Very simple things, why do you have to recurrent ~~ # include
#include
}
INT F (INT I) {IF (i <1) return 0; if (1 == i) Return 1; RETURN F (I-1) F (I-2);}
#include
Void Fun (double * a, int N) {IF (a [N-2] <0.0001) Fun (A, N-1); IF (A [N-3] <0.0001) Fun (A, N-2) ; A [n-1] = a [n-2] a [n-3];} int main () {double a [100] = {1.0, 1.0}; Fun (a, 100); for (int i = 0; i <100; i ) {cout.width (15); cout << a [i]; if ((i 1)% 5 == 0) cout << endl;} return 0;}