And the previous one, the first C game I wrote is a Russian square game - "Seven Puzzles", with a very rapid AI, the level is not very good, only consider a square, it is a fast attack , About Ai's approach, talk to everyone! Is our guys playing Russia based on what principles? Can a simple principle of mathematical formulation? If you are interested, you can think about it, don't worry, because the rules are so simple that avatars, if you want to use a formula to replace its rules, it is really not an easy thing. First of all, I need to remind everyone that there is another name in the Russian square, which is "bricking", tab is the most important, I set the rules as follows: 1, the position of the square is getting down, the more close the square Ok, that is, the number of squares around the square, the better, the better 3, the more the number of squares, the better the number of each rule, of course, as for the specific formula, it is easy to write. Not mentioned, and I have written more than two years ago, I can find http://sscomic.yeah.net, that is what I have just written in more than half a year, and now it seems that it is not possible. What hasn't, I haven't time to write a Windows version, and I will use it!