Reading Chris Crawford feels.

xiaoxiao2021-03-06  81

I haven't seen the masterpiece of Chris Crawford for a long time, this time he is a new book from November, naturally want to take a look.

It can be seen from the title of the title, mainly to talk about some things related to Storytelling, and very natural, all his works are talking around Interactive.

Among them, there is a very essential concept that is important for all game designers, called the second person.

In fact, all art creators have the second person's visual concept, that is, when designing, consider what the audience will have a response to their works. For most art workers, their main vision is not the first person's visual, but they create the art impact of their own works. After the original creation is inspired, the second person will be given a more step-by-step.

For those who design games, the book is said that the first visual should be the second person. Inspired by the needs of the audience, then everything will start from the needs of the audience.

The book is mainly analyzed from the form of human thinking, and finally designed a set of story systems that can be taken according to human thinking. Unlike the current game, the system proposed by Crawford is a variety of options to players in the completion task, and the players have different results from the players. Different results.

The examples proposed in the book are related to some of the characteristics of English, so direct reference is not too strong, but their ideas are very forward-looking, and it is undeniable that it will be the development direction of future game design industries.

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