C # Implementation of P2P Communication (1)

xiaoxiao2021-03-06  42

1. Mode: Client / Server (is our usual C / S mode) 2. Network connection process: 3. Used namespace system.net, System.Net.Socket, System.System.Threading

(For details, please refer to the MSDN) 4. Design Principle 1. Server: Accept the connection module, accept the information module When starting a server-side program, start a thread to listen to the connection signal, if you accept the connection signal, start the thread that is immediately activated, At this time, there are two threads to run, listen to the connection signals according to the client's information to determine whether the thread is started or aborted. 2. Client: Send a connection request module, send an information module (I will write here today, thank you) Full program download: http://www.wp518.com/ptop.rar

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