A strategic tactical ancient war game with the top of the East, Jinbei

zhaozj2021-02-12  142

A strategic tactical ancient war game with the top of the East, Jinbei

China's five thousand years of history, most of the mystery, is full of tempting, but many people don't know much about five hunaruts. To be funny, the preference for this history is actually because of the unique people who have been self-righteous. Zu Wei, Liu Wei, 郗, land, Lu Yue, Su Jun, Liangliang, Tao Jun, Huang Wen, Yin Hao, Xie An, Xie Xuan, as well as Liu Yu, who is swallowing like a tiger. To be embarrassed, I have known that the people of the Eastern Jin Dynasty have a little less than the heroes in the north. In addition to knowing the nice (and is just because of his defeat), for Shiller (also mixed him with Shi Jing :), Liu Wei, Wang Meng, Zhang Bin can be said to be known. . . . . . All the people in this, my most admirable is to smell the chicken and hit the middle of the ancestors. For this reason, the master of this game is a young part of the ancestors; the theme of this game is the north.

Let's start to say the game. Simply put, this is a strategic tactical war game with a storyline in the background of East, Jinbei.

In front of the background, I now say this storyline. This game begins in 300 kings in 300, ending in 420, Liu Yu Dynasty. Time span 120 years. Obviously no one can live for so long, so this storyline is to start around the granddaughter. The first generation, it would be called Han 1, which is born in a pro-family family in the ancestral family in 300 years (which is the year of the eight kings. In 311 AD, the whole family took refuge with the ancestral south. 313 AD, the 13-year-old Han once hit the middle of the Yangtze River, swearing in the Central Plains. The game starts. The storyline is put down first, then let me talk about the game system. This is a strategic game, that is, in some ways like my favorite game three countries, but it is also very different. At the same time, this is also a tactical game, so specific battles have instant battle games like the Empire era. Of course, I don't have to say the perfect combination of the three countries and the Empire era. Refer to these two games, just let everyone have a basic concept. This is also a war game, to highlight this word, therefore, the internal, diplomatic, economic, etc. in the Three Kingdoms, diplomacy, economy, etc. The game will have a national map to cover the active people in the five hustle history. North, Western and sea are covered by the shady. Players can't take the initiative, but it is soft, Xiqi is coming from time to time. The national map is divided into counties (equivalent to a province, or using the corresponding name of the Eastern Jin Dynasty, state). Made from several counties per county. Each county is equivalent to a map in the Empire era. Every county has wild, there are also several cities, the biggest as the county town. The county in a certain county may be the county city. It can be seen that the concept of county is just to increase interestability, not required. The conflict in each county (that is, a map equivalent to the Empire Times) is called the battle, this county map called the battlefield. Digital County is a war area, and the battle happened to each other in counties in counties, called the battle. The campaign on the entire map is called a war. The entire game is divided into a number of cadres (or several chapters), each around a topic, and a few campaign launched. Each part is composed of a closure in a traditional instant combat game. But (!), The relationship here is a huge difference between the relationship between the traditional instant battle. Here are some sporadic ideas. 1. A huge difference is that a map in the department is inheritance. For example, you have completed the task in a certain level and stationed 3,000 soldiers in a county, then at the beginning of the next level, this county still stationed with this 3,000 soldiers. That is to say, the troops, population, and resource distributions within a map are all connected, and some are like three countries. 2. We have seen two maps now. Global nation's map and county map during combat. However, the combat is not simple in one county, then go to another county to play another level. More than this complexity. This is not a round game, this game is immediate in strategic and tactics. At a certain game, you can direct the specific battle on the battlefield map, you can also switch to the strategic map to see the trend of the county near the battlefield, you can order nearby counties to reinforce, you can even switch to other warfields. Command fight. The people on the battlefield (instant battle map) are playing in the move, the power of the strategy (the three countries, the picture of the three countries) is also playing. 3. But there are different from the three countries. Although there is a global national map, but in the specific department, it is not a national county in the country.

