Tomorrow is the end of the world
Introduction:
This is a highly liberalized game. Tomorrow is the end of the world. What can you do in only this day?
Although emphasizes freedom, but story background, the characters have been basically determined. These two points are not contrary.
The story happened in a school, the protagonist of the story is a group of little girls who are not so good. Various contradictions have been close to the critical point. In the outbreak, you need to do it, it is not a change to the Savior to save the world, and It is a good one, this is only a thing you want to do, live like a person, of course, you have the right to take this day.
The whole game is string from several events (event driver), but it doesn't matter to the ordinary text adventure game, because the game is not around the will of you, that is, there will be a batch and your event in the game. The same NPC (protagonist NPC), they will act in their own character - they can trigger events! In other words, people you want to do will not necessarily wait for you to do, they are also the protagonist, they also have the right to choose their own life.
System and programming implementation:
Event driver - the so-called event is a set of pictures, animations, and text conversations, which can be triggered by the protagonist (including the protagonist NPC), which affects the relationship between the current roles, which affects the entire game. World (of course, this is not a butterfly effect ^^, the game world is a role composition, and the changing role relationship will certainly affect the entire game world). Various event triggers are not the same, but it is generally not more than time, place, and characters (relationship between roles). In order to facilitate handling and reduce workload, the event should be a mesh structure, not a tree structure.
The protagonist NPC - Generally, only the protagonist (that is, players) has free activities, triggered the permissions of the event, but in order to enhance the true sense, some NPC has permission to have direct or indirect competition with the protagonist, give the whole The game world brings vitality, so there is such a "protagonist NPC". In fact, on this game, the realization of the protagonist NPC is quite simple, and only the purpose of moving plus the event trigger processing can be required.
Take advantage of:
In fact, this game was originally my 99-year novel. I just wanted to write a few ordinary immersive peer people. Their situation is completely different, but they are not so happy. The contradictions of accumulation were finally induced on this day. They had an anti-normal resistance, hysterically betrayed the mask that she had worked hard, but won the unexpected victory, and finally tasted the sweetness of life, could not help but be full of hope tomorrow. The novel should be here (the moment of germination hope) suddenly end, through the novel's name, we can imagine that the hopeful tomorrow is actually the end of the world (very black ending). Is it not important for the end of the world tomorrow? It is important to be today!
Not long ago, I have seen "American Beauty" and found that their overall idea and some of them. Just consciously, I wrote this novel in my present life, and it is nothing more than white and waste, so I have never been patched, just a slowness of ideas.
As a game planning, of course, it should not be too black, although the role is not perfect, but it should be cute; reflection is necessary, but it is necessary to ensure that the reflection is relaxed. Because this is like a game.