A little idea in Salda

zhaozj2021-02-12  155

These days have been busy, blog has not been updated a week, and the daily chaotic tang is changed to a week, this is not said to be MAPLE, 呜呜!

Recently, I have been sneaked, I played N64 "Salda Legend: Time flute", really worthy of Fami's full game.

But there is a place to make me very unpleasth, the labyrinth of the god of the water, there is one place to use the bow arrow to shoot yellow eye agencia, open the fence door, this fence door will be closed again in a short period of time, in this very short time Inside, you must use the "dot" after the gate of the fence door, with the hook gun "fly", so that you can enter before the fence door is closed.

Due to the location of Link, it is far from the "dot". When I use the arrow keys to adjust the angle of the hook gun, even if I have turned a small angle, the purpose of the hook gun will move a long distance, I don't know what is the situation on N64. On the PJ64 simulator, it seems that the minimum input that is accepted will not allow Link to rotate "round dots". I don't want to draw this problem, play a more than one, Lin The initial value of gram is 0, the step is 1, but "dot" in the shout, it is necessary for Link's angle to 25.5, which is good, Link is not possible.

I stayed in this place for about 1 hour, I am trying to reach a smaller angle through a shorter button time, and I found that I reached the limit, the problem still existed, change a few handles. No, it seems to be a problem of simulator.

Finally, the way to solve this problem is a bit. Link's angle has a limit, thank you, this limit is just an integer, so I have been pressing "upper", making Link's angle to 60.5, then you see, I will press 35 "under" Each Link has turned angle 1, so that I make Limke's angle of 25.5, I passed this damn fence door.

(The above text is the result I lazy, if you don't understand, it is normal, the angle is just an example I use to explain this problem)

I think this may be a problem with the simulator, and there should be a smaller precision on the game console. But I think this is a problem. Generally, it should try to avoid the puzzle of "completing a certain operation in n seconds", this puzzle, if it is dealing with it, it will be very disgusted. Sald is not a game that relies on the operation, and this puzzle is not suitable. If this special case is the problem of my simulator, then another problem will more describe this, in the temple of Fire, there is a box, to step on the switch to extinguish the flame, then walk in a very short time Turned 4 curved wooden bridges, because the time is very short, the player is easy to fall, so it is too much, because Sald's camera is not very good (I think this), this place is also easy Out of the problem (of course, I passed this place 3 times), I think it is also an inappropriate obstacle.

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