Reprinted: "StarCraft" StarCraft Strategic Tactics Development and Innovation

xiaoxiao2021-03-06  41

The issuance of the Data Shell Battle truly becoming a classic, so we experience the development and innovation of Star Strategic Tactics through the previous WCG star event.

2000WCGC (WCG's predecessor, electronic competitive World Cup)

This is a primary stage of exploration and development. Before 2000 WCGC, there is not such a grand star competition to let almost all top masters in the world to exchange, and countries' players are exchanged through the official battle network of BN. Therefore, the horizontal level of the world is uneven, the strategic tactics are also five flowers, all flowers, the integrity is still very limited, and the strategy has also stayed in the primary development stage of the urinary tyrants, and has not yet to study excellent views and precise. Partial computing and carving the micro-operation stage, the tactics is just a way to get a fixed single process, and the tactical system has not yet formed. It has not achieved all kinds of tactical integration. It does not stick to fixed tactics in actual combat, random strain, each Tactics alternately use, smooth transition, there is no gentle concept in the world, but there is only a variety of tactics to control the situation, rely on the arms suppression and expand the advantage, and finally with the resource advantage crazy violet.

At that time, the strategic tactical research and development will not have an important reason. 107 stars have no video functions. It is necessary to understand the master's strategic tactics and playing. In addition to watching the site, there is only a limited text battle report as a reference, there is no intuitive and accurate REP, text battle report The viewing role is much greater than the actual strategic tactical learning and research.

South Korea has begun to formal and specialize in the research and innovation of strategic tactics. From the cultivation of small operations from the overall situation, Koreans started ahead.

The strength of the countries in WCGC is so close, and a very fierce and wonderful game, and South Korea has also confirmed professionalism to integrity promotion and development. Also let the world know the most advanced tactical thinking: Korean expansion Flow, so-called expansion is not random, but is calculated. It is based on time period, continuous development, reasonably distributing resources, and strong rhythm. The concept of "Korean Flow" and crazy expansion self-printed into the brain of domestic players, South Korea attracted the attention of the world integrity, and also in the forefront of Starial Strategic Tactics and innovation.

China's understanding of interstelock is still in the sprouting stage, strategic and tactical monotonism is limited, because many masters are in the country's war network activities, so they are relatively stunned with the world's contact and communication, and they cannot learn and understand the world's most Advanced strategic tactical concept. The WCGC undoubtedly gives Chinese players a thousand-compliant opportunities. Through WCGC, Chinese players began to realize their shortcomings and defects, learn advanced strategic tactical thoughts, and they have to learn and catch up. Located in the professional South Korea, this World Cup will benefit Chinese players, and it is a sign of China's integrity to walk out of the country and lack of the world.

The 2000 World Cup is a strong promotion of integrity development. The profound research and understanding of strategic tactics makes the development of StarCraft also brews an urgent revolution. 2001WCG (the first World Electronic Competitive Olympics)

After experiencing the 2000 World Cup, the top players from all over the world have been exercised and honed, and the world's advanced tactical thinking has been absorbed and summarized. The research on the interstellar strategic tactics set off unprecedented boom, and the research on the expansion flow of South Korea And learning, derived a lot of new tactics, such as SK tactics for the crazy expansion of the insects, that is, not relying on tank (small or non-tank,) as the main force promoted by mm and science, PVT targeting The huge threat of Shenzheng Church creates a new mechanized tactics for MM, and this tactics is still perfect. The research on tactics has deeply occupied the pattern of scheduled process tactics to dominate the mainstream. The world has also emerged. Different intersteluto,

1, mature Korean stream

Of course, the most mature Korean stream of professionalization is highly reflected in the first spirit of South Korea - saving. The initial development of the initial development is very concerned about the precise calculation and micro-operation of the details. The early defensive force is very scientific, not many, can just block the other's attack power, excess resource is used crazy expansion And climbing technology, that is, it is always circulating, his technology is always leading to you, his expansion is always big with you. Waiting until his technology and exaggerated development is mature. He will never turn his own attack power, and it will have been defeated with the opponent of the end of the strong. The main feature of Korean flow is precise, saving and delicate.

