3DS MAX AE to create glare video (1)
Author: crystal snowflakes
This article Excolution Source File Download Click here. 1.1, first open 3Dmax, establish a block diagram, and set up a camera, adjust the position as shown below. The establishment of the wireframe: draw a rectangle, hook the renderable under its rendering column, make the wireframe can be rendered (do this by the following), then hold down Shift and use the mobile tool to copy (copy) several out. Then select two, turn it into editable spline, make an OUTLINE, so that it becomes hollow, then add a stretcher modifier, the stretch height is 0.0
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1.2, add a particle effect, parameter settings as shown below (the height and width is determined according to your wire frame), and moved to the location shown in the figure, and then copy another one with the rotary tool, move to the map Medium position. Here I use spray (foam) particles, in order to achieve a better effect, you can use super particles and then customize the particle type. The particles are the effect of expressing light flow.
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1.3, right click on the play button, pop-up time settings dialog, set the format PAL, length is 100
1.4, set the time to the last frame, open the animation record, adjust the position of the camera as shown below.
Here I only made a simple camera position to move, everyone may adjust more animation methods according to their needs.
1.5, material parts, material is simple, because considering the light-emitting effect in AE, the material here is only one purpose: clearly showing the object, for some, the material of the particles and the wire frame is all self-optic material, as shown below. 1.6, rendering the output, save the channel-with channel MOV format, size 320 * 240 If your machine is not installed, you can save the 32-bit TGA sequence with channels, and the size is adjusted as needed, and the general TV size is 720 * 576. Here we use 320 * 240 to save time. Part of the ... 2.1, ae part: Create a CoMP, set the following 2.2, import the file just rendered, change the mix mode to Screen, add a Glow effect, set it .. 2.3, Ctrl D copy two layers, below The glow parameters of the layer constant, add a SHINE effect, the parameter default value, the top of the top of the above, the top parameter is shown below