For example, in some criteria, you can only see the map of your county and nearby counties, far from being covered by fog, not visible, and it is not operable. This fog is not fixed, it is possible to suddenly award your greater military power in a certain level, so that you can direct the battle in the county, and these counties are visible. 4. This world should also have a certain authenticity. For example, your big camp is in a county, then your command of C-county in Nearby B County and the distance can only pass the fast horse, with your commanding the command of A County. (This can also be discussed) 5. There is no longer in the battlefield for the concept of harvesting soldiers. The source of the soldiers raised the soldiers in the county, recruited troops or prisoners. The only resource is food, the source is the military food that grabs others, harvests food, attacks the balance in the city, or preadensing :). However, add some strategic resources, such as iron, salt should increase a lot of fun. 6. How many soldiers can you have on a pair of battle? 1000 systems should be affected. According to the ratio of 1: 100, it is equivalent to 1,000 soldiers in one county, and it is also reasonable. These soldiers are organized, from top to top, teachers, brigadies, battles, and Wu (called the time to be called). You can give a military command, such as letting them keep a mountain, you can also give more submits, tours down, temporarily pull them away to implement other tasks. The soldiers who have not been pulled will continue to perform the original order. After the soldiers pulled away, you can go back to perform the original task after completing the task. 7 Soldiers between different counties in the same battle can flow. 8 The battlefield should have a climate, and the changes in day and night. At night, the people shouted, the lights were four, and the arrow was in the rain, and the shock gave people must be small. From this point, the battle must have an immersion. For example, before the battlefield, you must create a tight atmosphere on the battlefield. There are a few horses in Quiet. After the war, the whole army is shouting, charge, and there must be a feeling of watching ancient warfare. Dunhuang? hero? ? 9 This is a game that is as dynamic as possible. For example, a certain level is to let you attack A County. When you attacked, if you meet, you may give you an official, give you more troops command, let you start a bigger battle. 10 As mentioned earlier, there is a storyline here, you play a historical figure. With the development of the game, the status of this historical figure, the official position, the power is getting bigger and bigger, you can commanding the army, which can only command to limit thousands of people on the battlefield chart to the most development of the intermediate military officers. Headed county, hundreds of thousands of troops launched the senior generals of large-scale battles until ~~~ 11 funny things. For example, the dynamics of the battlefield screen and the narrative picture are switched immediately. 12 The storyline can be dynamically, can make a choice in critical moments and affect the development of the rear game? 13 This is not a online game. How to eliminate loneliness and increase virtuality as much as possible. Can you increase the interaction of the virtual characters in players and games. The ability of the characters in the game means that the players make a judgment from others through the dialogue of the characters. 14 Ji Ban, welcome to supplement. The following is specifically telling this storyline. This game is divided into several parts. Each self-contained system, share some settings, and the department is relatively independent. Overall time range: 300 - AC 320. Character: Han Yi, South Korea, Han Santeglass.

[Preluding] 300 years, the West Jin's chaos occurred, the Central Plains chaos. The minority passed by the West Jinzhi-TRC continuously launched the uprising, these uprons quickly used in a few national aristocrats to become tools they achieve ambition. In 316 AD, the Heroes of the Capricorn were criticized to the Jin Du Chang'an, and the West was desired. (嘻嘻 嘻改 history is sorry :) If there is a friend is willing to make a film animation, you can do this: After the war, Shiller led the body to take a hill, the body of thousands of soldiers in the mountains, in the distance It is the Jindu Changan, which has not been sold. Then, the Zhao Soldier has moved to Changan. [Part 1] The part started in 313 ancestral River, ending in 321 ancestral depression. Mainly around the ancestors, Liu Wei, Shiller, Liu Wei's battle in the north. In this part, the identity of Han Yi sets the department of Shizu, can direct approximately thousands of people. The scope of the command is limited to a pair of battlefield. That is, the comparative class is similar to the traditional RTS. 300 years, Korea is born. 312 Liu Cong (Han Zhao Empire) broke Luoyang. Born in the same year. 313 ancestors hit the River River. The first part started. 316 Liu Cong (Han Zhao Empire) broke Changan 317 years Sima Rui succession, Dongjin began 318 Players returned to Eastern Jin, the first part ended. [The second part] After the ancestors were crowded, they were returned to the Eastern Jin, and they were swearing and loving their loyalty. The battle in this period is mainly concentrated in cope with the civil chaos, discusses the chaos of the Dun Dun, Su Jun, and meets the temperament, heroes in the later period, is a confidant, and it is commonplace. The part started in 314, ending in 345. In this part, Han One can direct 10,000 people and switch in several counties. 322 Wang Dunfix Kang 324 Wang Dun sick 325 Su Junzhi 328 Su Jun Jiankang, after the Su Jilu defeated 329, Shiller (after Zhao Empire) Shi Hong, 即 337 Murong (shaking)