2, European violet flow

The thick-compared rough style with delicate Korean flows, expanding European wild, domineering, unreasonable intersteration with NTT, playing, playing the big awareness, big opening, not arresting, It is very high, but it is not very focused on micro-operation. It also emphasizes the expansion and development, but emphasizes the desperate violert in the effectively expansion, and the operation will operate from the micro-operation to the main situation. A variety of large quantities gathered into a legion, desperately advanced and opposed to the opponent, spelling, using resource advantages to defeat each other. The characteristics of European streams are obvious, excellent, and expand, crazy Transfer. 3, China

China has never been a big soldier. I think there is nothing to argue. But the key is that we can't use the excellent military law strategy to use the outstanding strategic game, so the overall interstellar level is difficult to quickly Advance, so, China has not formed a genre in China, but the Chinese have never learned advanced things. After two WCG, China has absorbed the characteristics of South Korea and Europe and joined the traditional Chinese tradition. Classic Art of War Policy forms a unique star gentle. The characteristics of China's stream are the length of the two, and have their own outstanding characteristics. The strategy is from Europe: awareness as the first, the overall situation is heavy, the details are from South Korea: Require the opening and initial precision, emphasizing the micro The role of itself, its own highlight is that tactics invincible, emphasizes tactical awareness, and controlling the strongest tactical container for opponents, controlling the battle to win the initial mid-term strategy. China's flow is undoubtedly very good, but the problem is so far, China's players have not possible to integrate three integration, and combine consciousness, tactics and operation. The main reason is that we have a good atmosphere of Korean professional games, China's players Only by a few people are a large group of drugs against a huge group of industrialization, and the Chinese people are inherently hidden, keep the old hidden thinking, and the high-end exchange of exchanges and discussion of the experience of their respective experience also inhibit the improvement of China Star Strategic Tactics. Some players are limited to the domestic war network and cannot get the nutrients of BN rich strategic tactics, and they have not been able to learn from the top masters of the world.

Looking at 2001, there is no matter what gentle in the world, we have begun to emphasize overall consciousness, global concepts. The general view is mentioned in a high position, and any genre emphasizes that there must be an excellent general concept, with macro-control to dominate the war. Another important thing in the world in 2001, the huge incident of the world is the 108 patch of the revolutionary meaning. Sexual promotion, through research record, you can observe almost all details on the war, you can fully learn the advanced strategic awareness of the master, tactical play and even microactive control .... This function undoubtedly accelerates global integrity The integration of strategic tactics, there is no need to communicate between the top masters, you can rely on the video to penetrate the other party, the world champion SLAYERS BOXER is because of this unbeaten altar,

Another huge change is a change in balance, which does not mention 107's imbalance, although the Shenno Player Grrr is recognized in the 19th year, but in the 1907, the overall part belongs to Zerg, and the race is against Zerg. Almost overwhelming advantages, from the Korean Professional League to see ZVZ's confrontation to account for more than 50%, the people are almost any game of the game. This era is almost the era of insects. (However, this is really difficult for the GRRR. He makes no advantage so powerful, and GRRR can achieve such high results cannot be attributed to the race's advantages, but the GRRR advance consciousness and tactics put him To the peak that is unattended so far. Let Grrr are eye-catching, almost a game of the world's SCER, is in the I2E2 / Starcraft.org Star Master Invitation Salary ZVZ to defeat South Korea's famous Zerg player October, GRRR in the game The cloning technique that was almost unhearded with 9 suicide machines hit the October2 devoulediants and 5 flying dragons, so that the Dragon, who was slowed by the slow magic, defeated the opponent, and finally for him. Winning another world champion, from the game after the game, the position of the first person in the GRRR world is not shaken in the heart. After the game, the micro-exercise was first raised as a special topic as a star, but Grrr Brilliant has only experienced a short year), and the imbalance of 107ZVP was discovered. Zerg quickly retained his territory, and the monk started to go to the downturn. 108 The weakening of Zerg and Terran have enhanced, and there is a new era in the interstellar. This era Terran tactics and ideas were pushed by Slayers Boxer to the climax, and the micro operation did never look deep into the heart. StarCraft is not simply relying on overall consciousness and clever tactics to solve the game's game, and even tactical disadvantages can also be twisted by exquisite micro. 2001 WCG is an extremely wonderful event. The world's three genres' collision wipes the beautiful sparks, except for SLAYERS BOXER, the world is so balanced, so the most exciting depended in the finals in the finals. For the promotion, development and innovation of the world's overall strategic tactics, SLAYERS Boxer on 2001WCG only uses transportation machine airdrops, so that all the opponents are cut down, and this is simply unable to call the war, just a dangerous Thinking multi-line control capabilities and invincible microactment. There are very few people in the WCG, even if he is holding 10 minutes. SLYERS BOXER 1, two transporter fools, with very little resources and troops, quickly defeat opponents. In the case of Zerg, it is especially obvious that the ore T opposing the three mines and even the zero mine z is simple to go. In particular, in the finals, the Korean Emperor SLAYERS Boxer against European Star Elky, using the most novel pure machine carpet airdrop tactics, without suspense, there is no suspense, this classic battle caused a huge sensation of the Starry It also set off a new climax of world strategic tactical research.

