"Online Game Development" developing Online Games: An Insider's Guide

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Developing Online Games: An Insider's Guide

Mechanical Industry Press

(US) JESSICA MULLIGAN /

BridgetTe Patrovsky /

[

About the Author

]

Yao Xiaoguang /

Wang Xin /

June 2004

R & D: China's online game new starting point

Learn to make progress

Not a boutique

About the Author

Preface

Foreword

First part

Chapter 1 Market

Do we have to enter this market?

Basic consideration

How to do? Which approach is better?

Market analysis: Who is playing online games?

Chapter 2 Planning and Budget

cost

Budget and Investment Report (ROI)

Wisdom of aggregation: management and hiring problems

Differences between products and services

Development and distribution budget

Chapter 3 Project Management and Project Manager

Project Plan

To complete the entire project, it takes 2-3 years.

Why does the product extension occurs?

Project essential

Chapter 4 Marketing and Publish: Retail, Download, or Is it parallel?

Download: Not the most feasible choice

Buy shelf space

AOL Mode: Do you really need to sell the client?

Chapter 5 Calculate and Expand Profit Rate: Cost Control

Digital example

Additional profit

Part II Design and Development

Chapter 6 Basic Design and Development Ideas

Experience and advice

design

Chapter 7 In-depth exploration development and design

Technical factor

Where do you start?

Prepare proper tool

Server hardware and bandwidth

Players' hardware and software

Customer Service: Where is my tool?

Chapter 8 Society Design

Attract and maintain players' game features

Player satisfaction form of THEMIS Group

Key "new player feelings"

Online game is social

The importance of story background

Building a game world: What is "content"?

Chapter 9 Other Design and Development Problems

Game machine: brave new world

A question: designer

Development problem

Based on schedule balance creation

Test phase

Fixed: close to the issue

Expand player support team

Part III issuance and management

Chapter 10 issuance period

Philosophy

Technical stable release importance

Who is responsible for the issuance?

Disaster control

If the disaster occurs

Chapter 11 Management After the Game

Barbarians, tribal herders and citizens

Transition from the development team to the maintenance team

Manage players expect

Player relationship: GM in the game

Service philosophy: attract and maintain users

Security: keep honest people honest

Community relationship processing

Chapter 12 What should I do during the development team during the game operation?

Responsibility of developing team during game operation

Issuance process

Release plan

Produce patches and release update schedules

Public test server

Release update frequency

Key BUG and vulnerability

Patch VS

Plan and achieve major expansion

Implementation

Part IV Experts' Articles

Chapter 13 Microsoft's "Super Corps": Why this round of the game failed

Round strategy game is not very popular

The design of the game is too easy to be malicious

A large number of vulnerabilities and "hackers" harm the fairness of the game

Lack of public relations and market support from Microsoft

The game's update is not in time

Game Community THE ZONE administrator

Chapter 14 "Chaotic Online" memoirs

prelude

The first stage: build a skeleton (technology)

Second stage: content automatic generation system heartbeat

The third stage: preparation before birth

Birth: Game release

Post-release: young years

Chapter 15 Honors and Shame: Personality in online games

Trendy word brings

Unique audience

Unique media

Power of shame

Honor problem

Pure elite: the ultimate honor game

Roles to develop games: strive to have a lot of days

Achievement and development

Small knot: development in achievement

Chapter 16 Case Study: Network Game Life Cycle

Get location in the mass market

As of the four best online games in December 2002

Chapter 17 Large Multi-person Game Blood Players' Prison Regeneration Detecting Index Curve

More content?

Please play less for a while

summary

Chapter 18 Review: Myth of "Camilot's Dark Age"

Game community

Start Beta test

Server backend configuration

Commercial action

Lesson

Chapter 19 Management Online World Exhaust Behavior

What are the derailed behaviors?

Why is derailed behavior a complex problem?

Why do people make mistakes or derailed behaviors?

Rules for establishing behavior

an examination

verification

Correct derailment behavior

Encourage popular behavior

Chapter 20, "Matorning 59" historical affairs

sequence

schedule

appendix

Appendix A list of matters need to consider

Appendix B said

Appendix C Bartu business survey questionnaire and part of the results

Appendix D Red Heart, Plum, Square, Spoon: MUD Game Player Classification

Appendix E online game

Appendix F Glossary

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