic method of the game

The most important thing in the music game is the rhythm. There are two methods when the game is, one is to see the judgment line, according to the corresponding Notes; the other is to listen to the rhythm Press NOTES.

When I started playing, I couldn't form a better reflection because of my hands and eyes and my brain. I can only be "eye-brain-hand", so if I add music, it will be more chaotic; after familiar with key position and judgment, form "eye - Hand "This reflection can be better based on the rhythm.

Everyone noticed that there is a red line under the screen inside the screen, which is called a decision line, and when the sound is dropped to the corresponding Notes when the sound is dropped to the determination line, it can be issued The sound is considered to be in HIT. Because of the different Notes situations, you can talk to you the most basic button method. Players who have been playing with their own comparison will see if they can help themselves.

1 basic button method

1.1 General method of the general method buttons is to cope with the most cases. That is, every finger must complete "drop-hit-rising - raise" 3 complete actions, can not drag the water;

1.1.1 Drops need to be noted: 1) When the drop is dropped as much as possible, the impression and condition reflection; 2) The angle of falling is also very important, generally the finger and the keyboard to 45 degrees, then 90 degrees from above Press down; when dealing with some more difficult switches, you need to take the finger and keyboard directly to a 90 degree angle. However, this is also different from person to person, and the most important play is comfortable.

1.1.2 Key hit button is the most critical step of completing the action: 1) The intensity of the keystroke can be light, and according to the different situations of the face, if it is a general single button, it only needs to be light. Yes, if it is more, it is another matter; sometimes weighs just for the rhythm is stronger; 2) Use the fingertips as possible, so if everyone's nails are very long, they should be properly cleaned up, so as not to An accident occurred. -

1.1.3 Lifting the Lift Logging The end of a full action: 1) Lift the light, there are several reasons, one is to speed up the action to ensure that the next continuous action can be connected as soon as possible, another one That is - - I look at it. -Ha ha. . 2) The action that is raised is fast, and it is used to it. This can be used to it. - It's really can't, put your hand into the fire -. -

In summary, this continuous action is the most basic, inspection method: completely and clearly, you feel that the rhythm is in your own grasp; in addition, the people next to him are very clear, very rhythmic keyboard knock Sound.

1.2 Fingers and wrists know the action, let's see how the wrist and fingers work. When the basic action is completed, the finger should do with the wrist, that is, the wrist cannot be just fixed in a certain place, and to swing the finger up and down, pay attention to the wrist rather than the arm. It is relatively, the elbow is fixed. This action can practice the cantilever when you usually typing.

Of course, some friends are playing on the desktop, which limits the movement of the wrist, more dependent on the flexibility of the finger, but also exists in such a master, but will pass the stage of habits and the most Comfortable principles to choose the right method.

Under the finger and wrist, it is very helpful to play the combo, because most people have just started to play, the flexibility of the fingers is not high enough, the speed is unhappy, the fast combo needs to be very light, get fast, and wrist Give your fingers an additional force, not a separate finger or wrist, otherwise the consequence is: 1) The wrist is stiff, some finger is tied. -; 2) arm cramps -. -, I will know if I touch it, it is very tight; everyone will not try. 2 The gesture of the game's posture game is mainly the position of the hand and the body. Mainly based on the bids selected by everyone, there are several principles:

2.1 Hands responsible for spaces cannot distorted Since this is a 7-button game, there are at least one of the two hands to grasp 4 keypasses. The saying of this is a player of the space (that is, friends using spaces 4 ", there are also straightforward and others, here are not introduced first). Since there is a hand responsible for 4 keys, it is basically a thumb, and thus this hand must be distorted, that is, the arm should be as 90 degrees or close to 90 degrees. Otherwise it is very uncomfortable.

The specific method is: if you are the left hand 4 key, the left hand thumb space can be pushed to the left, so that the left hand elbow is nearly 90 degrees; the opposite is the right hand, go to the right. But there is no too much, otherwise the degree of distortion of another hand is increased. -

The method of use is: The selected key bit cannot be too close, the two hoses are the best, the interval is large, and the connection between the two fingers is alienated. -

2.2 By select this selection According to personal preferences, you can choose a different key bit, but there are several attention places: 1) can't be too close, and you can't be too far, this is also said above, left and right hands adjacent 2 The one is appropriate; 2) If the finger is not responsible for the space, do not set a few keys in the bottom, otherwise it is easy to increase the degree of distortion of the keyboard; 3) The key to the hand is trying to be with space similar. This thumb is more likely to cooperate with other fingers; It is not too late to practice.

At the same time: To maximize the principle of the default, the default key is better. - However, the even key is SDF SPC M,. (Right hand space), so that the combination of right hand and space is easier, (Personal Opinions - I have listened)

2.3 The angle of the screen I believe that the screen must be slightly chartered, so it is easier to grasp the decision line, but it is necessary to grasp the music rhythm of the music. - Every time I go online, I have to engage in computer. - and this is better to be compared to speed. You can try it.

2.4 The distance between the eyes and the screen 1) The farther the eyes and the screen, the better the overall effect, more suitable for the speed of speed; the eye is more conducive to the observation line (nonsense -.-), Generally, the eyes are suitable for 30-40 cm in the screen. 2) The position of the eye observed the screen is generally the most reasonable, but for a relatively high speed, it should be above the screen, the slower, the slower the position, the lower the position; The principle should be: can better grasp the rhythm, watch the screen, so the speed is also acceptable; if the speed is slow, you should look at the position below, the position of the line; 3) The eyes cannot stay in one position should have This view: When you see someone else playing a song, I feel that Notes on the picture is fast, it is easy to see, but I found it when I play, it is not imagined. - This reason is, when you look at others, the eyes stay in the screen, and when you play, your eyes are going to follow NOTES, with your eyes to reduce a part of the speed, so you won't feel it. See if it is? ^ ^ This introduction is the basic method of entry game. If it is necessary to introduce the introduction or single introduction, clear the relevant tracks, the technical introduction is inserted, everyone cooperates with yourself :)

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