Historical game selection background problem?

zhaozj2021-02-12  189

http://blog.9cbs.net/octane3d/archive/2004/07/04/33922.aspx

Personally think that there is two no good 1. The background is not very good 2, too dependent on history (incident)

The attraction of the thesis is far more than the three era. Although the heroes of that era are in the era, the wisdom means is not inferior to the Three Kingdoms, but after all, the era of Eastern Jin is too chaotic, and many people don't know this history. Even if the background of the warming-theienum and the early weather in the early Tang dynasty is more likely to understand, it is more attractive to game players. Players are not engaged in historical research. Many people don't know the history of Eastern Jin, the history of the Three Kingdoms has been artized by literature. Therefore, the game of the three countries has the breath of Jin Ge's iron horse. People know Liu Guan Zhang Zhuge Liang, knowing Cao Cao, Sun Quan, knowing about their fate and struggle, but very few people have heard of, but there may be no one to Wang Dun, 郗, 庾 庾, 温, Liu Dan heard about it. How can you understand the historical events of the role experience in the game? You said that such a game depends on what to attract the player's eye, how to do publicity? This makes this game, and can only be circulated in a small circle. DND type game landing China has been circulating in a small circle, in addition to text differences, the difference in culture is also important, the more cultural background is, the more it is, the more it is, the more it is not as good as a piece of skin or directly established. Game on the illusory background.

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