Bromon Original, please respect copyright, communication protocol
This project does not have a complex communication directive, the number of commands is limited, but there is still a key issue to pay attention: traffic. To minimize traffic, we use bytes instead of strings to save system instructions, so that traffic is reduced by half, such as using one byte to save a poke card, byte high expression color, byte low represents numbers, if 0 represents black peaches, then black peach three should be 0x03, this requires reincarnation operation:
INT m = 0;
INT n = 3;
BYTE CARD = (BYTE) (M) << 4) | ((byte) n; // m left four digits, then with N left or operation
In the game, you need to pass the user's integral. This is a big integer that uses four bytes to save comparison insurance, convert the integer to the four bytes, as follows:
Package Org.bromon.games.al; public static byte [] translatelong (long mark)
{
Byte [] b = new byte [4];
For (int i = 0; i <4; i )
{
B [I] = (Byte) (Mark >>> (24 - i * 8));
}
Return B;
}
The operation of the four bytes turns back is as follows:
Package org.bromon.games.al;
Public Static Long TranslateByte (Byte [] B)
{
INT MASK = 0xFF;
INT TEMP = 0;
INT RES = 0;
For (int i = 0; i <4; i )
{
RES << = 8;
Temp = b [i] & mask;
RES | = TEMP;
}
Return res;
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