Using cluster technology to effectively solve 3D game rendering quality

xiaoxiao2021-03-06  36

Question: At present, 3D games are highly required, and the rendering efficiency is not high.

solution:

(1) Scope of application: within the local area network

(2) Solution: Use cluster technology to put all the scenes running this game on computer A, assigning it to other computer rendering tasks

Other computer runtime, equivalent to a terminal, all requests are completed under the scheduling of computer A

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