Game resource crack

xiaoxiao2021-03-06  40

In 2001, I learned that Ida's good stuff was learned from the Yunfeng. I saw that he was in the game resources of Yan Ji, and he felt fun. He also learned some Dongdong. At that time, he solved some game resources, of course It is not very complicated, mainly Taiwan and Japan later let go for a while, remember that the friends who are interested, have not time to say, now I will talk about the practice :) The tool is of course Ida Softice, If you have to write down the compressor, you have to have a habit editor. Of course, use VC :) Actually, resource cracking is not very complicated, the method has roughly three kinds of 1, hard crack by observing the target documents and disassembly code Analyze the resource compression or encrypted format, write the program to read the file, and convert to a format that you can identify, this is the easiest way to think when you do your own hand solution, specifically, it is Function, such as file-related functions such as fopen, createfile, determine the resource function of the game, and then desperate analysis assembly code is OK, most of my pre-period is this, it is best to analyze the actual file with UEDIT. Some formats are too simple, through the size of the file, you can use it :) This method, the most complicated thing I have solved is the magical legend series. At that time, I feel like GIF, but I don't quite the same, because I didn't study the compression algorithm, so I didn't study it, but later I saw the article from the Internet said that it is a very common compression algorithm. Some decompression tools can be unsaled, ◎ # ¥% ... really uncomfortable (not Fortunately, I just spend a few hours to unlock the game :)) 2, DUMP and other pictures are loaded directly from memory, it is also easy to think of this practice, mainly difficult to get the format of resource in memory Question, maybe for 3D games, this solution is relatively easy. After all, the texture is rendered. It is completed by the graphics card. It is not the software realized that some people who understand the resources of Warcraft this is to solve this. Some of Hook OpenGL Function :) I solved some of the text of the game (the text of Chinese), the racing game, in order to obtain all game text, specially call the game clearance :) 3, directly call the game's decoding function decoding and the second Similar to the practice, but actively call the function, basically can unless all resources, no game clearance :) Of course, not let you call the unpacking module of the game, after all, many games are not the DLL form can only invade Inside the game process, find a suitable timing (usually when other files are loaded, the interrupt jump, let's finish our things :)), call internal functions, unpack all resources I solve a game That is to say this way, the resource compression ratio and RAR of the game is almost (I tried to be compressed

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