[Third Part 3] The theme of this department is with Huanwen North Expedition. The battlefield is concentrated in the north. In this section, Han You can command tens of thousands of people in the early days, and the status is equivalent to the length of one county. You can schedule a military within the county. Of course, the army that can pioneer counting is below the temperature. Time span: 347 - 373. 347 温 成 成 成 3 帝 国 国 国 胡 胡 胡 胡 胡 胡 胡 胡 胡 胡 3 3 3 胡 3 3 3 3 3 3 3 3 3 3 3 胡 3 胡 3 3 胡 3 北 北 北 北 北 北 北 北 北 北 北 北 北 北, The Qin army, resembled, resembled with grain and transport. 356 (Jin Mu Emather Yonghe 12): The second Northern Expedition, recovered Luoyang, and lost. 369 (Jin Devils and four years): The third Northern Expedition of Shu Wen, defeated by the former Yan army. South Korea died in the way of retreat, the year is 69 years old. Before I died, I warned my son to be alert. Jianang hit the husband and South Korea, commanding the old department of Han. Players began to play Korean, about 30.370 before the year, Qin Yan Yan Yan 373, Yu Wen, the third end. [Fourth Part 4] The part is concentrated in the battle of the fertilizer, and against the former Qin's counterattack. At this time, Yu Wen has died, Han Er and Hui Chong cooperated with Xie Xuan, Xie Shi for the war of fat and counterattack Qin Jun. Command power is the same as the third part. Time span: 374 - 400 years.

375 before the Qin Qinqi cold 383 years (Jin Xiao Di Taiyuan eight years): the battle of the water, Xie Shi, Xie Xuan big breaks the top Qin Jianjian. In 384, Murong was built after Hanyang, Yao Yujian, after 385 years, Yao Wei killed the Jianjian, the Northern Wei began to rise in 395 years, Sanhepo killed in 398 years, Murongde Jiannan

[The fifth part] Korean death, only 61 years old year. Han Han three attacks, year 25, the status is slightly lower. The establishment of the town, the town, Luke, Sun En Uprising. The command is the same as the third. In the mid-term, Liu Yu is anti-桓 玄. In the late stage of Liu Yugu. The focus is the North Expedition War. Time span: 400 years - 417. 403 years (Jinan Emperor Yuxing 2nd): 玄 玄 安 安 位 位 位 位 位 位 为 为 位 位 位 位 位. 位 位...... 位 位 位404 (Jincan Emperor Xingxi): Liu Yu's soldiers crushed Xuan Xuan, Yan Xuanwei defeated, Anzhen reset. 410 (Ji'an Emperor Ji Xi): Liu Yubei Covered, Dienan. 413, Liu Yu destroyed the West, 417 years (Jinan Diyi Xi Xi 3): Liu Yugu North Expedition, destroyed Qin.