At this time, Boxer walked to the forefront of the times. WCG won the ideal of him, became the world's first, and creating a era of Terran, and also the most dark period of the insects. Aunt is called the dark medieval. And although PROTOSS defeated SB from Gamito, a key OGN champion has achieved a glory of the GRRR era, but protoss lacks strategic tactical innovation of the illnesses that have begun, intotherain, reach and so on. The backbone supports the spine of the gods, but they are almost a fight against the army. The overall Breakthrough of Protoss has begun to fall into the trough.

2002 WCG

After 108, the change of 108 and the baptism of 2001WCG. The world is beginning to go to a big integration. Many European and American players are in the Korean professional league. The world's mutual gestures no longer have obvious boundaries, but interspersed with each other. But despite this, the strategic tactics of the StarCraft is not a bit hysteresis, because there are too many videos to learn, but no longer pursue innovation and development, Slayers Boxer's impact of tactics and operations is too far-reaching Since deliberately pursue tactics and operations, it is mainstream, and other aspects are neglected, and the stars lose the balance to lead to the recession. 2002WCG is beginning to start in such a context, this is a performance competition for Koreans or professional players, using maps of imbalance, mechanical mode tactics reuse, too emphasized that the competition lacks highlights and wonderful, 神 族 and insects The weak expression of the WCG map is undoubted. This is not a wonderful and balanced contest. SLAYERS BOXER has started to find a state, and the team has been hard, and several insurance is eliminated. Finally, it relies on the addition of Didi8, barely Wailing, the 16 strong double defeat is finally hard, or use the advantages of the map and its own specialty tactics and operation all the way, defending success. Although the world's headed incense player YELLOW is unlimited, although the game is unlimited, but the two defeat SLAYERS BOXER, the defeat is full, and the SLAYERS Boxer completely uses the advantages of the map, and there is no suspense to defeat. Yellow, but it is totally convincing. It can be said that this is a competition that is less successful. The development of interstellar strategic tactics did not have a good role in racial confrontation, under the leadership of Storm Zerg Yellow, Zerg also made a significant breakthrough. After experiencing the defeat of WCG, Zerg's pain begins to reflect and seek change, from a simple urinary transfers, gradually replaced by multi-change combination and magic use. Z User is also more focused on operation, elephant and scorpion get an unprecedented attention. Zerg's death enemy TERRAN has also begun to taste the bitterness of tactical changes. Over-emphasizing micro-operated evil results, although local may be cheap, the overall situation is controlled by Zerg and Protoss. Star has finally returned to the true essence: perfect balance.

The perfection of the interstellar is that it must be a comprehensive balance. You can't rely on any of the stars, you will win the victory, whether you are consciousness, operation or tactics, and organic integration can play the greatest power. Nada finally came to the front desk, excellent view, almost no flaws, tactics and advancement, BT operation, this combination has achieved a human new emperor. The two representatives of balance Yellow and NADA, bring their own races to the peak, and protoss is a little green, old will be Garimto, Rain downturn, newcomer REACH, NALRA is not mature and stable, one time the soul is dim, no light, In this case, the shortcomings of Protoss have finally exposed non-legacy, expansion, and violent ratio Zerg, can not operability. Plus fatal lightning power weakening, tactical thoughts. PROTOSS for half a year can only slowly become a visitor. NADA and YELLOW have also become a balanced set. Starting the original balance state - the gestitute consciousness - tactics - micro-intelligence - the perfect balance of consciousness, tactics, operation, has passed a reincarnation. An instant strategic game has finally reached its peak in strategic tactical thinking!

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