INTBASE64_ENCODE (Unsigned Char * OUT, Unsigned Char * in, int size) {register int position = 0; register unsigned char * dst = OUT, * SRC = in
IN = size; while (src
For (src = out; src IF (Position) for (; Position <4; * DST = '='); * DST = '/ 0'; Return Dst - Out;} static unsigned char map [256] = {0x40, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF , 0x3e, 0x3f, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3d, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x01, 0x02 , 0x03, 0x04, 0x05, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f, 0x10, 0x11, 0x12, 0x16, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0xf, 0xFF 0xFF, 0x1a, 0x1b, 0x1c, 0x1d, 0x1e, 0x1f, 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x29, 0x27, 0x2, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x2e 0x2F, 0x30, 0x31, 0x32, 0x33, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0 XFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF}; INTBASE64_DECode (unsigned char * out, unsigned char * in) {register unsigned char ch, * DST = OUT; for (Bytes = 0; (CH = * in ) && ch! = '='; bytes ) {IF ((CH = MAP [CH]) == 0xFF) {RETURN-1;} Switch (Bytes & 3) {case 0: * DST = CH << 2; Break; Case 1: * DST | = CH >> 4); * DST = (CH & 0xF) << 4; Break; * DST = (CH & 0xF) << 4; Break; Case 2: * DST | = (CH >> 2); * DST = CH << 6; Break; case 3: * DST | = CH; Break;}}} (bytes & 3 == 1) {RETURN -1;} Return (Bytes >> 2) * 3 "/ x0 / x1 / x1 / x2" [bytes & 3];