Developing Online Games: An Insider's Guide
Mechanical Industry Press
(US) JESSICA MULLIGAN /
BridgetTe Patrovsky /
[
About the Author
]
Yao Xiaoguang /
恽
Wang Xin /
June 2004
R & D: China's online game new starting point
Learn to make progress
Not a boutique
About the Author
Preface
Foreword
First part
Chapter 1 Market
Do we have to enter this market?
Basic consideration
How to do? Which approach is better?
Market analysis: Who is playing online games?
Chapter 2 Planning and Budget
cost
Budget and Investment Report (ROI)
Wisdom of aggregation: management and hiring problems
Differences between products and services
Development and distribution budget
Chapter 3 Project Management and Project Manager
Project Plan
To complete the entire project, it takes 2-3 years.
Why does the product extension occurs?
Project essential
Chapter 4 Marketing and Publish: Retail, Download, or Is it parallel?
Download: Not the most feasible choice
Buy shelf space
AOL Mode: Do you really need to sell the client?
Chapter 5 Calculate and Expand Profit Rate: Cost Control
Digital example
Additional profit
Part II Design and Development
Chapter 6 Basic Design and Development Ideas
Experience and advice
design
Chapter 7 In-depth exploration development and design
Technical factor
Where do you start?
Prepare proper tool
Server hardware and bandwidth
Players' hardware and software
Customer Service: Where is my tool?
Chapter 8 Society Design
Attract and maintain players' game features
Player satisfaction form of THEMIS Group
Key "new player feelings"
Online game is social
The importance of story background
Building a game world: What is "content"?
Chapter 9 Other Design and Development Problems
Game machine: brave new world
A question: designer
Development problem
Based on schedule balance creation
Test phase
Fixed: close to the issue
Expand player support team
Part III issuance and management
Chapter 10 issuance period
Philosophy
Technical stable release importance
Who is responsible for the issuance?
Disaster control
If the disaster occurs
Chapter 11 Management After the Game
Barbarians, tribal herders and citizens
Transition from the development team to the maintenance team
Manage players expect
Player relationship: GM in the game
Service philosophy: attract and maintain users
Security: keep honest people honest
Community relationship processing
Chapter 12 What should I do during the development team during the game operation?
Responsibility of developing team during game operation
Issuance process
Release plan
Produce patches and release update schedules
Public test server
Release update frequency
Key BUG and vulnerability
Patch VS
Plan and achieve major expansion
Implementation
Part IV Experts' Articles
Chapter 13 Microsoft's "Super Corps": Why this round of the game failed
Round strategy game is not very popular
The design of the game is too easy to be malicious
A large number of vulnerabilities and "hackers" harm the fairness of the game
Lack of public relations and market support from Microsoft
The game's update is not in time
Game Community THE ZONE administrator
Chapter 14 "Chaotic Online" memoirs
prelude
The first stage: build a skeleton (technology)
Second stage: content automatic generation system heartbeat
The third stage: preparation before birth
Birth: Game release
Post-release: young years
Chapter 15 Honors and Shame: Personality in online games
Trendy word brings
Unique audience
Unique media
Power of shame
Honor problem
Pure elite: the ultimate honor game
Roles to develop games: strive to have a lot of days
Achievement and development
Small knot: development in achievement
Chapter 16 Case Study: Network Game Life Cycle
Get location in the mass market
As of the four best online games in December 2002
Chapter 17 Large Multi-person Game Blood Players' Prison Regeneration Detecting Index Curve
More content?
Please play less for a while
summary
Chapter 18 Review: Myth of "Camilot's Dark Age"
Game community
Start Beta test
Server backend configuration
Commercial action
Lesson
Chapter 19 Management Online World Exhaust Behavior
What are the derailed behaviors?
Why is derailed behavior a complex problem?
Why do people make mistakes or derailed behaviors?
Rules for establishing behavior
an examination
verification
Correct derailment behavior
Encourage popular behavior
Chapter 20, "Matorning 59" historical affairs
sequence
schedule
appendix
Appendix A list of matters need to consider
Appendix B said
Appendix C Bartu business survey questionnaire and part of the results
Appendix D Red Heart, Plum, Square, Spoon: MUD Game Player Classification
Appendix E online game
Appendix F Glossary