I saw the example still in the rivers and lakes, I knew the age ...
The multi-line RPG I conceive is of course not "Jianghu". The same RPG is completely determined by the protagonist (player), and there is nothing difference with ordinary rpg, of course you also Don't hope that there will be the feeling of carving the fine chisel is like FF8, and it is bound to lose some other. Imagine why the real world has such a living? Why is this unpredictable? The answer is very simple, that is, everyone has their own ideas, they will not be able to hume people according to your idea, this is the difference between MUD and RPG, each of MUD has its own ideas, each Individuals can do what they want to do (although they are limited by the game system, but in fact people will be limited - social, natural), everyone is mature and progress (RPG's enemy will also Jarcy, but this is not the same). We can fully believe that whether it is RPG or something else, the only way out is on Ai (artificial intelligence); NPC (computer control role) will think, there will be a choice action, this is the multi-wire RPG The core part. It can be said that for a simple event we need to match the world (the environment, natural environment and social environment, and the social environment is of course people). Perfect production in harmony. The troublesome problem is to dialogue (the role of the player and the NPC dialogue), this work should be a dream of many people (the reason why the dream is because it is too difficult), and the general dialogue is not The most important thing, also asked it to say that there is a specific artistic effect in some specific circumstances, that is, we don't just create a "person" to create a less ordinary person - drama character, Of course, don't say that you also know how much it is impossible to complete, no matter how attractive this (think about it, if we make such a "monster", the game is not just putting a history of the history. Simple. If we do things), we can't do this, do this, what we need to do is to cross these fantastic puzzles to achieve a very simple little thing - do a rpg a multi-wire RPG. There is only one emotional machine, which is called emotional machine, because we need it to handle some things, not very sensible because A = B is used to choose C, we want it Bring that some humanity - as long as you can deceive the game, this requirement should not be too much, too much is the amount of data, we can't predict how it will develop, we can only prepare all things in advance Great