[Sixth] This department is dominated by illusory wars, tampering history. Han San is already equivalent to the history of the history, the county resources, the army. Dongjin is known as the stage of Liu Yu and Han Dynasty. The part is very long, gradually has a fixed storyline to become a class of three countries with quite freedom. Time span: AD 418 - 4XX year. In the 418, Liu Yuxi was dead Sima Dezong, Han San and Liu Yuxi, and the soldiers were killed. The sixth party started, 4XX, Han San, defeated Liu Yu, once again. 4XX year with the northern Qunxiong, and has been in contact with the tightening of the Northern Wei Dynasty. 4XX, the Northern Expedition, finally realized the remains of the ancestral three generations, the Northern Expedition, Double Daily. Jiankang, the court, Han Sanhan, Jia Jiu Tin, and live Han San, to Beijing, celebrate. [End] Go back to Beijing? Approval? Generation? select? ending?

The story of the five hunar is over, and the story of the North and South is about to begin. China's five thousand years of history, why bother to always surround the three countries. The era of Qin lost his deer world is not a hero's era? The Times of the Hun Hunts War is not the era of heroes for three hundred years? The era of red embossed, green forest, Liu Xiu, is not a hero's era? Datang Empire is discussing four squares, three thousand people broke the 厥, the two emperors destroy the Korean, the western region anti-Arab, the snow at the night hit Caizhou, sweeping the festival, ruin, felt, sweeping the charm, letting the Han family battle Flag floating grassland is not a hero Year of the year? :) Is it interested? Then contact me:) Mail: Volition2k@yahoo.com

It doesn't matter, throwing bricks. As long as you can lead to friends' new ideas. I really like to play the Three Kingdoms series games, especially the three countries. Unfortunately, the Three Kingdoms have been out of nine, or they can't be satisfied.

I have such a game, there are such a few ideas: 1. There is a storyline that approximates the real history. This storyline can be fixed or dynamic. But the dynamics are very complicated, how to do it, I have no bottom. 2. The role playing the player is not an ordinator, but is just an ordinary person, looking for its own value in the big era. For example, Chinese and South Korea, born in the ancestral pro, thirteen years old with the ancestors, the impact of the ancestors on him is lifetime. He is from a general soldier to the senior general of tens of thousands of soldiers, and the martial arts is decades. 3. Expanded around the war. The entire game consists of six components, each consisting of a number of campays. A campaign is related to before and after. The completion of the previous battle will affect the latter battle. Because of the entire strategic map, the deployment is coherent. Not like Starcraft, Warcraft, AOE, etc. is a map, there is no necessity between the map. 4. This game is divided into two levels of strategic and tactics. In every battle equivalent to (only equivalent) traditional RTS games, military operations are simultaneously expanded in strategic maps and battlefield maps. Strategic maps, you can Lenovize the country map of the Three Kingdoms Six. Battlefield Map You can associate a map of the Empire era. A certain battle begins, where is the player being informing the main battlefield (which county, or where the county), it can dominate the resources (the troops of the counties nearby), campaign (first goal, ratio Such as breaking the city, defending the city, annihilation of enemy, winning, etc. After you know this information, the player can command the battle. He can freely switch between battlefield maps and nationwide maps. He can direct a battlefield on the battlefield map like an empire (just like, difference or big). You can also switch to another battlefield belonging to the battle (this can also be discussed, I also said in my text, the command is not the battle between the county in the county, the battle should be different). He can mobilize the force between the battlefields, and you can also seek agency in the Central Committee. He may personally direct the battle on all battlefields, so he must select the right general to direct the fighting of other battlefields. A macro command is compared to these generals, while the focus is the specific command to fight their main battlefield. There will be many situations in the process of campaign. For example, the rebellion, the uprising, the aid, the grain road is cut. For example, the battle suddenly expanded, and the player was awarded a greater command. It was asked to command a bigger battle, and the battle target changed in the course of the battle. Even on the battlefield map, it is not as commanded by the empire, but is focused on the troops under the command. From the subordinate team to complete different levels of macro commands, do not need players to specify the fight of each soldier. Of course, it is not necessary, not can't. If you prefer, the player can still go to direct the specific small soldier. 5. During the development of the game, the official position and power of the players played in the development of the people, can commanded the force, the resources controlled, and the game also changed more or less. For example, in the early days, only thousands of people play like an empire in a battlefield map.

