WaitFormultiPleObjects use detailed explanation

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WaitFormultipleObjects

The WaitFormultipleObjects Function Returns When Of The Following Occurs:

.

To Enter An Alertable Wait State, Use The WaitFormultiPleObjectsex Function.

DWORD WAITFORMULTIPLEOBJECTS

DWord Ncount, // Number of Handles in Array

Const Handle * LPHANDLES, // Object-Handle Array

Bool Bwaitall, // Wait Option

DWORD dwmilliseconds // time-out interval

);

Parameters

NCOUNT

[in] specifies the number of object handles in the array pointed to by

LPHANDLES. The maximum number of object handles is maximum_wait_objects.

LPhandles

[In] Pointer to an array of object handles. For a list of the object types whose handles can be specified, see the following Remarks section. The array can contain handles to objects of different types. It may not contain the multiple copies of the Same Handle.

If One of these Handles is Closed While The Wait Is Still Pending, The Function's Behavior Is Undefined.

Windows NT / 2000 / XP: The Handles Must Have Synchronize Access. For more information, see

Standard Access Rights

.

Windows 95/98 / ME: No Handle May Be a duplicate of another handle created using duplicatehandle.

Bwaitall

[in] Specifies The Wait Type. if True, The Function Returns When the State of All Objects in The State of All Objects in

lpHandles array is signaled. If FALSE, the function returns when the state of any one of the objects is set to signaled. In the latter case, the return value indicates the object whose state caused the function to return.

DWMilliseConds

[in] Specifier the Time-Out Interval, In MilliseConds. The Function Returns If The Interval ELAPSES, EVEN IF THE CONDitions Specified by Thebwaitall Parameter Are Not Met. IF

Dwmilliseconds is Zero, The Function Tests The State of The Specified Objects And Returns Immediately. IF

DWMilliseConds IS Infinite, The Function's Time-Out Interval Never Elapses.

Return Values

IF The Function Succeeds, The Return Value INDICES The Event That Caused The Function To Return. This value can be one of the following.

ValueMeaningWAIT_OBJECT_0 to (WAIT_OBJECT_0 nCount - 1). If bWaitAll is TRUE, the return value indicates that the state of all specified objects is signaled If bWaitAll is FALSE, the return value minus WAIT_OBJECT_0 indicates the lpHandles array index of the object that satisfied the wait . If more than one object became signalled during the call, this is the array index of the signalled object with the smallest index value of all the signalled objects.WAIT_ABANDONED_0 to (WAIT_ABANDONED_0 nCount - 1) If bWaitAll is TRUE, the return value indicates that the state of all specified objects is signaled and at least one of the objects is an abandoned mutex object. If bWaitAll is FALSE, the return value minus WAIT_ABANDONED_0 indicates the lpHandles array index of an abandoned mutex object that satisfied the wait.WAIT_TIMEOUTThe time- Out Interval Elapsed and The Conditions Specified by The BWAITAll Parameter Are Not Satisfied.

If The function fails, the return value is wait_failed. To get extended Error Information, Call

GetLastError

.

Remarks

The WaitForMultipleObjects function determines whether the wait criteria have been met. If the criteria have not been met, the calling thread enters the wait state. It uses no processor time while waiting for the criteria to be met.When bWaitAll is TRUE, the function's wait operation is completed only when the states of all objects have been set to signaled. The function does not modify the states of the specified objects until the states of all objects have been set to signaled. For example, a mutex can be signaled, but the Thread Does Not Get Ownership Until The States of the Other Objects Area Also Set To Signaled. in The Meantime, Some Other Thread May Get Ownership of The Mutex, Therex, Therex, Thereby Setting ITS State To Nonsignaled.

The function modifies the state of some types of synchronization objects. Modification occurs only for the object or objects whose signaled state caused the function to return. For example, the count of a semaphore object is decreased by one. When bWaitAll is FALSE, and multiple Objects are in the signled state; the bunction chooses one of the objects to satisfy the wait; the stats of the objects not selected is unaffected.

THE WAITFORMULTIPLEOBJECTS Function CAN Specify Handles of any of the following object type in the lphandles array:

Change Notification Console Input Event Job Mutex Process Semaphore Thread Waitable Timer

Use caution when calling the wait functions and code that directly or indirectly creates windows. If a thread creates any windows, it must process messages. Message broadcasts are sent to all windows in the system. A thread that uses a wait function with no time- out interval may cause the system to become deadlocked. Two examples of code that indirectly creates windows are DDE and COM CoInitialize. Therefore, if you have a thread that creates windows, use MsgWaitForMultipleObjects or MsgWaitForMultipleObjectsEx, rather than WaitForMultipleObjects. HANDLE * threads = new HANDLE [8]; for (int i = 0; i <8; i ) {dWord dWTMP = 0; threads [i] = CreateThread (Null, 0, Scanthread, (LPVOID) & i, null, & dWTMP);} for (int J = 0; J <8; J ) ResumeTHread (Threads [i]); WaitFormultipleObjects (8, Threads, True, Infinite); for (j = 0; j <8; j ) CloseHandle (Threads [J]); Delete Threads; ResumeThread

The ResumeThread Function Decrements A Thread's Suspend Count. When The Suspend Count Is Decrement To Zero, The Execution of The Thread Is Resumed.

DWord ResumeThread

Handle Hthread // Handle to Thread

);

Parameters

Hthread

.

Windows NT / 2000 / XP: The Handle Must Have Thread_suspend_resume access to the thread. For more information, see thread security and access rights.

Return Values

IF The Function Succeeds, The Return Value Is The Thread's Previous Suspend.

If the function fails, the return value is -1. TO GET Extended Error Information, Call getLastError.

Remarks

The ResumeThread function checks the suspend count of the subject thread. If the suspend count is zero, the thread is not currently suspended. Otherwise, the subject thread's suspend count is decremented. If the resulting value is zero, then the execution of the subject thread is resumed.If the return value is zero, the specified thread was not suspended. If the return value is 1, the specified thread was suspended but was restarted. If the return value is greater than 1, the specified thread is still suspended.

Note that while reporting debug events, all threads within the reporting process are frozen. Debuggers are expected to use the SuspendThread and ResumeThread functions to limit the set of threads that can execute within a process. By suspending all threads in a process except for the one Reporting a debug event, it is possible to "single step" a single thread. The Other threads area not release by a contracts.

Requirements

Windows NT / 2000 / XP: Included in Windows NT 3.1 and Later. Windows 95/98 / Me: Included in Windows 95 and Later. Header: Declared In WinBase.h; Include Windows.h. Library: Use kernel32.lib.ps : Too lazy, don't translate!

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