These days, the new version of QQ Dragon Ball is finally played, so tested it.
The creation of this game should be from zuma game, so whether it is handling or rules, it is basically consistent with it, but it is only slightly different in technology implementation.
QQ Dragon Ball uses a 3D engine, so the effect is more realistic; compared to Zuma is the use of map technology (which can find that resource from the zuma directory). However, on my machine (CY1.1, 128M, integrated graphics), QQ Dragon Ball runs a bit slow, often skipping phenomenon (of course, does not exclude interference with network transmission). From here, for a small game (and very high for real-time requirements), the 3D engine has some smell of chicken.
I don't know how to develop this game Teniversity programmer, in short, they are in violation of the basic principles of programming - only choose the right, not expensive.