Reverse external technology (glacial)

xiaoxiao2021-03-06  48

Anti-external-frequency hopping technology

Since advanced plug-in may intercept the network information of the underlying transmission, it is modified and disguised into the structure used by the game. Therefore, it is possible to apply encrypted technology to data transfer, and encrypt and decrypt it before and after transmission. The password method is encrypted. Once the plug-in writer cracks this password, you can completely control the underlying data flow. So can you introduce the frequency hopping principle in the radio into the underlying encryption system, in each game session In the server, the server generates a series of random hopping codes (corresponding to random variations) encrypts the data, the client uses a skill synchronous server hopping code, then decrypts the underlying data. In this case Even if someone cracks the data of a hopping point, the impact on the game is limited, he can't crack all the hopping points, so that even if he is successful, it can only maintain one or several dispersions. At the moment, it is not possible to be successful from essentially. This method is based on such principles: plug-in can be controlled by limited (very small probability events), but cannot affect the process of games from essentially.

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