When it comes to the game, you can directly command several tens of thousands of army. At this time, you can't just consider the victory of local battlefield. For example, you can concentrate the 100,000 troops to a county to win the battlefield, but this is unable to make up for the destruction of the victory of the whole battle. In the late stage, the players almost controlled the resources of half of the country, and they are more and more like a pure strategy game. 6. Try to improve the truth. For example, the talents can be expressed through a number, but through the player's familiarity of historical characters and the performance of the characters in the game. Players must make a correct judgment, otherwise it may be greatly settled. Another example is, for example, the battlefield news is confusing, the battle begins, players will get many contradictions, real and false information, he must determine the intention of the enemy with the help of computer staff, the enemy's main force, then make deployment. In the course of the battle, he will continue to receive an information, may deny his previous judgment, so the army must be mobilized and redeployed. 7. My interest in historical games is higher than the intention of the game, so it may not be possible to like it. Moreover, it is difficult to implement it. But my purpose is not to make a game out in the short term, but in the establishment of a goal, then everyone will discuss and slowly implement it. A game with high quality, connotation, not to make money, is impossible to produce a game company. So, you can only rely on yourself. I have only one for the purpose of entering the game industry, or making this game. There is only one: do it yourself. It doesn't matter, throwing bricks. As long as you can lead to friends' new ideas. I really like to play the Three Kingdoms series games, especially the three countries. Unfortunately, the Three Kingdoms have been out of nine, or they can't be satisfied.

I have such a game, there are such a few ideas: 1. There is a storyline that approximates the real history. This storyline can be fixed or dynamic. But the dynamics are very complicated, how to do it, I have no bottom. 2. The role playing the player is not an ordinator, but is just an ordinary person, looking for its own value in the big era. For example, Chinese and South Korea, born in the ancestral pro, thirteen years old with the ancestors, the impact of the ancestors on him is lifetime. He is from a general soldier to the senior general of tens of thousands of soldiers, and the martial arts is decades. 3. Expanded around the war. The entire game consists of six components, each consisting of a number of campays. A campaign is related to before and after. The completion of the previous battle will affect the latter battle. Because of the entire strategic map, the deployment is coherent. Not like Starcraft, Warcraft, AOE, etc. is a map, there is no necessity between the map. 4. This game is divided into two levels of strategic and tactics. In every battle equivalent to (only equivalent) traditional RTS games, military operations are simultaneously expanded in strategic maps and battlefield maps. Strategic maps, you can Lenovize the country map of the Three Kingdoms Six. Battlefield Map You can associate a map of the Empire era. A certain battle begins, where is the player being informing the main battlefield (which county, or where the county), it can dominate the resources (the troops of the counties nearby), campaign (first goal, ratio Such as breaking the city, defending the city, annihilation of enemy, winning, etc. After you know this information, the player can command the battle. He can freely switch between battlefield maps and nationwide maps. He can direct a battlefield on the battlefield map like an empire (just like, difference or big). You can also switch to another battlefield belonging to the battle (this can also be discussed, I also said in my text, the command is not the battle between the county in the county, the battle should be different). He can mobilize the force between the battlefields, and you can also seek agency in the Central Committee. He may personally direct the battle on all battlefields, so he must select the right general to direct the fighting of other battlefields. A macro command is compared to these generals, while the focus is the specific command to fight their main battlefield. There will be many situations in the process of campaign. For example, the rebellion, the uprising, the aid, the grain road is cut. For example, the battle suddenly expanded, and the player was awarded a greater command. It was asked to command a bigger battle, and the battle target changed in the course of the battle. Even on the battlefield map, it is not as commanded by the empire, but is focused on the troops under the command. From the subordinate team to complete different levels of macro commands, do not need players to specify the fight of each soldier. Of course, it is not necessary, not can't. If you prefer, the player can still go to direct the specific small soldier. 5. During the development of the game, the official position and power of the players played in the development of the people, can commanded the force, the resources controlled, and the game also changed more or less. For example, in the early days, only thousands of people play like an empire in a battlefield map.

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