2005 vegetable bird madness future online game

xiaoxiao2021-03-06  40

2005 vegetable bird madness future online game

With the rise of the grand network, in 2004, the most proud of IT is no longer a Ding Lei, but Chen Tianqiao. In just a few years, a vibrant industry has born and deeply affects people's lives. we do not

Do not say this is the miracle created online game. The computer game has been there many years. Before the marriage without the network, it is just a little downs. Since the network, it is like a snail to sit in the long qualifying No. 2, and the speed is developed. Online games are undoubtedly a sunny industry. But how many people can really see the development of future online games? How much energy is it, is it good or bad? Is it a lot of flowers or long-term development? -----

It can not be said without ambitious: "Online games will become the leading industry of future development, if e-commerce is the largest network real industry in the future, then online games are the largest network virtual industry. It will affect the e-commerce Holding everyone, it is certainly good for the society. So it is a bright, development is a long-lasting or even eternal, it is not a flower. In the IT industry, most industries have no advantage. This is mainly inadequate, and it is too late to start.

So we can't lose online games. Moreover, in this respect, our country has three major advantages. One is the advantage of talents, and the major IT giants have set up research institutions in our country to explain our talent advantage. The second is the market advantage, my country's netizens are the second and still growing at high speed, this advantage is obvious. The third is the advantage of geographical culture. my country has a history of five thousand years of civilization, thousands of classic famous, nine hundred and six hundred thousand square square

Miles of mountain rivers. Everything in this can be made into a online game. And all the country is deeply protected from our country

The influence of culture will easily expand the international market.

Although Japan, South Korea, US online games are now developing very quickly, but they have no country to own our

Three major advantages, and these three major advantages are essential for online games. Therefore, our China will be the future

The leader of online games. This is also 5,000 years, 1.3 billion, and 9.6 million these three numbers give us responsibility. We can only choose

Keeping pace with the time, only if you don't fall behind.

However, some people now oppose online games, saying that it is a flood beast. Can't see the essence of online games

I don't know what the online game does not look at the future online game. There are two reasons for this situation. First is now

Online game itself is a single lack of learning, and practicality gives people feel that there is no benefit of playing games. another

The reason is very good to understand ----- Faced with the development of new things, it is impossible for everyone to know, so many people can't see.

Clear web games for bright prospects. I am in front of a paragraph, I am talking about the future online game. So so good, because of future network tour

The content of the drama is rich in green health. Mainly manifested in learning, leisure, and targeted these three aspects: 1. Learning, this is the main feature of future online games. The current society is a learning society. And the game, especially for students who have no self-cultivation, but

Learning, now it seems that learning and game is not compatible with water. However, online games can combine both.

Let us learn in the game and increase in happiness. And there will be many schools and parents to take the game to children.

In the study, this is likely to cause a education and teaching revolution. There are also a few games to bring us a small department.

Different knowledge, such as "Navigation Century" makes us understand some geographical knowledge. This is just the prototype and one of the online games.

The direction of development is far more than this. Two leisure, because most people's work is very busy, there are very few time leisure, and most of the leisure places and facilities take a lot of money, it is impossible to spread, and the content of online games is rich, there is not much spending, and can be anytime. This

Some advantages will make it a first way to become entertainment. Three-targeted, this is an inevitable result of the development of online games. Mainly manifested in different crowds design

Play content. For example, there are more things to learn more about the students, and the doctors should have more sick and save people, and the police should add some guns and fight.

It can be said that online games are a good opportunity for China to bring to the network big country, whether it is government,

Enterprises or individuals should create a good social atmosphere and environment for the healthy and rapid development of online games. It should not blindly have difficulty, prevent its development. In the near future, a powerful network China will naturally be born, and the blood of the dragon will cause the network to boil. This article allows any individual and unit reprint, modification, and joining beneficial content to make a strong power of the development of China's online games. Finally, I wish the China IT industry will always prosper, and I wish every person who read this article smoothly. ------------ North Arctic Starlight in the early morning of 2005/1/16: Arctic Starlight is a big bodied little rookie, is willing to add QQ25384053

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