To do J2ME games, use KToolBar to develop, program, debugging too much trouble, so I want to integrate it.
Inside JCREATOR (JBuilder is too big, you can't afford it), try it, feel still, take it out and everyone
Share the following.
Suppose JDK Home Path is D: /J2SDK1.4.0; WTK2.0 Path is D: / WTK20;
1. Configure Options under Configure and configure the relevant option. 1, JDK Profiles Click New-> Select the JDK Directory D: /J2SDK1.4.0-> Add Archive Select D: /WTK20/LIB/midPapi.zip and move it to the top -> name change to SUNWTK20; 2, JDK Tools SELECT TOOL Select Compiler-> New-> Name to SUNCompiler-> Parameters, the first plus -BootClassPath D: /Wtk20/lib/midpapi.zip; 3, Tools new-> dos command-> Enter the name: sunpreverify-> Click to just Added Tools-SunPreverify -> arguments to D: / WTK20 / BIN / preverify -classpath $ [classpath] -d classes $ [outputpath] -> Initial change to $ [prjDir] (whose reason is changed, it is convenient for future convenience 4, Tools New-> dos command-> Enter the name: sunemulator-> Click the just added Tools-Sunemulator -> arguments to change to D: / WTK20 / bin / emulator -classpath classes $ [prjName] -> Initial change $ [Prjdir]; this configuration is OK, but also pay attention to something when building projects can be used very well.
Second, create a project step 1. Project Template According to yourself 2, Project Paths (note !!!) Name must inherit the MIDlet's primary class with the same name, example: Main class public class Hello Extends MIDlet, Name must be Hello; Source Path Last plus SRC (available); Output finally adds TMPCLASSES (available); 3. Project ClassPath Select SunCompk20; 4, Project Tools Select Suncompiler;
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